Additions and Improvements to Map Mods

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Last edited by tslt#7087 on Jul 14, 2018, 7:57:39 AM
Why cant there be map mods that would be "wow" or make the map lottery to balance the good and the bad... how about:

This map does not have a level experience penalty.


This map contains a +1 Map... that drops from the last mob of a full clear maybe.

Single portal Maps.

Balance some of the good with:

Monsters have Elemental Equilibrium and it contains lightning and flame casters.

Monsters berserk. The more monsters that have been killed in a map increase the damage that the remaining monsters do or something similar.....

There are better options than something that breaks a mechanic that a players build is built around.

(ooh and fix armor/life)
After reading all the mods you can roll, the only conclusion to give is to bust out those CI/low life builds that can still run some of these cancer mods.

Expected better, but should had known how it will come out.

Why not just put "All enemies have Resolute Technique, and they still can crit" map mod to show middle finger to all Evasion and Armour builds?
less armor.. like seriously? and at a higher number than 30% as map tier goes up? like 50% less armor in red maps?

you guys reaaally want to make people play that es/bv/vp meta huh.
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
Could you please stop fucking with AoE?! unless you increase the amount of AoE you can stack in this game by 300% it is NOT ok to fuck with AoE... Also could you finally fuse the gems together so we don't have to swap gems at boss fights or even worse in between boss phases?!

Look at how easily D3 managed their dmg... if the spell hits 3 or fewer enemies its dmg gets increased...
How hard can that be to implement into the Inc AoE gem?! Then simply remove Conc.!
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if only begging for $$$ made the game better eh.........
IGN: Bluntexile

All I can say: And then they doubled it!
Seriously, understanding quadratic effects of "unlucky" mod isn't rocket science. This mod should only ever be rolled on something that is very close either to 0 or to 1, not on things that generally are in the middle of that interval.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
"
This map does not have a level experience penalty.


This map contains a +1 Map... that drops from the last mob of a full clear maybe.


Would really love that

@new Map Mods:
hahahahahaha

Why not these Mods?
- Melee Players cant enter the map
- 20% chance on hit to destroy the computer on Evasion Chars
- 100% chance on hit to show a big fuck you picture on screen on all non Meta Builds
- if you cant clear the Map under 30 Sec you lose 5% EXP every 5 Sec
- 66% chance to delete the armour or evasion based chars on death
- 98% chance the mobs laught about why, cause you dont play BV/Pathfinder
- 90% less life
- 200% increased quantity for ES Chars, -100% increased quantity for everthink else
- Mapboss can only be damaged by Sweep
All the little bitches crying about these mods.

1) You can ALWAYS reroll a fucking map if it is not to your liking.
2) It makes end game a harder for some builds, thus not so casual

They are working on ways to improve endgame. How about some of you stop crying and enjoy the constant updates and tweaks.

༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ NERF ༼ つ ◕_◕ ༽つ
Well... I have mixed feelings. I don't mind these mods, sounds challenging and fun, but balance-wise they are wrong.

- Less Armour mod
- Less Eva/dodge mod
- NO Less ES mod

- Oh, but mod that prevented Life regeneration now also work on ES. About time?
- Blood magic gone, CI characters can do all maps now. It's good change.

Overall changes are good except they are direct buff to ES characters who were already strongest option to begin with.

Make Less ES mod to balance things.
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