Newbie lab feedback

Greetings...

To drudge up a past topic:

I *do* play at 15- FPS regularly. This is completely due to the age and specs of my computer; which is not a dedicated gaming computer. Other games I play online are similarly affected.

I have *a lot* of trouble doing Labs, but I acknowledge that the fault lies (mainly) in me and my rig. I have a great appreciating for the game, and their attempts to create interesting content.

Friends have watched what happens when I go from playing on my rig to playing on a good setup. Sometimes it takes a bit (as, depending on the game, I use what I call "predictive skill use"); but once I am on a good rig, my skill level shines impressively. (Well, impressively to my friends and I).

So, I don't complain about the difficulty of the Labs, and with my setup, the difficulty is increased by at least 200% (complete with 0 fps down-=spikes).

*MY* complaint about the labs is that they are not really optional. They are required for Quest Clearing; and also for Ascendancy - which is an integral part of the game. There should be an alternative method for Ascendancy, if this is the case. A Method that gives, perhaps, only 1 Ascendancy point; with the Lab giving a second (and possibly third) point for that difficulty level.

Just wanted to toss my 1.5 cents in (my computer isn't good enough for me to put in two full cents).
Until that time...
no sympathy whatsoever for: bad PCs/bad hardware, bad internet, bad systems overall. game devs are OBLIGED to push the limits of hardware.

(wait, did you just say "integrated graphics"? did you really say "10-15FPS"? this web page is probably lagging for you, too. I mean it in the most positive, most encouraging way possible: get a job!)

(speaking as someone who is running a relatively weak GPU right now.)

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a little teeny bit of sympathy for ppl who, through whatever human physiological/anatomical quirks (e.g. "disabilities") can't complete the labs. IMO get a rush and that may solve most of your problems.

as for certain trap configurations, well, try, try again.

and as for "I flat out just can't do this" ... I would (and I suppose, do) sympathize, but I am having a very difficult time imagining anyone being in that niche cross-section of human ability such that they are sufficiently "abled" to deal with (and enjoy) the usual fast-paced mechanics of the game of PoE, yet sufficiently "disabled" that they can't deal with the fast-paced mechanics of lab traps of equivalent level.

(this is mainly in response to the guy who said "[the lab is too hard for no one]". cuz I believe that was an overgeneralization and that it might actually legitimately be too hard for some ppl.)

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disclaimer: not exactly a lab lover, but definitely not a lab hater. and working my way towards becoming more of the former and less of the latter.
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xSTGx wrote:
no sympathy whatsoever for: bad PCs/bad hardware, bad internet, bad systems overall. game devs are OBLIGED to push the limits of hardware.

(wait, did you just say "integrated graphics"? did you really say "10-15FPS"? this web page is probably lagging for you, too. I mean it in the most positive, most encouraging way possible: get a job!)



Haha, definitely must be my lack of a job.

On a constructive note, a core i7 5th gen with SSD, sufficient ram and integrated graphics manages the game at ~30fps most of the time without problem. I have a few tweaks using intel extreme tuning utility or throttlestop, but those are mostly to avoid thermal throttling when the laptop is not on a cooling stand and some annoying coil whine at certain power states.

The problem with my embarrassing lab run beyond my limited twitch skills, I now realize, was the framerate drop due to something up with my system that day, an occurrence when windows updates, usually.

However, what the experience highlighted for me was not that lab is too difficult, as I noted in my original comment that I can appreciate very difficult content that only certain builds/players can/will try to complete. My frustration is that this completely different game play mechanic gates ascendancy points, which are not at all optional, if you wish to level beyond 70 or so on most builds and participate in the end game.

Even this would be tolerable if failure at the final stage allowed repeated attempts, even with an Izaro hp reset. It would even be tolerable if it allowed only 5 repeated attempts, like maps. Anything would be better, in my opinion, than a very frustrating, twitch-skill requiring, more intense hardware requiring system gating non-optional build elements with an all or nothing fail mechanic. Putting all those things together leads to a very frustrating experience.

That said, this is an amazing game and that has been the only issue I have had.
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sgoer wrote:


Cons:

1. Adding content that not all players can complete that ALSO includes character bonuses that are so fundamental to builds now (even just 6 of 8 ascendancy points) limits the progression of those players. Lab should provide great benefit to those that can complete it, but I don't think that benefit should be something so fundamental to the vast majority of builds (ascendancy points). Perhaps specific unique items, the item enchants that currently exist in lab, and the final 2 ascendancy points make sense to limit to merciless and uber labs, but general ascendancy points required for most builds (at least 6) should not be limited in this way.

