Ascendancy Points Unlocked

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Siochan wrote:
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Char1983 wrote:
. . .

Well, everyone has different things he/she likes or dislikes. Me, for example, I'd rather run Labyrinth three times than Act4 once.


I'm not talking about likes/dislikes, but rather about the justifying content because of some mindless definition of 'progression'. "Welp, it was put in the game and character development was gated behind it, therefore on that basis alone, it's dumb to remove/change it!" lol

The lab is just horrible, fine. Putting ascendency behind it, that is just shit.

Yes you are, you are not fooling anybody.
Some people might find malachai and the beast horrible, so putting the way to the next act after it is just shit ?

no
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Docbp87 wrote:
Every time one of these Lab threads comes up, all I can think is that someone has just tried the lab a few times for the first time, and didn't finish it, and is super butthurt about that, so they say Ascending should be unrelated to lab, blah blah blah. The reality is that once you get the mechanics down, and figure out how it works, and have a little practice at it, completing the lab in under 15-20 minutes is not unusual. Even on characters that are TERRIBLY optimized for lab running (hybrid life/ES for example), I find myself able to run the lab pretty quickly. Just overlevel. Finish the leveling process even. Get the merc dried lake, then run normal and cruel lab. I guarantee you will breeze through it. Then once you hit 75-ish, do Merc lab. Then ~80 do Uber.


Try and read why people say they don't like it, not everyone is a liar. I have fully ascended 5-6 characters in hardcore and never died in a labyrinth on any of them. I still hate it with all my heart.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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gibbousmoon wrote:
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HarukaTeno wrote:
Because people don't like these bosses and struggle at beating them.


You don't honestly think that's the only reason the Labyrinth has become infamous, do you?

I was just mimicking the "logic" about "BS progression".

Let's start removing (or simplify) content which some people "don't like", sure.
The game would become really "fun", yeah.
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
Problem with lab is that it's so huge - pretty much two acts upon itself - which causes a huge loss of time on any failed attempt.
PoE has a beautiful, rich, detailed world - you can really feel the skill which went into crafting it.
The game mechanics on the other hand leave much room for improvement.
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HarukaTeno wrote:
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gibbousmoon wrote:
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HarukaTeno wrote:
Because people don't like these bosses and struggle at beating them.


You don't honestly think that's the only reason the Labyrinth has become infamous, do you?

I was just mimicking the "logic" about "BS progression".

Let's start removing (or simplify) content which some people "don't like", sure.
The game would become really "fun", yeah.


I think you have created a straw man to represent people who dislike this content.

Improving the Labyrinth (or, if necessary, making it functionally optional) =/= removing (or simplifying) content.
Wash your hands, Exile!
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gibbousmoon wrote:

I think you have created a straw man to represent people who dislike this content.

Improving the Labyrinth (or, if necessary, making it functionally optional) =/= removing (or simplifying) content.

Most (most, not all, relax) of the "suggestions" on "improving" the Labyrinth consist purely of "simplify\remove". Should i really post all of those?

Aside from "pure hate" comments which flood the forum on a daily basis, i've read only couple of really interesting suggestions about changing\improving the Labyrinth.
Not "remove traps", not "make traps do 100 damage", not "make 1 Izaro fight", not "delete this shit from the game!!11", but thought out ones.

P.S. some people should get one thing before beating the dead horse again and again: Labyrinth stays.
Whether they like it or not.
And GGG should start taking measures against malicious troublemakers.
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.

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