[2.4][EHC] Tornado Shot Slayer | 6k+ HP | 40/46% Dodge/Spell Dodge | Crazy Clear Speed/Fun!
I am trying this build (lvl 63) so far and like it
But read about not being so good at end game, can someone confirm? I tought this would rule in breaches or is it not so good? what is best build for breach farming? | |
Ive hit 94 with that build before i died ( ive put reflect map and just one shot myself feelsbadman# ).I was using 5l opus until t10 maps and pretty much rekt everything,for red maps i strongly suggest buying reach of the council.
On my 94 char ive did all maps till t15 without any problems and without op gear like 6l/drillneck + 1 arrow etc. The only problem is that you have to keep stacks,otherway your dps will suck on bosses but with full stacks i just melt all bosses in 2/3 seconds. Im gonna give this build another chance cuz i rly liked tornado shot and its super efficient for breaches. | |
Had a lot of fun with this build in Breach SC, but it does have its shortcomings. I have so far levelled to 92, have a 6 link reach and +1 arrow drillneck etc., and mostly decent gear (but not quite endgame).
RefinedSugar I think gives a good overall appraisal of this build. In particular, the point about the poison damage I think is good. Snakebite no longer seems worth it to me, nor the wither totem setup. It just doesn't seem to do much damage and there's probably a better glove choice + 4 link that could be used instead. I'm quite a way off reaching ele weakness cap with all the uniques as is, so using rare gloves would probably help there too. Would appreciate any thoughts people have on alternatives to the snakebite and 4L wither setup. | |
Any chance for an update for 2.6?
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" I'm really sorry to hear that you tried the build outside of Essence league. I've been away from the game since I hit 40/40 in Essence, so I didn't see any of the changes they made since I played this build in EHC. I can say that I logged in to see if this build was still as good as it was, and it seemed perfectly fine up to t12 or so (didn't have any higher maps to test). The only thing I've heard that might gimp it a bit would be that Reach was nerfed again? But I assure you, when I designed this build it was actually insane, so blame GGG if it doesn't work as advertised two leagues later :) Edit: After reading the disclaimer you wrote at the beginning of your post, it actually makes sense why you felt like it struggled like it did. This game is about min-maxing, and all of those things you said you DIDN'T have, compound into a less than stellar build. Yes there are cheaper builds, but a lot of buids (especially ones that deal weapon-based damage) NEED more input to get insane output. Last edited by Laynz086 on Mar 8, 2017, 1:35:33 PM
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" this build is pretty dead for now, since both Reach and Drillneck are dead somehow managed to get to lvl87 with similar but experiencing pain at even t8 |
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" Honestly for the build to feel GREAT you'd have to get a legacy RotC. The drillneck only lost 50% increased damage, which seems like a lot, but at the end of the day it's still only an increase. To this point, a +1 drillneck is still fine for a budget, but you could theoretically get a double crit roll + multi/attack speed on a +1 rare that would outshine drillneck now. It'll be expensive, but that gives the build some room to grow. With a true legacy RotC this build would be even stronger than it was in 2.4. |