Black Screen. 32bit.

Meh.. i came back after ~1-2 month break and.. got this. Glitch'y black screen - world is not drawing, drawing itself (GUI) are buggy - like surface does not cleanup after previous frame.

32-bit, DX9, WinXP, ATI card with 3.3 SM. (yes, crappy system, but everything is works before)
I have a similar but different problem. My 64 bit version works great but it crashes my video card drivers all the time. i have windows 7 x64 asus r9 290x video card. i have reinstalled over and over with the drivers and even re installed poe. Although i can still play on the 32 bit version its so unstable compared to the 64. I havent had this problem sense the last update
and seeing that people have similar problems i didnt want to make a new thred. I hope they get this figured out because my 32 bit version is so choppy and unstable now its not enjoyable to play. My fps was stable around 100-150, now it spikes as low as 25. Please fix
GGG HALP PLZ
"
TheLastZica wrote:
I've gotten tired of just waiting.

Time to start theorizing.

We've been stuck with this bug for quite some time now with very little information coming out about the cause and fix. Or even whether there will be a fix. If it were something they had well in hand, they'd have at least told us by now, wouldn't they? So here's my theory. The problem probably originates from using D3D extensions in the new DX9 client that older video cards flat out can't support at all due to hardware limitations. That by itself shouldn't be a big deal - you just find and revert the change using the versioning repository any code project of this size uses. After all, a very wide variety of hardware, both ATI and Intel, is affected, so finding hardware to test on can't really be the problem here.

Then what IS making it a big deal?

Cloaks.

My bet is that cloaks as currently implemented require one of the extensions they started using which older cards can't support. And that's where things can get understandably sticky. It's very possible cloaks and cloth physics cannot be implemented on the older cards with any sort of realistic framerate. However, they've already sold supporter packs using this tech, so they can't really drop them now. They also habitually hate having things look substantially different by video card, so they're probably also hesitant to just have cloaks not render on old cards - they may not have a choice, though, other than dropping support for the older cards entirely, which would alienate every user currently affected by this issue. So my guess is they're desperately trying to come up with some kind of alternative, but I'm betting they're not going to find one that doesn't ravage frame-rate on old cards when the cloth physics rendering is in use.

And, well. That worries me regarding the future of the game, especially considering their track record on unusable framerates with, for instance, Malachai. I'd kind of like to buy some stash tabs this weekend, but not with this issue still unfixed...

I doubt I'm alone.

Please, GGG, give us some updates on progress here.

I'd particularly like to know whether -nodx9ex is intended to download 7.8GB or not.



This is what scares me the most :(

Hopefully the'll find a work-around for us. As i said eirlier, direct x11 beta login works for me, but as i can't turn off shadows and tune down graphics, the framerate is awful.


+1
10th day check-in to see if anything has been fixed.. or heck, even a statement would be nice....
Just 4 days left to fix this before Breach launches... and they're still silent and not promising anything. This is not good. If you guys seriously cannot fix this in time for the launch, please push the launch back until you can.
People who don't like the Labyrinth are not a minority: Be heard - say you don't like it in your signature. Don't leave complaining about lab to others - GGG needs to see how many people dislike it. Ascendancy must be gated on true ARPG content, not a poorly-crafted internet Legend of Zelda wannabe.
It is listed as a high priority right here...

I have faith in the GGG and The Chris... When important info becomes available I am sure they will give it to us.
Still dont work for me:C
DX11 Works now, and i can see the game perfectly, however, im playing at 7 fps

Guess im gonna keep waiting for the dx9 version to be fixed

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