The Loot From Uber Lab Feels Bad

You did a total of 15 runs ? Wow ... impressive.

How about you share your loot-average after you've done over 200 runs and you'll see how rewarding it can be.

Judging the loot of the Uber-Labyrinth after 15 runs is meaningless.
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Jankalor wrote:
You did a total of 15 runs ? Wow ... impressive.

How about you share your loot-average after you've done over 200 runs and you'll see how rewarding it can be.

Judging the loot of the Uber-Labyrinth after 15 runs is meaningless.


You did a total of 15 runs ? Wow ... impressive.

- total of 15... today... who said i did 15 runs ever.. wtf?

200 runs is not a good average... you need 10 billion runs for a good average kappa


If i ran 15 runs today and i didnt get much theres a problem.

All im posting about is feedback to maybe look @ the lab and how many rare/scraps/corrupted rare boxes there are versus good loot.

Sometimes patches can mess up certain portions of the game or there could have been a ninja nerf to the loot from uber izaro

all i came to post about was to say my runs were horrible, i did full key runs, and it felt bad

If all you came to do was pull some high-horse b.s. then you can just Keep Your Stuff
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benjaminbona wrote:
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Tin_Foil_Hat wrote:
lol this post is incredibly misinforming and deceiving.

I made 253 chaos alone from gems yesterday and i only did like 15 runs. I had about 10 of those and only bought 5, soo 20c spent on offerings. Meaning i gained 233 chaos in pure profit off gems alone.





I spent some today and i still have a quarter of a tab worth of gems to sell, not to mention items i found or enchants too. Above is what i spent some on, 10 on the boots, 4c per offering. I still have like, 100c worth of gems to sell and probably a couple hundred worth of items and enchants. This isnt even counting divination cards or currency/maps either.

Uber Lab is INCREDIBLY rewarding, youre clearly doing something wrong if you somehow thing Uber lab isnt rewarding. Theres a reason why EVERYONE does uber labyrinth on good layouts, because its rewarding and great money.


Why would you link void walkers, something only obtainable from shaper.. you did not get a shaper drop from uber lab.

i really dont believe you at all..

i did full key runs and i barely got shit back...

All my enchants were crap

you are exaggerating hardcore


I know hes not because multiple people in my guild have the same results.. one already broke 1K Chaos already and broke 2K last league that's while using them too since they are in infinite supply.
The Lab is very rewarding if you happen to get right boxes especially. And the enchants.. Well those are huge money makers you just have to know which ones to look for and what bases to put them on. You can chant onto white ilvl 84 bases and sell them to people for quite a bit with a desired chant and they will craft the rest themselves. OR chant on some decent rare worth a bit and hit the right one and it just went up b alot. It also pays off to always buy or save up the double chant prophecy's for runs so you have double the chance of seeing good chants as well as even chanting two different items with a decnt chant for different builds each.. Which is rare but possible. The double chant prophecy is very important to making out with chants.

And im finally getting to exp this myself and so far its totally worth running even on shitty days... Of Course i made a build this time that not only can farm the trails easy but also do the lab extremely easy. The only issue im running into is even with running every trial i see im about to start needing to by keys and i start with over 20 once i got my last trail. ED isnt the fastest at doing the runs in comparison to other builds made for it but it gets the job done everytime safely and thats what counts for me. LOL

The quality gems as well you dont vendor ALL of them for GCP especially anytime you get 15%+ certain ones sell to people who dont want to lvl them twice and would rather throw the 5 GCP at it and be done after lvling once. Like on ED builds and such where you want it 20/20 ASAP so you can try for 21/20.
Just have to know how to work the rewards into the most benefit. Thats the thing your probably over looking alot of stuff that can be sold or not enchanting the right stuff or chanting over good chants people will use you dont even think about. All that stuff has to be considered and a good way to get an idea is in the build forums here or on youtube. Videos of what all kind of builds people are running help give an idea of what chants will sell on what bases. Mostly ES bases right now but yeah. Also ask around what people are running. not every single person in the game is playing BV. Alot of people like myself avoid those builds because we already know they work we want to try to make other things work and other thing do in fact work especially with some of the chants you can get for builds.

Theres just no way you dont make more than 4C which is what the keys can be bought all day every day for.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Sep 24, 2016, 11:33:18 PM
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Tin_Foil_Hat wrote:
Clicking on the same boxes every run will increases your chances of hitting a good box, rather than trying to play the gamble game with randomly choosing and potentially not hitting anything good. Statically choosing over dynamically choosing is the wisest choice in the chest room.


No, it isn't.

Neither is the alternative.

They are mathematically equivalent, because GGG does not track your luck or unluck over multiple runs.

You choose the same boxes every time because you prefer more deterministic outcomes, and there is nothing wrong with that. It is comparable to betting less while gambling, with fewer chances to lose and fewer chances to win bigger.

But you are wrong to tell this player that a more deterministic outcome is necessarily more profitable over the long run than a non-deterministic one. In this particular instance, they are equivalent. One billion runs should net you almost the exact same profits either way.
Wash your hands, Exile!
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gibbousmoon wrote:
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Tin_Foil_Hat wrote:
Clicking on the same boxes every run will increases your chances of hitting a good box, rather than trying to play the gamble game with randomly choosing and potentially not hitting anything good. Statically choosing over dynamically choosing is the wisest choice in the chest room.


