[2.6/3.1] Shaper down on budget 5-link - The Debuffing Pizza (Tri-Curse CI Elementalist Flameblast)

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Wermine wrote:
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tenshinokama wrote:
What causes it to double dip? I'm still kind of new to the double-dipping type stuff.


Our stuff double dips if stat gives bonus to fire damage and burning damage. For example, these stats gives bonuses to burning damage:

* increased elemental damage
* increased fire damage
* increased damage
* increased burning damage
* increased damage over time

Out of those the first three gives bonus to Flameblast as well. So those three double dip.

Actually now that I checked those from wiki, I'm a bit confused. Since OP said in 1st post that we should be looking those three and also area damage. But area damage doesn't double dip, right?


Area damage does because it affects flameblast and therefore any damage derived from it, in this case the ignite. Easy to verify using Conc effect which is a huge MORE modifier.

@Wernine double dipping is when a multiplier applies to the initial hit and the damage after again, essentially you get a multiplier on a multiplier.

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Namcap wrote:
@Wernine double dipping is when a multiplier applies to the initial hit and the damage after again, essentially you get a multiplier on a multiplier.


OP also says "Do NOT look for "spell damage", which is literally inferior for this build.". Isn't that similar to "area damage".

As I see it:

Fire Damage gives direct bonus to Flameblast. It also gives direct and indirect bonus to ignite. Area Damage gives direct bonus to Flameblast and only indirect bonus to ignite. Examples:

A: Your Flameblast damage is 100. You have 10% Fire Damage in passive tree:

Initial hit: 100 damage * 110% (Fire Damage bonus) = 110 damage
Ignite: 110 damage * 20% (ignite portion of damage) * 4 seconds * 110% (Fire Damage bonus) = 96,8 damage / 4 seconds.

B: Your Flameblast damage is 100. You have 10% Area Damage in passive tree:

Initial hit: 100 damage * 110% (Area Damage bonus)= 110 damage
Ignite: 110 damage * 20% (ignite portion of damage) * 4 seconds = 88 damage / 4 seconds

We could also throw in a Burning Damage modifier for comparison:

C: Your flameblast damage is 100. You have 10% Burning Damage in passive tree:

Initial hit: 100 damage
Ignite: 100 damage * 20% * 4 seconds * 110% = 88 damage / 4 seconds

===========================================================

So yes, Area Damage does give bonus to ignite, but it's not as great as Fire Damage, Damage or Elemental Damage.

EDIT: I found this from Wiki: "Area Damage modifiers if applied by an Area skill". So Area Damage DOES give the best possible bonus for our Flameblast and ignite. So replace example B's "Area Damage" with "Spell Damage" and the math is correct.
Last edited by Wermine#1485 on Nov 23, 2016, 6:04:09 PM
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loonger wrote:
Hi. Glad you've made this far with the build. :D

Try to get "mana regen" mod on Shield/Ring. It helps.


Solved most of mana issues now it's fine.
Also reached level 95 today :D

Not sure i will push it more i will admit that xp per hour is pretty fine problem i've now is mostly coming from mobility when playing in party.

Flame dash beeing really limited and move speed can hardly compete with whirling blade or shield charges without lot of sacrifice in tree and on gears i might just reroll this character to something else :/
Even with seven leagues steps i have troubles to catch up :D

Mostly a game design problem than a build problem anyway whatever i decide i wanted to ensure any players that want to give a try to your build that they will likely enjoy the run ! Had a fantastic playtime with it.
Giving a try to shaper today that's last thing i have to try with it :)

Hope to see you dropping a new build for 2.5 loonger.
Updated a setup to enable the char to face roll in reflection maps.

The main thread is too long to maintaining. The Change Log is put here temporary:

