CI Raider Howa Uber/Shaper/Anything Destroyed

Hey guys, do you think this ring is worth multimodding? Can craft a res, max es% and added lightning
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crayolamix wrote:
Hey guys, do you think this ring is worth multimodding? Can craft a res, max es% and added lightning


in my opinion yes if you're good on resists already
MFJonesHC
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MFJones wrote:
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crayolamix wrote:
Hey guys, do you think this ring is worth multimodding? Can craft a res, max es% and added lightning


in my opinion yes if you're good on resists already


Awesome thanks MFJones again for the response :) Gonna do so as soon as I get Elreon 8
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crayolamix wrote:
Hey guys, do you think this ring is worth multimodding? Can craft a res, max es% and added lightning


How do you know that this ring could be multimodding?
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TiagoRox wrote:
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crayolamix wrote:
Hey guys, do you think this ring is worth multimodding? Can craft a res, max es% and added lightning


How do you know that this ring could be multimodding?

Elreon's multimod is a suffix. Look here to confirm.

To determine whether or not a ring mod is a prefix or a suffix look here.

Poster's ring - per POE.DB has:
1 prefix - WED
2 suffixes - Int, Accuracy

If poster applies Elreon's multi-mod suffix, he/she will have 1 prefix and 3 suffixes.

So, he/she could craft 2 more prefixes but cannot craft any suffixes.
Elreon's lightning damage prefix plus an ES prefix, again form Elreon would be available. Other prefix crafting combinations are available too.

So is this ring acutally worth multimoddng given that the WED/Int/Accuracy rolls on the ring are all pedestrian - I'm actually not sure.

It would be worthwhile if the average expected expenditure for multimodding plus rolling worthwhile affixes is less than the for sale value of simply purchasing a comparable ring given that the poster could simply sell the ring he/she now has.

I don't know - it's close IMO.

Poster's ring doesn't look all that great.

But HoWA gear is extremely expensive... which make evaluation all the more complicated.
Last edited by hankinsohl#1231 on Jan 31, 2017, 11:16:05 AM
To deal with stuns...what happen If we dont have the boot enchant? do we have to take in the tree unwavering stance? or can we play without it?
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yissus wrote:
To deal with stuns...what happen If we dont have the boot enchant? do we have to take in the tree unwavering stance? or can we play without it?

You probably want at least some stun avoidance. I personally use the 65% enchant instead of 80% (meaning i have a 15% chance to get stunned still) and it works fine for me. I used unwavering stance until mid lvl 90, you can easily live with it but the boot enchant/node combo is for sure better because it saves like 8 points depending on what you pick up in the area
Last edited by Brinstar4#6216 on Feb 1, 2017, 12:26:03 AM
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yissus wrote:
To deal with stuns...what happen If we dont have the boot enchant? do we have to take in the tree unwavering stance? or can we play without it?


You need either boot enchant + stun reduction nodes near ranger or take unwavering stance. IF you take unwavering you won't need to take the points for stun reduction. I personally prefer to play with unwavering, I didn't find the stun avoidance stuff to be reliable enough. Some of the strength pathing nodes towards unwavering can also be converted to int which is nice.
MFJonesHC
Thank you for your build! I am lvl 91 and i destroy everything in the end-game! Best build i have ever played!
Ok. Here is a question. I was thinking of making this build to be more like avatar of lightning and for that use either static strike or lightning strike. Anyone can tell me if its a stupid idea and if yes, why?

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