[2.5] (2.6) The Volcanic Eruptor! Cyclone AoF Raider | Up to 2 mil DPS | Endgame viable

Perhaps use CWDT (10) - IC (12) - Lightning Golem (12) - ID ?

The rank 12 golem gives only 1% less ES and at least now you don't have to resummon it all the time.

"
Naeno007 wrote:
...


Where do you get your INT from? I have 60 int on gear, 20 from primal spirit and another 30 node and I now I can use all my gems.

However I do use incr aoe which needs the highest amount, but conc is still 108 or so... Don't you miss the incr aoe for clearing that you loose without the templar cluster and incr aoe gem? And then even using conc effect in cyclone.
Last edited by foojin#2576 on Dec 25, 2016, 4:47:39 AM
"
foojin wrote:
Perhaps use CWDT (10) - IC (12) - Lightning Golem (12) - ID ?

Where do you get your INT from? I have 60 int on gear, 20 from primal spirit and another 30 node and I now I can use all my gems.


I get all my int from that:



IGN: PatzeOnFire
"
Phagenius wrote:
"
foojin wrote:
Perhaps use CWDT (10) - IC (12) - Lightning Golem (12) - ID ?

Where do you get your INT from? I have 60 int on gear, 20 from primal spirit and another 30 node and I now I can use all my gems.


I get all my int from that:





Thanks for the tip, problem solved.



Tree:
https://www.pathofexile.com/passive-skill-tree/AAAABAIBAABeBS0FtQguCZYwdw48EYEUIBRNFHEUdRcmGJEZjhpVIq8i6iPTI_YqOC5TMHEwfDJ-Nug31DhTOQ46QjpSPL49_D7PQdBDMXfXR37iYUt4TP9Nkk4qUEdRR1b6Whpbr18_X3BhIWOnhMVlTWhlbyd07Xasdud4enqEeu982YIHg220xYTZhO-FUoZgh2rBo4zPjX2Nv49gl3maapuNwuyjiqTCqSeplK2NvJ-9Nr3mvqebtcMzwzrPftCt02_TftQj2NXZYdl82sHdRt2oWf5kUuRR6NbqGOsJ7T_tg-4O7w7vevPd9kj3Mvjr_EtYYySdYlpirGyMnaoM8qXL

(still trying to fit in that top frenzy charge, didn't go thick skin but health nodes top right instead)
@Phagenius
Thank you for this great build and support.

Do the Flammibility is necessary? Because without Blasphemy, Flammibility is an active skill and I dont see you use this skill usually. Please give me some advices about Jewels stat priority

1. % Life
2. ...
3. ...
4. ...

Do we need elemental res on each Jewel? I feel like reach the cap res (about 160%) is hard for me.

Sry for my bad English.
Just killed phoenix! (deathless)
Now i'm gonna try shaper next!



"
ntien93 wrote:
@Phagenius
Thank you for this great build and support.

Do the Flammibility is necessary? Because without Blasphemy, Flammibility is an active skill and I dont see you use this skill usually. Please give me some advices about Jewels stat priority

1. % Life
2. ...
3. ...
4. ...

Do we need elemental res on each Jewel? I feel like reach the cap res (about 160%) is hard for me.

Sry for my bad English.


Hey, thanks!

The videos are fairly old, i used hatred in them.
Now I use flammability with Blasphemy Q20, which gives a total of -48% fire res.

For jewels, i would use:
1: life
2/3/4: fire damage, area damage, physical damage, physical damage with axes, physical damage with two handers, increased damage
Currently i dont have any jewel with elemental resistance
IGN: PatzeOnFire
Last edited by Phagenius#1480 on Dec 25, 2016, 8:34:55 AM
"
Phagenius wrote:
Just killed phoenix! (deathless)
Now i'm gonna try shaper next!



"
ntien93 wrote:
@Phagenius
Thank you for this great build and support.

Do the Flammibility is necessary? Because without Blasphemy, Flammibility is an active skill and I dont see you use this skill usually. Please give me some advices about Jewels stat priority

1. % Life
2. ...
3. ...
4. ...

Do we need elemental res on each Jewel? I feel like reach the cap res (about 160%) is hard for me.

Sry for my bad English.


Hey, thanks!

The videos are fairly old, i used hatred in them.
Now I use flammability with Blasphemy Q20, which gives a total of -48% fire res.

For jewels, i would use:
1: life
2/3/4: fire damage, area damage, physical damage, physical damage with axes, physical damage with two handers, increased damage
Currently i dont have any jewel with elemental resistance


Would be great if you could update your thread with all the latest updates on the main page :)
Shaper has been downed with the build. I started off Phase 1 and 2 with Concentrated Effect but decided to switch over to Increased Area of Effect for Phase 3 due to needing the range for when he decides to stand ontop of a void zone.

While I was able to kill him, it's very difficult with this melee based build considering we have to be right ontop of him to do damage and there's a lot of downtime where we simply can't. This makes Phase 3 an absolute circus and is the point where you just need to go ham in damage before there's just too many void zones and you can't do anything.

Good luck!
"
Naeno007 wrote:
Shaper has been downed with the build. I started off Phase 1 and 2 with Concentrated Effect but decided to switch over to Increased Area of Effect for Phase 3 due to needing the range for when he decides to stand ontop of a void zone.

While I was able to kill him, it's very difficult with this melee based build considering we have to be right ontop of him to do damage and there's a lot of downtime where we simply can't. This makes Phase 3 an absolute circus and is the point where you just need to go ham in damage before there's just too many void zones and you can't do anything.

Good luck!


nice job !

How many hp you running ?
"
Naeno007 wrote:
Shaper has been downed with the build. I started off Phase 1 and 2 with Concentrated Effect but decided to switch over to Increased Area of Effect for Phase 3 due to needing the range for when he decides to stand ontop of a void zone.

While I was able to kill him, it's very difficult with this melee based build considering we have to be right ontop of him to do damage and there's a lot of downtime where we simply can't. This makes Phase 3 an absolute circus and is the point where you just need to go ham in damage before there's just too many void zones and you can't do anything.

Good luck!


Did you kill him on your 5L? Pretty Crazy.

Congrats!
what about lighning coil?
No rest for the wicked

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