No, it isn't.

Neither is the alternative.

They are mathematically equivalent, because GGG does not track your luck or unluck over multiple runs.

You choose the same boxes every time because you prefer more deterministic outcomes, and there is nothing wrong with that. It is comparable to betting less while gambling, with fewer chances to lose and fewer chances to win bigger.

But you are wrong to tell this player that a more deterministic outcome is necessarily more profitable over the long run than a non-deterministic one. In this particular instance, they are equivalent. One billion runs should net you almost the exact same profits either way.
No, they arent. This isnt coin flipping rofl, and we dont even have all the information either as to what chests get generated (especially since its pretty obvious some chests are weighted). It isnt mathematically equivalent what so ever.

Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Sep 25, 2016, 12:00:17 AM
I get the impression that OP never played a game like Runescape.

God Wars Dungeon came out in 2007. We flocked in droves to fight the Generals (I got really good at pking leechers). In particular, I loved fighting Graardor and being the tank since it let me in on high level groups that otherwise wouldn't have even blinked in my direction. A good sized group of players ~10-15 could go hours killing Graardor and get absolutely shit for drops, just a few million gp over time, enough to replace the cost of everybody's supplies and then a little bit more.

Every so often, we got a drop that we actually cared about, chest piece, tassets, Bandos hilt. The tricky part was that there was no way to really know when they were coming and as people got better and began soloing it came down to averaging. You would have to assume that you would collectively be farming Bandos for days to know your profit would balance nicely. Sometimes we got back to back high end drops, other days you wouldn't even get good enough drops to cover your supplies. But you take 1-4 hours a day, whatever you could manage and times that by how many times you could do that in a week or two and then you actually know your profit margin without assuming any ticket items. With certain drop rates confirmed by Jagex, you could calculate an approximate amount of kills to 99% guarantee a big ticket drop from a particular monster. If you didn't get a drop, it was an extreme outlier.

Uber lab here is literally the same thing. There are certain things you can try to hope for that make it "worth it" every single time you run, but you probably can't assume you are guaranteed one given so many runs on a small sample size. But if you do lab runs throughout the entire league, the odds of you hitting a good number of big rewards, and the minor, but nonetheless collectively valuable. The difference is that with a full key run, the loot from Uber is almost always breakign even if not outweighing the price of an offering, especially if you put some currency value on any exp your earn along the way. The other difference is that you can't exactly guess when a big ticket item will pop out, get a good enchant combo, etc because this game is a lot more RNG heavy and GGG doesn't give drop rates out.


I think too many people on the forums who complain about similar things as OP are too used to some sort of never lose slot machine. You put a 4-6c offering in, get 20c out or something is what you expect, or at least make it look like you expect that sort of thing.
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"


this is a positive outlier and there were also triple ilvl84 chests with nothing interesting in them but the net gain from uber lab is positive, very positive

chest like that is enough to set a player for good in red maps

farmed uber lab yesterday - 3 key runs as i do not play with fire (curse fonts) and it was well worth it
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Tin_Foil_Hat wrote:
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gibbousmoon wrote:
"
Tin_Foil_Hat wrote:
Clicking on the same boxes every run will increases your chances of hitting a good box, rather than trying to play the gamble game with randomly choosing and potentially not hitting anything good. Statically choosing over dynamically choosing is the wisest choice in the chest room.


No, it isn't.

Neither is the alternative.

They are mathematically equivalent, because GGG does not track your luck or unluck over multiple runs.

You choose the same boxes every time because you prefer more deterministic outcomes, and there is nothing wrong with that. It is comparable to betting less while gambling, with fewer chances to lose and fewer chances to win bigger.

But you are wrong to tell this player that a more deterministic outcome is necessarily more profitable over the long run than a non-deterministic one. In this particular instance, they are equivalent. One billion runs should net you almost the exact same profits either way.
No, they arent. This isnt coin flipping rofl, and we dont even have all the information either as to what chests get generated (especially since its pretty obvious some chests are weighted). It isnt mathematically equivalent what so ever.



I'm not interested in your pet theories about dynamic chest generation, sorry. Unless GGG somehow tracks information across sessions (highly unlikely), simple maths proves you wrong.
Wash your hands, Exile!
Na I always open the first chest when I enter the door that is to the left. I do that in normal and in Uber lab. And honestly I get basically everything. It is completly random. I assume when the instance is created all chests are filled and you just decide which ones to open. Although technically they could roll a dice once you click a chest, but that would mean they need to ensure no double key chests etc.

Actually my first run this league gave me leveled Superior Gems (Q17) and a bunch of rare jewelry and a terrible unique. Which is already more than the Offering invested.
I only do uber lab nothing else, yesterday @ 5key run i did over 200 runs took around 23hours.

But in general i do 50-100 runs a day and the loot is extremely good.

I sell 95% of quality gems for gcps. The overall Sac sets,div cards, currency and uniques. Also not to mention the occasional elite enchant like 2 add barrage. U can make a load of exalts in 1 day of farming.

Depending how much you do it there is no limit to the exalts u can make a day

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