Additions and Improvements to Map Mods
A bit underwhelming. Especially IIR and IIQ those cons give...
Hope "map mod combos" will arrive in future. |
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" x2 this so hard But man, 30% LESS armour when armour is already hurting, somethings really gotta change. We need armour to be "reduced damage taken" and fortify to be straight up mitigation so that armour is calculated after every other form of mitigation. Last edited by RLF_UNIQUE#5233 on Nov 28, 2016, 5:35:47 PM
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Rip ES Builds lol
wtf GGG??? i have a build to looks next league and you nerf ES pfff |
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These look so terrible... Why do you hate fun GGG?
Dem metal chickens
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Learn to read before bitching, es regen is not the same as es recharge
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Where is the patch notes ? 3 days left, we need to prepare!!! |
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no more blood magic maps... thx God.
good changes and good new mods. My end, it justifies my means,
All I ever do is delay, My every attempt to evade, The end of the road And my end.... |
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Time to... scour any map above normal rarity .
I don't know how to feel about all these new mods. It feels like cheap balance but i guess we'll see how it goes. Last edited by Harest#1598 on Nov 28, 2016, 5:01:42 PM
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new and improved mods is nice. but what about an update on the black screen bug, there are so many of us who can't even play poe right now and we are in the dark right now
The Lazy Potato
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" The way it's worded only affects builds that rely on Zealot's Oath-type "regeneration," no? Energy shield recharge should still be unaffected. |
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