Difficulty Levels in 3.0.0
Next year's 3.0.0 expansion introduces Path of Exile's fifth act. Without any changes to the game's structure, the core game would consist of fifteen acts to play through across three difficulty levels before you arrive at the end-game. Clearly, this is too much and would push the end-game out too far.
We want to confirm that our plan for 3.0.0 reduces the core game to ten total acts before the end-game. Changes of this nature dramatically alter the levels that maps and other systems start at, so we need Act Five to keep character progression relatively similar. Last bumped on Jun 19, 2017, 12:58:24 PM
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Woot!
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Very nice no more chore
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cruel is dead, long live cruel
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HYPE!
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How is that gonna affect rewards, namely skill points and bandits?
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun |
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Goodbye cruel!
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Can whoever is next from GGG to go on one of the community podcasts go more in depth as to what you guys envison?
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Very nice. When can we expect to not have to level alts to 70 through 10 grueling, mind-numbing acts just to test out a build idea?
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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YES!
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