[2.5] Burning Arrow Proliferation Raider. Fully working league starter build. Up to twin Tier 15.
" Theoretically, sure. Actually, theoretically, MUCH MUCH more, since emberwake is 300 ignites PER MOB. In reality, you'll never see that. Ignite's base duration is 4 seconds. +10% ignite duration from the "Elemental Focus" talent in this build. So, 4.4 seconds. Burning arrow+this build = 2ish attacks per second, ~3ish attacks per second at full frenzy charges+onslaught flask, and might be able to crank that up to 3.5ish with faster attacks support in place of one of the other gems on the six link. 3 x 4.4 is 13.2. So, 132% damage per mob. 99% of the mobs you're fighting go down almost immediately, so no added damage from them. This build's weaknesses are single target damage against end game bosses and the super squishiness/getting 1-shot against those end game bosses. So basically, at most it's an added 132% damage against a boss IF you constantly shoot at it nonstop. But you'll get 1-shot if you aren't moving around quite a bit. So...probably much less than 132% extra damage. Also, you could curse with temp chains for an extra 40% ignite duration, but then you're missing out on flammability. You'd have to do the math on all of that to see if it's significant. And of course, burning arrow at 20% quality can get you +30% ignite duration. Another +10% duration from flammability at 20% quality. I'm not sure if those are all additive. If so, looking at a six second ignite duration total. 3 x 6 = 18. 180% added damage at best with 20% quality flam and 20% quality burning arrow. 7.2 duration with temp chains instead of flam, 3 x 7.2 = 21.6. 216% added damage at best with 20% quality burning arrow, but missing the ele reduction from flam. Do the same math for any jewels (if there even are any that add +% ignite duration). And this is all figuring at 100% ignite chance. You don't have that. 60% chance to ignite total on this build, raider+emberwake+the taming+flask (from belt). Can get that up to 80% chance to ignite if you go pathfinder instead of raider, but then you're even more squishy and you have to use the actual frenzy attack gem to get frenzy charges. Crits are auto-ignite, but you have like 7% chance to crit, minus an enchant like the one habeo has, and even then... I would figure you'll maybe get 8 to 10 ignites up on a boss at any given time, IF you constantly shoot at it non stop and don't move around at all. So again, it will be much less damage than what's mentioned above. Probably 80% added damage. As habeo said, xoph blood+barrage would probably see much better results. I haven't done the math on it. Last edited by obsistar#7447 on Jan 7, 2017, 3:24:48 PM
|
|
Nice yeah I just bought a taming for this in bhc and my plan is 3x volley fire and barrage to get the highest possible number of ignites. How tanks does the life recovery feel? |
|
So I'm at 87 now and my hit chance is 84%. Of course that will continue to drop as I level up. What are other people at?? 300 accuracy adds about 4% to hit chance, so for me to have a decent shot at hitting (and improving damage) I am going to have to get around 6-700 more accuracy. That should get me to around 92-93%. That means head slot, and ring or gloves. Thoughts, advice, welcome.
Also, what if anything are you guys doing for chaos resist? |
|
Is it worth to get Phase Acrobatics over four 5% life nodes?
|
|
Hi, its up to your preference and your item situation. I prefer at least 4.5k life for smooth mapping, so if you could manage that and still have 4 points to go toward phase acro then by all mean, its another layer of defense.
My builds:
https://www.pathofexile.com/forum/view-thread/1809378 - Lazor Inqusitor https://www.pathofexile.com/forum/view-thread/1781498 - Burning Arrow Raider https://www.pathofexile.com/forum/view-thread/1800999 - Perfect Formless Inferno Slayer |
|
I see, thank you.
|
|
The build won't be able to take heavy hits either way, and you will need to dodge all telegraphed attacks from bosses and the like. However Phase Acro can be a good insurance for situation when you can't dodge all of them. I just find that tier 15 mobs can kill you very easily if you are not at least 4.5k life above because some of the damage can't be dodged by any mean (degen stuff most of the time).
My builds:
https://www.pathofexile.com/forum/view-thread/1809378 - Lazor Inqusitor https://www.pathofexile.com/forum/view-thread/1781498 - Burning Arrow Raider https://www.pathofexile.com/forum/view-thread/1800999 - Perfect Formless Inferno Slayer |
|
Hi habeo, thanks for the build.
I am a Standard League player, I was hoping you could comment on viability in this league. The first obvious difference that comes to mind is that I would not have access to some of the items. Would you still run with the Raider Ascendancy, for example? Any tips regarding gear? Last edited by maxwolfie#3438 on Jan 17, 2017, 6:17:19 PM
|
|
Hi, for Standard, its a bit more expensive to run the build, given Xoph's Nurture is a Breach exclusive bow, but its not by far much more expensive since the bow itself is fairly cheap even in standard. I would say if you play standard the majority of the time, then you should have no problem getting yourself a Xoph's Nurture. Other than that, all gears are very obtainable.
For Ascendancy, Raider is by far the best ascendancy for this build because of how damage is scaled through Surgebinder 7% ele dmg per charges, frenzy charges "4% MORE dmg" per charges and Avatar of the Veil. Other than that Raider offer elemental status immunity and high mobility. If you wanted to play the build, I don't think anything can stop you from doing so. My builds:
https://www.pathofexile.com/forum/view-thread/1809378 - Lazor Inqusitor https://www.pathofexile.com/forum/view-thread/1781498 - Burning Arrow Raider https://www.pathofexile.com/forum/view-thread/1800999 - Perfect Formless Inferno Slayer |
|
Which bow would you suggest knowing that Xoph's Nurture is unobtainable?
|
|