XHUL FILTER 3.11.C
Really sorry for the late update guys, couldn't make it before the release, but at least i took some time to carefully test the interaction between delve new stuff and my new (and crazy) filterblast code.
Enjoy =] 3.4.A Beams and minimap icons were added, and are specific to the first 3 tiers of each category. Custom sounds are now handled through FilterBLAST. CURRENCY Added : "Aberrant Fossil" "Aetheric Fossil" "Bloodstained Fossil" "Bound Fossil" "Corroded Fossil" "Dense Fossil" "Enchanted Fossil" "Encrusted Fossil" "Faceted Fossil" "Fractured Fossil" "Frigid Fossil" "Gilded Fossil" "Glyphic Fossil" "Hollow Fossil" "Jagged Fossil" "Lucent Fossil" "Metallic Fossil" "Perfect Fossil" "Potent Alchemical Resonator" "Potent Chaotic Resonator" "Powerful Alchemical Resonator" "Powerful Chaotic Resonator" "Prime Alchemical Resonator" "Prime Chaotic Resonator" "Primitive Alchemical Resonator" "Primitive Chaotic Resonator" "Prismatic Fossil" "Pristine Fossil" "Sanctified Fossil" "Scorched Fossil" "Serrated Fossil" "Shuddering Fossil" "Tangled Fossil" CARDS Added : "Beauty Through Death" "Boon of the First Ones" "The Cacophony" "The Endless Darkness" "The Innocent" "The Price of Protection" "The Twilight Moon" "The Wilted Rose" MISC Added : "Timeworn Reliquary Key" GEMS Added : "Vaal Ancestral Warchief" UNIQUE "guarenteed valuable outcome" was added in subcategory 1, customisable through FilterBLAST. MAPS Shaped maps were demoted, from subcategory 2 to 3. RARE | MAGIC "restricted & incursion" and "restricted & warband" were removed. Added : "Subterranean" "of Crafting" "of Spellcraft" "of Weaponcraft" "of the Underground" MAGIC | NORMAL The hybrid variant now displays top flasks only, instead of all. FILTERBLAST New tab : GENERAL SETTINGS - font sizes New tab : GENERAL SETTINGS - beams New tab : GENERAL SETTINGS - map icons New tab : GENERAL SETTINGS - audio mode New tab : GENERAL SETTINGS - custom sounds New section : ADVANCED SETTINGS New tab : ADVANCED SETTINGS - currency New tab : ADVANCED SETTINGS - cards New tab : ADVANCED SETTINGS - fragments New tab : ADVANCED SETTINGS - misc New tab : ADVANCED SETTINGS - unique New tab : ADVANCED SETTINGS - rare New tab : ADVANCED SETTINGS - magic New tab : ADVANCED SETTINGS - normal New tab : ADVANCED SETTINGS - custom bases PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY Last edited by xhul#1978 on Sep 2, 2018, 1:05:32 PM
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Thanks. I'll check it out.
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just waited for it! thanks alot for your great work! keep it going :-)
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Thanks dudes, don't hesitate to make it your own using filterblast, a lot can be done now.
Speaking of filterblast, don't trust the preview too much, it isn't 100% accurate with the actual 3.4 patch yet, especially fossils (uncomplete class), and maps (new MapTier condition not fully handled). PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY Last edited by xhul#1978 on Sep 2, 2018, 1:43:48 PM
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3.4.B
CURRENCY Promoted : "Gilded Fossil" PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
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Just stopping by to say thanks. Running your filter for 2 leagues now and I really like it.
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you have done a good job with all the new settings on filterblast. i like it.
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" Thanks for the thanks and happy you're happy with it =] " Glad to hear, my algorithm is becoming more and more crazy XD ##### 3.4.C is on its way, and will mostly include some FilterBLAST enhancements. Among them, i changed the way beams and icons are handled : beams - duration : tier-dependant beams - color : category-dependant icons - size : tier-dependant icons - shape & color : category-dependant That new system is also the occasion to change those for the filter itself. The first 3 are already ready, but i still hesitate on icon shapes & colors between multiple solutions : A - only 1 shape (circle) | 1 color per category (corresponding text color when possible) B - only 1 color (white) | 1 shape per category C - both 1 shape & color per category (corresponding text color when possible) I believe A would be the most efficient as far as brain response is concerned, but i might be wrong. What do you think ? PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY Last edited by xhul#1978 on Sep 14, 2018, 6:32:18 PM
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3.4.C
The font size for hidden items has been reduced to the minimum. Beam and icon colors are now following category colors as much as possible. Icon shapes are now a bit more diverse, check post#1 for details. The T1 sound for maps and fragments was changed, not the same as T2 anymore. The T2 sound for special items was changed, not the same as T1 anymore. The T1 and T2 sounds for uniques were changed, not the same as T3 anymore. Support for quality 21>30 was added in compatible categories, under T2. CURRENCY promoted : "Lucent Fossil" "Potent Chaotic Resonator" "Primitive Chaotic Resonator" "Shuddering Fossil" "Tangled Fossil" demoted : "Enchanted Fossil" "Encrusted Fossil" "Perfect Fossil" "Powerful Alchemical Resonator" FILTERBLAST Most settings were renamed to make the corresponding tiers appear more obvious. The "misc" category was removed, and everything related to it is now handled in "fragments". "font size" tab : Renamed to "text size". One setting for each tier from now on. "beams" tab : Renamed to "light beams". Switch and duration are now tier-dependant. Color is now category-dependant. Many settings were added. "map icons" tab : Switch and size are now tier-dependant. Shape and color are now category-dependant. Many settings were added. "audio mode" tab : Removed, the setting is now in the "Sound theme" tab, since it's specific to it. new tab - "sound types" : Acts as the master tab for sounds, allowing to decide how each is handled. Each sound can now be set to off|default|theme|custom. When Selecting theme or custom, the settings defined in the corresponding tab are automatically used. A few settings were added. "Sound theme" tab : Added "sound localisation" option (the old "audio mode"). A few settings were added. "custom sounds" tab : The off|on option for each sound was removed, now handled more consistently in the new "sound types" tab. A few settings were added. PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
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3.4.D
Fixed : Quality 11>20 maps are now processed as they should. PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY
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