2. The fail on death mechanic for the entirety of the lab punishes not only players that may not have the twitch skills to deal with all the traps and boss, but those with internet and computer systems that sometimes lag a little at inopportune times. The first time I played normal lab, I failed 3 times due to server disconnect, another 2 to framerate drops to ~5-10, and once to my own lack of skill (at level 50 something I believe). This was many hours of playing, as I was new to lab, and each attempt took 40min-1 hour. Incredibly frustrating. Perhaps make a fail boot the player back to the beginning of that particular room of the lab, reset Izaro's health to full and the fight, but not the entire lab. Or shorten the whole lab to be fewer levels.

3. I run POE on integrated graphics and windows 10. My computer is dual use (work and play). I can generally get it to run at half decent framerates (~30) with a little intel extreme tuning utility tweaking and power setting adjustments, but every time windows 10 updates, much of this work gets reset and/or driver issues emerge again which can make these rates unpredictable. While the game should be designed for the lowest common denominator in computer performance, mechanics like the lab do make it especially punishing for those with occasional tech issues like myself.

4. I will ask for advice in another forum, but with my current character, a level 80 spark inquisitor with 3300hp and 2100 ES, 5500 armor, 25% block and max resists on merciless, I could not take more than 2 hits from Izaro (one from ranged and one when he caught up to me by skipping 5 frames :). With my struggling framerates today (10-15 post most recent win 10 update for reasons I still cannot track down), my movement skills and run speed (~20) were just not enough to avoid these hits and the traps in the final stage. I probably won't try this again for a month, as the frustration/ascendancy point trade-off is not worth it (and this is a big deal, as the next 2 points would give my crits resistance bypass, something essential to my build as I continue moving through the atlas). For reference, I am having no problems completing magic and rare modded tier 5 and 6 maps with no deaths at this level.

5. Learning from mistakes is a fundamental part of this game (particularly as you get to start over every league), but lab just includes too much frustration and too much of a time requirement to repeat often.


1. Why is it fine for last 2 points to be in Uber Lab but the first 6 points are not fine to be in normal, cruel, and merciless Lab. If anything the first 6 points can easily be gained by out leveling it, or paying some one to run it. All builds can easily get those first 6 points. AC points are not mandatory to character progression. We did it before Ascendancy, we can still do it now.

2 & 3. Lab is a learning experience like everything else in the game. Twitch skills will come with practice, if needed at all. I certainly dont need twitch skills to progress through lab like I would require in an FPS. The game should not be balanced for people with poor pc quality. They fixed lockstep so people dont need to complain about that any more. GGG cant increase the quality of your graphics card, or the amount of ram you have installed, and they cant limit the amount of running processes you have when playing POE. If your pc rates your computer with an index around 3 then you need to update it. Just because your computer is brand new does not mean it is good. Unless you build it yourself you are most likely buying outdated hardware. Low FPS (30) in town means poor graphics card, ram, or both. I have 16gb of ram and a 2gb graphics card that is pretty mediocre these days and i pull over 200 fps in town and dont drop below 100 out of towb unless i turn on multithreading.

4. Your inquisitor is trying to capitolize on to many defenses. If you are going for ES you dont want to also go for lots of HP. You can easily go over 10k ES, which I here is far better than HP anyways. You are however wearing almost entirely str based armors for more armor. If you want to go hybrid go for str and int hybrid armors to raise yours ES to better levels.

I would like to point out that Izaro can easily 1 shot people with low pure life or low pure ES. Physical damage mitigation will only help so much. Even ziggyd popular assreacher build with reach of the council would get 1 shot by Uber Lab Izaro if he messed up. Its a skill mechanic fight much like Malachais fight. There are opportunities to attack and run away. The problem is trying to rush the fight.
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Jgizle wrote:
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sgoer wrote:



1. Why is it fine for last 2 points to be in Uber Lab but the first 6 points are not fine to be in normal, cruel, and merciless Lab. If anything the first 6 points can easily be gained by out leveling it, or paying some one to run it. All builds can easily get those first 6 points. AC points are not mandatory to character progression. We did it before Ascendancy, we can still do it now.

2 & 3. Lab is a learning experience like everything else in the game. Twitch skills will come with practice, if needed at all. I certainly dont need twitch skills to progress through lab like I would require in an FPS. The game should not be balanced for people with poor pc quality. They fixed lockstep so people dont need to complain about that any more. GGG cant increase the quality of your graphics card, or the amount of ram you have installed, and they cant limit the amount of running processes you have when playing POE. If your pc rates your computer with an index around 3 then you need to update it. Just because your computer is brand new does not mean it is good. Unless you build it yourself you are most likely buying outdated hardware. Low FPS (30) in town means poor graphics card, ram, or both. I have 16gb of ram and a 2gb graphics card that is pretty mediocre these days and i pull over 200 fps in town and dont drop below 100 out of towb unless i turn on multithreading.

4. Your inquisitor is trying to capitolize on to many defenses. If you are going for ES you dont want to also go for lots of HP. You can easily go over 10k ES, which I here is far better than HP anyways. You are however wearing almost entirely str based armors for more armor. If you want to go hybrid go for str and int hybrid armors to raise yours ES to better levels.

