XHUL FILTER 3.11.C
3.2.E
Default sounds are now disabled for all drops that trigger custom ones. CURRENCY demoted : "Reinforced Iron Net" "Reinforced Rope Net" "Reinforced Steel Net" "Simple Iron Net" "Simple Rope Net" "Simple Steel Net" "Strong Iron Net" "Strong Rope Net" "Strong Steel Net" PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
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3.3.A
CURRENCY promoted : "Bestiary Orb" "Imprinted Bestiary Orb" "Necromancy Net" "Reinforced Iron Net" "Reinforced Rope Net" "Reinforced Steel Net" "Simple Iron Net" "Simple Rope Net" "Simple Steel Net" "Strong Iron Net" "Strong Rope Net" "Strong Steel Net" "Thaumaturgical Net" added : "Vial of Awakening" "Vial of Consequence" "Vial of Dominance" "Vial of Fate" "Vial of Sacrifice" "Vial of Summoning" "Vial of Transcendence" "Vial of the Ghost" "Vial of the Ritual" CARDS added : "Harmony of Souls" "Immortal Resolve" "Perfection" "The Admirer" "The Army of Blood" "The Beast" "The Celestial Stone" "The Darkest Dream" "The Dreamland" "The Fathomless Depths" "The Hale Heart" "The Jeweller's Boon" "The Master" "The Mayor" "The Professor" "The Rite of Elements" "The Samurai's Eye" "The Sword King's Salute" "The Undaunted" "The Undisputed" "The Witch" "Three Voices" GEMS added : "Empower Support" - lvl 4+ "Enhance Support" - lvl 4+ "Enlighten Support" - lvl 4+ lvl 20 lvl 21+ SPECIAL added : "Incursion Item" MAPS Now using sound effect 9 for maps tier 1>5. RARE|MAGIC|NORMAL Now displaying restricted elder shaper bases (subcategory 1). Not displaying restricted max mods anymore. Not displaying sockets 5 linked in endgame variant anymore. RARE|MAGIC Now displaying incursion mods (subcategory 2). MAGIC Now displaying warband mods (subcategory 2). Not displaying identified anymore. PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
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3.3.B
Performed significant improvements to the filter architecture, mostly in favor of customisation. CURRENCY Some bases were redistributed with more consistency. Main color was changed to green, easier to spot. Subcategories 5 & 6 were merged together, now using font size 33 and a 50% opacity background. Shaper sound effects are now used for "Divine Orb", "Exalted Orb", and "Mirror of Kalandra". DIVINATION CARDS Main color was changed to magenta, easier to spot. Subcategory 5 now using a 50% opacity background. GEMS Quality values were a bit adjusted. "Block Chance Reduction Support" was moved from subcategory 2 to 3. "Vaal Immortal Call" and "Vaal Lightning Warp" were added in subcategory 1. Remaining vaal gems are back in subcategory 3. Subcategory 5 now using a 50% opacity background. UNTRADEABLE New name for the old SPECIAL category, which now only covers untradeable classes, for consistency purpose. "Offering to the Goddess" was moved to MAPS & FRAGMENTS. Main color was changed to light orange (the old one used for currency). Now using sound 6. UNIQUE Added one more subcategory for new stuff : restricted 2, elder, shaper, sockets 6 linked. All subcategories now using sound 6. MAPS & FRAGMENTS Esh|Tul|Xoph breachstones were moved from subcategory 2 to 3. The Pale Court fragments were moved from subcategory 3 to 2. "Offering to the Goddess" was added in subcategory 2, moved from SPECIAL. Added normal maps with quality, distributed in subcategories 3 & 4. Subcategory 3 sound changed from 8 to 7. Subcategory 4 sound changed from 7 to 9. Subcategory 5 sound changed from 9 to 14. RARE | MAGIC | NORMAL Added hammers & quality 20 in subcategory 3. Font size 27 is no longer used, so the concerned conditions were redistributed in subcategories using font size 33. The last subcategory is now using a 50% opacity background. Overall, those 3 categories now follow a more similar distribution, for consistency purpose. RARE | MAGIC Added restricted & incursion and restricted & warband in subcategory 1. NORMAL Added quality 20 in subcategory 4. FILTERBLAST Default drop sounds are now automatically disabled when hiding blocks. Tagged sensitive blocks as "advanced". Some specific blocks are now commented rather than hidden, for flexibility purpose. Added some guidelines for the available customisation tools. I have plans to add the possibility to edit bases in the future. FILTRATION No longer supported, mostly because it stopped being compatible with POE syntax since 3.3.0. The fact that it doesn't automatically mute sounds when hiding blocks hurts aswell. End of the road =[ PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
