Some incentive to play slow attack pace builds
" Nah, the thing about reflect is that if you are slower (attack speed wise, not necessarily movement speed wise), your hits deal more damage, and that is where past some point, the "one shot reflect" and therefore something that cannot be mitigated can happen. If you hit twice for twice less damagep er hit ( so same dps ), you can either leech after the first hit, or use a flask, with one huge hit .... you can't. Never happened to me, but it has to others I guess. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jan 14, 2017, 3:29:13 AM
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When it comes to skills that don't need to be spammed, like earthquake, or vortex, or flameblast, or ED/contagion... Those are good for what they are. They are designed to work in a specific way that does not rely on spamming them like no tomorrow.
When it comes to the melee skills, most of them work very well in a spamming scenario, and that's nothing I would deem "bad" per se. The idea of introducing another support gem, or even a set of those, to promote a slower attacking build, seems outlandish to me. Anything that revolves around crit would not use these supports, because high attack speeds add a lot of "consistancy" to crit builds, by way of "sample size". And that's nothing a "mathematically" stronger support gem that revolvs around single attacks will ever be going to change. Let alone that even with multistrike there's a lot of overkill damage already. Then there's the issue with keeping oneself alive. If builds would suddenly start attacking with 50%-60% less speed, things like vaal pact, life gain on hit, and status ailments in particular freeze, would be less reliable. This will create a scenario in which people are even more enticed to run CI, because the bigger pool allows for these slower speeds more than your bog-standard 5.5k-7k - ish life pools. Then there's also a logical kind of aspect to it. Sure, attacking 20 times per second doesn't seem realistic, but I find scratching something 20 times/sec with a claw more realistic than hitting for 100k per strike with a kitchen knife. Realistic being a relative term here, of course. And even if 3 attacks took as long and did as much damage as one huge attack, the slower, single attack will still feel clunky in comparison. Emphasis being "feel". If anything, players need to be incentivised to use slower skills, because the skill design inherently promotes this idea, similar to EQ, or the less successful yet underrated ice crash. I like the idea of having a choice between frenetically slicing and dicing the opposition, of finishing them with one huge swing. What I don't like is trying to change the situation the game is in by simply adding some support gems, that are not in line with how this game and the majority of melee skills work mechanically. In short, slower attacking builds need skills of their own, support gems alone won't make the change at all. [quote="ScrotieMcB"]It's just, like, people's opinions, man.
But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. |
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Thumbs-up to the idea of incentivizing slower-paced, more tactical gameplay styles.
But slowing down the animation of a melee attack won't cut it, I'm afraid. I think the only way this will be achieved is by buffing the defensive options available to us, and thereby indirectly incentivizing investment in non-dps options. Wash your hands, Exile!
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Thinking about it some more, if you bundle the damage of 3 hits into one, you'll also create other problem along with what I mentioned earlier. Poison in particular will be even more of an issue under these circumstances, because people will try to use these huge stacks of poison and maybe even bleed to once again one shot end-game content. So, for me personally, it's clearly a lukewarm idea at best...
[quote="ScrotieMcB"]It's just, like, people's opinions, man.
But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. |
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The game has evolved into what is a hyper-speed oneshot AoE blow-em-up. Unfortunately, making assassin and real melee adventure style characters has been completely phased out.
PoE-2 perhaps? |
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Slower attack speed attached to a more modifier? This is what I was expecting a few years ago.
It would have been great. Both stuns and elemental status' work from big hits... so I was hoping for it... and instead they stuck more multipliers on practically everything, half the time with no downside >.< (pierce anyone? or even slower projectiles?!?!) Oh well. Now we have triple dipping poison that stacks an infinite number of times. Hurray for speed! It sounds to me like most of the players posting above me are as disillusioned as me. Or maybe I'm projecting my feelings. I dunno anymore. As for buffing defenses? I'm all for it! My characters die a lot :( |
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" HAHA Tactical in an A R P G That's hilarious. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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^
It's really not, it definitely could be tactical .... but the "blow everything up in a split second" or just "cheese the boss by killing him before you actually have to deal with him" effects make it basically pointless. " Those are good points. LGoH or some skills like Reave have been designed around high attack speed, no need for changing those things imho. Claw do also promote high attack speed with LGoH / MGoH. But having an option to create a very powerful but slow ground slam for example, would make sense to me. But I'm not asking for every skill to be turned into something really slow. Now the necessity of VP in many cases at high level maybe does not help the idea that I am trying to share, but I hope that it does not stay forever in the game. The fact that people could then one shot end game content is definitely something worrying, however .... it already happens, doesn't it ? I don't see it being a problem with poison, one big stack instead of several smaller should basically have the same effect. " I definitely agree, however that seems difficult with all the recent power creep .... "Wow, I'm kinda greeing with you there ..... like seriously. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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No every single ARPG has been like that PoE is no different like you want a tactical game go play something else.
Hell play like a snail don't fucking involve me. Your welcome to play a low tier garbage build for all I give a shit for be my guess but I'm not going to let you drag me with you. Fast pace action not slow pace bullshit wtf is this lol Hell why do you think this breach league exist? Speed SPEED speed!? They like it we like it you're a minority at most. You are welcome in the bottom if you choose to do so. Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Jan 14, 2017, 9:11:43 PM
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" You should spend a min or two reading the thread then, Noboy is asking to slow down the whole game content ( actually some people might want that, but that ain't the point here ), just options. You are free to enjoy crazy high speed builds, that isn't my concern. I don't remember Diablo 1 having 10+ attacks per seconds as a standard (ok, little bit of an exageration here), it has been a long time tho. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Jan 14, 2017, 9:14:09 PM
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