I would like to point out that Izaro can easily 1 shot people with low pure life or low pure ES. Physical damage mitigation will only help so much. Even ziggyd popular assreacher build with reach of the council would get 1 shot by Uber Lab Izaro if he messed up. Its a skill mechanic fight much like Malachais fight. There are opportunities to attack and run away. The problem is trying to rush the fight.


1. I disagree. Perhaps for those that run Uber, all AC points should be removed from lab, but my point, given the limits of my personal experience were that the first 4-6 are indeed mandatory for character progression for most builds, and perhaps more-so for more casual players like myself that may not have the currency to gear up as effectively as the more motivated players. Problem 1 is lab gating a necessary game mechanic for character progression. I doubt many share your sentiment that many can do without AC points. I will not pay for a carry, as that defeats the purpose of playing at all for me. An example I came across yesterday while playing is that Leo gates certain crafting bonuses. I do not like playing pvp, and will likely never do so, but his bonuses are not something I would consider essential to all builds or the vast majority in order to progress. Gating something like that behind a very different game mechanic is fine, as it is not something necessary for the majority of characters.

2. Lots of people bring up hardware. Yes, my framerates dropped really low. I manage to not have that problem in all other content in the game, however (except, perhaps, for the Shavrone fight, as her lightning traps wreak havok on my system for some reason -- yet no problem with the Malachai fight despite the huge amount of stuff on the screen). Every other fight I have encountered in the game does not cause this problem. Again, however, hardware is a bit besides the point. I brought it up as one of the many reasons the lab can go wrong, and when the lab goes wrong, it is all or nothing. The fail mechanic, given the different play style, the increased graphic load, and the mysterious disconnects all make this a requirement for AC points too onerous, for me.

4. Thanks for the pointers. I have since respecced him to be life and armor based and he is surviving much better. I doubt I will ever do Uber Izaro on any build given my experiences so far with lab and what I have read on that fight. I am building an ES tornado shot pathfinder right now, but ES is so much more expensive than life and armor, that for this inquisitor I am sticking to life. I'll see how far he gets (at 83 now and still managing maps so far).

All this said, I feel no entitlement to GGG altering anything. I am sure they have the data on lab completions, etc. to help them determine what path to take, if any. I will likely keep playing and continue suffering through at least the first two labs on most of my characters. I posted this merely to share my own personal feedback as a newer player on the one element of the game I find less than enjoyable.
Try using a program called Gamebooster to close programs and background processes that are not needed while gaming. I used to use it before I built my pc and I felt it made a noticeable difference.

If your graphics card can over ride games settings you can also lower the quality of shadows or completely turn them off which should improve performance since settings like that are not in game.

Also surprisingly, try turning off all chat channels, specifically trade and global. The chat spam can slow your performance down.

As for AC points being mandatory, I dont see that. The game has not increased in difficulty since the addition of ascendancy classes. The monsters do a little more damage, but that only means you need to cap your resists ablittle faster. AC points are pure power increase and the only content they might be mandatory for is the new guardian and shaper fights. As for the core game and regular mapping up to t10 maps, AC is not mandatory at all. We have AC so we might as well take advantage of it, but they are not mandatory. For something to be mandatory, there needs to be content that you cant beat without them, and i dont see such content in game.

Act 5 is when AC might be mandatory but by then there will only be 2 difficulty levels as well. This is based off of chris wilsons statement in a youtube podcast that said AC information will be used in act 5 design to create content that challenges how we are currently playing.
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sidtherat wrote:
the lag can be a reason - if your game plays at 10 fps i would simply stop playing it. Izaro fight is mechanical and you should be able to know what and when is going to happen. difficult to do that with this kind of performance :/


Yeah actually for a good part of Prophecy League I had to cherry pick Uber Lab days on my bow character because I was playing on a potato. Eventually just said fuck it and made an EQ Jugg to deal with it all. Basically for ground effects or when Izaro spews the green stuff, my FPS was dropping <5 and I basically couldn't control my character.

Just recently upgraded to a new computer with an SSD, and goddamn. Feel like I could run it with any character now.
Fake Temp League Elitists LUL
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xSTGx wrote:
no sympathy whatsoever for: bad PCs/bad hardware, bad internet, bad systems overall. game devs are OBLIGED to push the limits of hardware.


I can agree here for the most part, though I will add that pushing the limits of hardware by way of questionable optimization isn't the right way to do it. Not saying this applies to the OPs issues, I am simply saying there is a lack of polish.

This game isn't properly optimized, as is evidenced by the recent and upcoming changes to the game-engine.

Optimization should be first in line, eventhough most players have just accepted that in case of this game, it isn't.
[quote="ScrotieMcB"]It's just, like, people's opinions, man.

But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote]

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