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3.3.C
Not many changes on the actual filtering conditions & settings. This update mostly prepares heavy filter structure changes for some upcoming filterblast customisation stuff. UNTRADEABLE Separated temporary and non-temporary bases into 2 subcategories. Sound was changed from 6 to 10, so 6 is now specific to UNIQUE. FILTERBLAST block switches : untradeable|unownable|unknown were removed. color theme : unownable|unknown were removed. sound theme : unknown was removed. Fixed a bug where default sounds remained disabled when showing pre-hidden blocks. PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY Last edited by xhul#1978 on Aug 11, 2018, 11:27:49 AM
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It's been a while but i like the latest changes. One thing that is bothering me though is that a shaped t1 map has a bigger label and highlight than a t15 map. This doesn't feel right.
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" Hey there, and thanks again for the precious feedback, man =] When i made that change, i was feeling like the usage of a shaper's orb was enough to give them a higher priority, regardless of the tier. But as if i rode your mind, i already reverted them to the next lower subcategory in the current 3.4.A prototype, cause i had the exact same feeling as you during testing, so they won't be as significant as they currently are. PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
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I like the change of colour to lime green for currency. Works fine and makes them easy to spot.
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" Glad you like it, that color was actually used on the very first version, i thought matrix green was easier to spot indeed, and it gives a real identity to the filter. ##### Worked hard on 3.4.A and just finished the prototype, which passed the testing. It includes some pretty deep customisation stuff through filterblast, 11 new tabs. PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
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Is it possible to hide certain items while leveling? Mostly white and blue items.
Say that i am leveling a 2-handed marauder. I'm only interested in two handed swords, axes and maces. Can i hide the rest somehow? Like bows, wands, daggers and so on until i turn off whites/blues altogether. |
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" That's the kind of thing that 3.4.A will make easy with the new customisation tools. With the current version, it requires some manual editing. However, since you're my #1 feedback provider, i uploaded the beta for you. Only the leveling variant is finished right now (everything except Delve new stuff), but i believe that's what you need. Here are the changes so far :
3.4.A beta changes
UNIQUE
"guarenteed valuable outcome" was added in subcategory 1. MAPS Shaped maps were demoted, from subcategory 2 to 3. MAGIC | NORMAL The hybrid variant now displays top flasks only, instead of all. FILTERBLAST New tab : GENERAL SETTINGS - Size theme New tab : GENERAL SETTINGS - Voices New tab : GENERAL SETTINGS - Audio New section : ADVANCED SETTINGS New tab : ADVANCED SETTINGS - currency New tab : ADVANCED SETTINGS - cards New tab : ADVANCED SETTINGS - fragments | misc New tab : ADVANCED SETTINGS - unique New tab : ADVANCED SETTINGS - rare New tab : ADVANCED SETTINGS - magic New tab : ADVANCED SETTINGS - normal New tab : ADVANCED SETTINGS - custom 2) Scroll down to "ADVANCED SETTINGS", then, in "magic" & "normal" tabs, click "none" for each class you don't wanna see. 3) Download it. 4) Enjoy =] EDIT : You can have the same result using the "Block switches" tab. PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY Last edited by xhul#1978 on Aug 26, 2018, 7:20:37 PM
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