======Change Log======
Spoiler

Oct. 1, 2016: Greatly enriched the content.
Oct. 3, 2016: Added Q&A to address various concerns.
Oct. 2, 2016: Added Pros & Cons.
Oct. 4, 2016: Explain more on the mana management in the Gem setup and Play Style session.
Oct. 5, 2016: Updated three versions (Base/Agility/DPS) of skill tree. Added a question regarding DPS in the Q&A session. Added tips for the Phoenix fight.
Oct. 7, 2016: Updated a Feedback session. Secretly updated an ultimate 6-link setup. Updated leveling trees.
Oct. 9, 2016: Updated more details about the ultimate 6-link. Updated jews in the Gears session.
Oct. 11, 2016: Updated more explanation in Q&A regarding the Ghost Reaver notable. Updated an extreme variation of the skill tree to provide more safety for the ultimate move.
Oct. 19, 2016: Updated a question regarding mana management in the Q&A session.
Oct. 21, 2016: Added a "Achivements/Fun Moments" session.
Oct. 22, 2016: Moved the insane Shaper run into the Achievement session.
Oct. 29, 2016: Updated more tips for mana management in a boss fight in the Q&A session.
Nov. 2, 2016: Updated more explanation on the choice between double golems and fire penetration ascendancy nodes; and on the enchantments.
Nov. 7, 2016: Updated a Uber Izaro kill in the feedback section.
Nov. 12, 2016: Updated the final gears.
Nov. 14, 2016: Updated leveling gears in the Leveling Tree session.
Nov. 16, 2016: Updated the stats for a deathless Shaper run.
Nov. 24, 2016: Updated a setup to enable to char to face roll in a reflection map. Details are in the 4th question in the Q&A session.
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FlyingCasual wrote:
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loonger wrote:
Hi. Glad you've made this far with the build. :D

Try to get "mana regen" mod on Shield/Ring. It helps.


Solved most of mana issues now it's fine.
Also reached level 95 today :D

Not sure i will push it more i will admit that xp per hour is pretty fine problem i've now is mostly coming from mobility when playing in party.

Flame dash beeing really limited and move speed can hardly compete with whirling blade or shield charges without lot of sacrifice in tree and on gears i might just reroll this character to something else :/
Even with seven leagues steps i have troubles to catch up :D

Mostly a game design problem than a build problem anyway whatever i decide i wanted to ensure any players that want to give a try to your build that they will likely enjoy the run ! Had a fantastic playtime with it.
Giving a try to shaper today that's last thing i have to try with it :)

Hope to see you dropping a new build for 2.5 loonger.


So... why dont you use Lighting Warp instead?
Any tips on Chimera? He hit too damn hard and fast, decoy is not tanky enough, es cant regen cause last phase he flick strike a lot. Maybe i rolled my map too hard(5x% hp,4x% damage, 80% fire res, -16% all res and some curse), but i dont think i could do better in an easier map.
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Krosa wrote:
So... why dont you use Lighting Warp instead?


Well i tried light warp but it's not really convenient to be honest ^^
You would be astonished to see wich speed party members can achieve with whirling blade :D

I regret a bit the design around movement skills it's going a bit against multiplayer play at all.


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hieudotcom wrote:
Any tips on Chimera? He hit too damn hard and fast, decoy is not tanky enough, es cant regen cause last phase he flick strike a lot. Maybe i rolled my map too hard(5x% hp,4x% damage, 80% fire res, -16% all res and some curse), but i dont think i could do better in an easier map.


A quality decoy totem really help here it will give to it a lot of extra life ( + your discipline affect totems ).

You may want to keep your vaal discipline for the last part of the fight :)
80% fire res is doable you can still use 2 or 3 tp if you want to make it really safe :)

Other option you can ask a support to give you some help Chimera can be tought for many builds depending of map mods.
CI build really hurt in long fight like that cause your flasks wont help you much, and you only have 1 shot at Vaal Discipline
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hieudotcom wrote:
CI build really hurt in long fight like that cause your flasks wont help you much, and you only have 1 shot at Vaal Discipline


Actually CI build is convenient for long fight coz ES can recharge by itself. Unless you are playing crit. or flaskfinder, a life-base char can run out flasks soon and has no way to refill them back.
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FlyingCasual wrote:
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Krosa wrote:
So... why dont you use Lighting Warp instead?


Well i tried light warp but it's not really convenient to be honest ^^
You would be astonished to see wich speed party members can achieve with whirling blade :D

I regret a bit the design around movement skills it's going a bit against multiplayer play at all.


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hieudotcom wrote:
Any tips on Chimera? He hit too damn hard and fast, decoy is not tanky enough, es cant regen cause last phase he flick strike a lot. Maybe i rolled my map too hard(5x% hp,4x% damage, 80% fire res, -16% all res and some curse), but i dont think i could do better in an easier map.


A quality decoy totem really help here it will give to it a lot of extra life ( + your discipline affect totems ).

You may want to keep your vaal discipline for the last part of the fight :)
80% fire res is doable you can still use 2 or 3 tp if you want to make it really safe :)

Other option you can ask a support to give you some help Chimera can be tought for many builds depending of map mods.


You mean like those Gorge rot. team? :D Too rush to have any real fun IMO. But it's up to one's play style. :D

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