Content Update 2.5.0 Patch Notes
" Agreed. The fun is in decimating entire screens in the blink of an eye. The fun isn't in struggling not to get one-shotted by pathetic little monkeys. You give us tons of enemies at once. Let us kill tons of enemies at once. Accept the rule of cool and profit. |
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" I haven't played cospris, so I don't know if it's OP, but discharger mjolner was just for the fun, the damage was miles away from good. Used to take ages to kill the guardians (not even possible to kill the Sharper cause of the lack of damage), but still it was fun. After this nerf it will surelly be pure crap. |
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no ty. i leave poe. gl ggg
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" I'll try doing some math, and hopefully someone will correct me if I'm misunderstanding how the skill actually works (notice it is not clear whether the 30% more damage and the 10% increased hit rate apply on the first active blade or per ADDITIONAL blade after the first (it says per activa blade, which looks like the former), but I've done the math for both cases (and i really hope it's the latter)). For the former: At 1 blade active: 1.833 hits per second with 0.91 damage per hit = 66.8% increase in damage At 2 blades active: 2 hits per second with 1.12 damage per hit = 12% increase in damage It falls down to a 12.88% decrease in damage with 6 blades active and climbs back up doing roughly the same damage as before with 13 blades, and then reaches a 22.5% increase in damage with 20 blades active. Doesn't look good... For the latter: At 1 blade active: 1.666 hits per second with 0.7 damage per hit = 16.6% increase in damage At 2 blades active: 1.833 hits per second with 0.91 damage per hit = 16.5% decrease in damage It falls down to a 28% decrease in damage with 5 active blades and climbs back up doing roughly the same damage as before with 16 blades active, and then reaches a 13.34% increase in damage with 20 blades active. Looks a bit better... However, in both cases the damage output with maximum blades is actually increased, meaning that if the builds focus on sustaining 20 stacks they are actually BUFFED (yeah, cast speed and skill duration will be at a premium for sure). There is a difference in the reliability of the life steal though, since now there are considerably less hits per second from 2 stacks on, but they are perfectly periodical, which they weren't before. Also, if the latter case is correct, it wouldn't hurt to add the "additional" active blade, if it's the former, congrats, you just massively buffed the most broken skill in the game... As for the AoE, the skill already dealt damage to the whole area with each hit, despite the visual effect being misleading, so the enemies were always hit by all blades as long as they were inside the AoE, no change there... |
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Oh WOW, this patch has soooo many great things it's crazy !
No melee rework yet, but I guess we can wait for 3.0.0 for that. I feel like there are just too many uniques being added though, only thing I don't really like about the patch notes, the rest is amazing <3. Now needs a tuning down of some end game bosses / monsters imho, even just slightlu SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Nov 29, 2016, 10:14:18 PM
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Chris Wilson standing at the bar. Looks sheepishly at his lead developer after reading the proposed patch notes. With an evil, sadistic grin he nerfs the mighty Mjolnir for its last time. "Ya, that's how you rip their hearts out". "Oh, and call it a buff" he snickers.
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1 charge per 250ms at -one- of the equipted flasks for harvest Oo thats a dead item too :D
IGN = Tominsideeeee |
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" That's so important people play builds they like but they are taking away builds we liked to play and limiting us to only a few builds every new patch. New meta, totems since its the next best thing. Anyone else just get bored of the thought of that. |
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I love the standard mouthbreathers whining about the currency they spent on a build. It's called dumpster league for a reason.
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" More uniques, more fun things to mess with. |
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