Path of Exile Talent Competition
so i just finished my entry for this =)
check it out at https://soundcloud.com/user-506341307/the-touch |
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My entry to the talent competition.
Smartphone cover's painted, one "older" cover which was made at the start of of december and one made during the talent competition with a breach hand and my skilltree in the back. It's just paper behind a more or less transparent cover. Camera etc. got cutted out after that picture. ;) Here is the album with the cover made during the talent competition: http://imgur.com/a/lL1hw And here is the album with the cover made before the talent competition: http://imgur.com/a/RSKRb Last edited by FuRi0s#7684 on Jan 11, 2017, 5:20:21 PM
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My Submission
Category: Game optimization
Spoiler
Inspired by unhappy users and "Shader cache fix" guides. As a result of optimization, speed of the game data reading can be increased tens times, in some cases, even on SSD disks! Preamble For now, SSD higly recommended for POE, but this guide can help to improve game performance for users, that still have no SSD. (Big part of users) Once upon a time, when i used simple HDD for POE, i had big freezes with opening strongboxes, so i find solution, and write guide for Russian-speaking players, this is it:
Spoiler
https://ru.pathofexile.com/forum/view-thread/10057
There is no violation of EULA, because This method simply moves the files and does not change them. In few words - we just replace shader cache in our RAMdisk, which one get saved, when system is going to reboot, and starts when OS load. Sometimes you can see posts like this one:
Spoiler
Translated version:
" Original: " So, i decided to take part in the competition as one of developers, of this optimization, the second one, i hope will be GGG to realize this: Main part In start we must understand, why SSD much better for POE than HDD. Watch this:
Spoiler
Look on this picture: https://img-fotki.yandex.ru/get/58016/87826725.0/0_1ed5d3_2492e8b9_orig For this test i used 1 Tb HDD (ST1000LM024 HN-M101MBB) and 60 Gb SSD (KingDian S180 ) Now, look for we have here: In test Random r/w 4KiB fragments SSD at least in 42!!! times faster than HDD. But with sequential r/w access scenario, the difference between SSD and HDD not so big. Indeed, the read and write speed is increased even in the SSD disk. When many small files used, or when a large file is read out of sequence - we lose a very large part of the speed. What can be done to fix it? See next chapter: Shader Cache optimization: It's very easy to done: In shadercache folder we have more than 3 thousand small files - So save this cache into archive, like Content.ggpk Second - load it from this file to RAM, when game starts. It's done! After this, we can achieve big boost to work speed for both types of storages! (remember test results, between sequential and random access rate) Content optimization But unfortunately, even if we have one big file, its no garanteed sequential read from it. There is much more work to be done: First, you need to analyze the data reader to make it consistent. Of course, each player will have a map of the use of resources. Secondly, when you'll have to know what data and in what sequence load the game, you can break them into groups to speed up their read speed. Think about script, that works like defragment and optimizer to make data ready to sequential read of these groups. It also can help to improve speed to game updating, if you split the file into parts. In this case, only files, in which changes were, will be changed. If it can help to make POE better, you must consider this recommendations. Trade theme https://www.pathofexile.com/forum/view-thread/3323302 Have a good Life :) Last edited by hontodeska#2411 on Jan 12, 2017, 8:52:30 AM
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" Cool art, dude. |
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" Just want to point out I uploaded 5 more pictures of the engraving. Last edited by MadWoof#6795 on Jan 12, 2017, 7:19:55 AM
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Axe Kaom king.
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Tribute to those Karuis who died in POE, here is a chicken showing a warrior death, the only way to die is fighting till the end.
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You can consider this a submission. It's based on something I found in this competition thread.
It's a web app for a random character generator, themed to the Path of Exile forums. GitHub link I will be submitting my main project in the next couple days. SynTrSr - Trickster Soulrend/Bane
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My Fan art upload consists of,
a) An acrylic painting showing the starting beach in wraeclast with Hillock on the bottom and in the air the shaper on the left and the goddess on the right b) A custmom Path of Exile themed wooden frame hand carved. Made out of a single piece of wood and painted with acrylic paint. I hope you like it since i shed some blood and tears for it. (carved a piece out of my finger ^^) PS: First time uploading to a forum so i hope it works with the pictures. :) Last edited by Siddentora#2623 on Jan 12, 2017, 12:48:48 PM
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Hello, it's my attempt at Path of Exile art.
My Necromancer |
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