[2.5] CI Witch Scorching Ray CWC Whispering Ice - Version 2.0 Released - Now with more damage!
I also use valyrium lol like idk it was so annoying getting stun locked like that and it seems works fine for me i have 9200ES im lvl 71 and i have 1000 int
I have been playing this build for a little while just recently hit level 76 and am running into a few problems with survivability. Mainly that I don't do enough damage to sustain through the damage coming in with life leech.
Stats:
Int: 1,000
Str: 127
Dex: 109
Dps- Icestorm ubuffed:2692.5 buffed:3,290 / Scorching Ray unbuffed:3109.6 buffed:3583.3
buffed damage includes golems
Energy Shield(w/ disc):8,378
Resists: Fire:90% Cold:84% Light:84%
Current gear:
Spoiler
I also have a belt upgrade for when I do hit level 79 here:
character is also available to view as well
Any help would be much appreciated.
Apart from your crystal belt, all int rolls on your gear are kinda garbage :/
You really want to look for tier 1 or 2 at worst.
Just on your chest, neck, gloves and boots you are almost looking at 200 int more, which would bring you to 1200 int.
Then you can swap to a black sun crest and gain another 15% int, bringing you to almost 1400 (which is pretty good at your level)
all other missing damage is mainly missing levels (int/jewels), and your gems being like 17/0 doesn't help a lot either!
and guys... unwavering stance!
stop complaining about stuns for the remainder of the league :D
Last edited by falagar112#0878 on Jan 18, 2017, 10:01:20 AM
i made a low life version with upraded eye of chayula and avatar of fire and cold to fire gem, that boostet my dps even more since i have now ring slots with 50int and 50% ele dmg free. im now at 9k icestorm dps only with golems out :) need to break 10k dmg next days^^
I have been playing this build for a little while just recently hit level 76 and am running into a few problems with survivability. Mainly that I don't do enough damage to sustain through the damage coming in with life leech.
Stats:
Int: 1,000
Str: 127
Dex: 109
Dps- Icestorm ubuffed:2692.5 buffed:3,290 / Scorching Ray unbuffed:3109.6 buffed:3583.3
buffed damage includes golems
Energy Shield(w/ disc):8,378
Resists: Fire:90% Cold:84% Light:84%
Current gear:
Spoiler
I also have a belt upgrade for when I do hit level 79 here:
character is also available to view as well
Any help would be much appreciated.
Apart from your crystal belt, all int rolls on your gear are kinda garbage :/
You really want to look for tier 1 or 2 at worst.
Just on your chest, neck, gloves and boots you are almost looking at 200 int more, which would bring you to 1200 int.
Then you can swap to a black sun crest and gain another 15% int, bringing you to almost 1400 (which is pretty good at your level)
all other missing damage is mainly missing levels (int/jewels), and your gems being like 17/0 doesn't help a lot either!
and guys... unwavering stance!
stop complaining about stuns for the remainder of the league :D
unwavering stance takes like what 90 lvl to reach it or something im only 71 but im not complaining just sayin i use valyrium becuz i personally like it
Last edited by Gopstop22#6572 on Jan 18, 2017, 12:04:49 PM
One thing keeps bothering me like i am ranged i kill staff at far away so my warlords mark doesnt even activate on them like there is rarely any situation where mobs are close to me...so idk is it suppose to be like that?
The build is played in relatively close range. If you are killing things outside the radius of your blasphemy, you need to be getting closer before casting.
unwavering stance takes like what 90 lvl to reach it or something im only 71 but im not complaining just sayin i use valyrium becuz i personally like it
You can definitely pick Unwavering up before 90. It is worth it.
unwavering stance takes like what 90 lvl to reach it or something im only 71 but im not complaining just sayin i use valyrium becuz i personally like it
You can definitely pick Unwavering up before 90. It is worth it.
I'm currently lvl 62, and already have unwavering stance. It's a huge QoL improvement! Get it a.s.a.p.
Will be speccing into CI in a couple levels.
Are you guys always using Conc. effect when mapping?
I've switched over to inc. aoe for runnig through the levels, and find clearspeed to be much faster, and safer. Then switch to conc effect for bosses. Thoughg I'm not at maps yet, so that may change.
Last edited by Fritso#3688 on Jan 18, 2017, 1:17:12 PM
if i were to pick anti stun node i need 21 skill points and im lvl 71 atm so thats lvl 92 if il spec out 21 point il lose alot damage and es and int just for the anti stun
Last edited by Gopstop22#6572 on Jan 18, 2017, 1:28:17 PM
if i were to pick anti stun node i need 21 skill points and im lvl 71 atm so thats lvl 92 if il spec out 21 point il lose alot damage and es and int just for the anti stun
How? Almost the entire path to Unwavering is intelligence. That's ES and damage, and a lot of it.
if i were to pick anti stun node i need 21 skill points and im lvl 71 atm so thats lvl 92 if il spec out 21 point il lose alot damage and es and int just for the anti stun
How? Almost the entire path to Unwavering is intelligence. That's ES and damage, and a lot of it.
This, you put a str->int conversion jewel at the marauder spot inbetween + the convert one at templar - it's pretty much all int!
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Fritso wrote:
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Docbp87 wrote:
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Gopstop22 wrote:
unwavering stance takes like what 90 lvl to reach it or something im only 71 but im not complaining just sayin i use valyrium becuz i personally like it
You can definitely pick Unwavering up before 90. It is worth it.
I'm currently lvl 62, and already have unwavering stance. It's a huge QoL improvement! Get it a.s.a.p.
Will be speccing into CI in a couple levels.
Are you guys always using Conc. effect when mapping?
I've switched over to inc. aoe for runnig through the levels, and find clearspeed to be much faster, and safer. Then switch to conc effect for bosses. Thoughg I'm not at maps yet, so that may change.
Depends on the content, I've played around with this instead, it's less dps (of course) but it's okay to farm low level maps.