Difficulty Levels in 3.0.0
If each act is 7 levels then this is perfect. Each act infects an extra 1% experience penalty so at the end you are at 10% ;)
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Finally getting rid of cruel YAY!!!
🎆🎆 www.youtube.com/c/Ahfack
🎆🎆 NEW #1 LLRF Helm -> 30% MORE|25CON|25BURN|-12fire|352es 🎆🎆 #1 Phys/Impale Leg 70% Multi Amulet + #1 Phys Rings! 🎆🎆 ^^Free 7L Fortify Cyclone! 🎆🎆 https://www.pathofexile.com/forum/view-thread/534134 |
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" Asking the actually important questions. |
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I hope that instead of botching the missing bandit and skillpoint rewards into someplace irrelevant, they'll keep flat stats from normal, charges from merciless, and introduce completely different branched quest in act 5 with different rewards. Maybe not branched, maybe even mutually exclusive questlines that go completly different to each other, with the option to just consume the quest item to say "fuck you, i want a skill point" to both parties and not having to do either of them, to save time, but forfeit potentially more powerful options. Will be fine by me either way.
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"Acts" are unnecessary as long as linear progression is just that, and not a re-hash of old content with new mechonix.
If the point of, say, The Coast is to introduce players to a bunch of grouped-up mobs that have a blue pack thrown in with a area boss that does a lot of burst, but hey guess what... the gear you currently have can be utilized in combination with ur l33t skillz to defeat said boss, but then you turn around in 3-4 hours of gameplay and make it so current gear and current skill isn't enough to beat Tinevan, substantial extra physical damage, and leapers, then people get discouraged fast. This non-linear growth is detrimental to the game. Having a truly linear, one-off progression system whereby players Deal With The Bandits once, it's a meaningful choice, they never see those (some dead/all dead) guys again, take what they learn from the Alira fight, and when they get to the next 3-pronged fork in the road (Help the Vaal Undersoul/Hinder the Vaal Undersoul/Steal the Heart of the Eternal), they know they need to be on they tippee-toes. Repeating content is just bad design and is indicative of a group of individuals incapable of elucidating a fully-fleshed out background story, and reeks of amateurism. Last edited by Orca_Orcinus#3543 on Sep 26, 2016, 4:39:22 PM
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Awesome to hear!
Invasion:
IGN @ TestRound IGN @ allincall |
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" You must be new to ARPG's. IGN: Expert
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AWESOME!!!
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" By this logic, Diablo 2 was made by a bunch of morons because of 3 difficulty types. Srry, but if a game has lore and a story, it's part of the aRPG experience. That's how the aRPG founding fathers made it, and Chris and GGG will continue that legacy. "Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym Last edited by monkuar#2123 on Sep 26, 2016, 4:52:17 PM
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Awesome decision!
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