Uninstalled.
Alot of players feel this way at lvl 70. Your in the zone where monsters are your lvl. The game also gets harder at the end of a3 and a4.
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" I just wanted to post in agreement with these points in particular. Trade blows. There's little to no player interaction involved. You can't cross instance trade. You can't get an item from someone who is offline. You have to use a third party website to find items. You cannot sell items in-game without paying money, and you then have to either use and external third-party program to sell items or use the forum. If you use the forum you will not be automatically listed as online by poe.trade unless you are on the ladder. Player online status is unreliable, causing trade frustration. Rampant price manipulation exists thanks to the reliance on this third-party trade website... I think that's enough for now. SSF is made more difficult given the game revolves around uniques and getting good rares is ridiculously hard. Poor crafting options make it worse. Good rares are extremely uncommon. Master crafting barely helps. Regals are end-game currency instead of leveling currency for some insane reason. Essences are just another form of unreliable RNG. The atlas is really awesome but the maps you run don't have a great enough impact on the maps returned from them. For example, I ran like a dozen of some map (can't recall which unfortunately) trying to get a Crypt map to drop so that I could complete a Prophecy chain, only to eventually get it from Zana instead. Not only did that map not drop, but another base that it was connected to never dropped either. I was always running them as rares too, sometimes chiseled as well. |
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If someone is complaining about exp penalty at level 70, where it takes literally 2 minutes to get the 10% exp back, then maybe this game isn't for them. I agree though that the game can be very frustrating for new players.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Ooh, nicely itemized. Let me go down them one by one.
" Eh. N/C/M labs aren't bad unless you go on a charge disruptor day. Uber lab can be a colossal pain at times. " And yet people can still get to 90 in less than three days. I'm not even especially good, nor am I using a top-shelf build, but I could probably get to 90 inside of 2 weeks of heavy play. Anything above 90 is pretty much fluff. " Something I'm learning endgame... 4K life and 1K ES is fragile, especially if you don't also have a ton of dodge/block/evasion. 75% resistances are also a baseline, not a maximum, considering you can further increase that with flasks. My squishy is lucky to be a necromancer and have 8 13K life zombies to bodyblock for her, but that doesn't stop piercing one-shots. If you want to play fragile you've gotta be really light on your feet. I'd love to see them boost life builds or nerf ES (in conjunction with a nerf to monster damage) to even things out though, because higher tier map bosses will pretty much one-shot me if I get hit and that's no fun. " You mean no ingame auction house. I'm oddly fine with this. POE.Trade is not the ideal solution but it works fairly well, and the game is populated heavily enough that I can typically find what I want at a good price at any time of day. Takes me back to the old days of MMOs when knowing how to shop for something got you better rewards for the same investments. " Solo self-found is a self-imposed challenge, not the way the game is supposed to be played. it's like building entirely out of wood in Minecraft then complaining that fire needs to be nerfed - It's not the game's fault that you're not playing it as it's intended to be played. Further, any change to benefit SSF is going to have much larger ripples throughout the community that is willing to trade, likely in the form of a massive devaluation of stuff that is now significantly easier to get. " One of the things in PoE that does make me sad is the fact that the crafting system is so far into the late game i"ll probably never be wealthy enough to attempt it. Essence League took some steps to try to rectify this, but even then the results are very random and very expensive to attempt. It's such an elaborate system, I just wish I could do more with it. " Some of them do, some of them don't. The main ones I hate are the Gradius bosses that fill the screen with so much crap dodging becomes nearly impossible (Hi Malachai) or the ones who have nearly-invisible effects that'll still kill you really fast. " You're... gonna need to qualify this one. Mobility is the counter to heavy spam and traps, and are in fact the areas where it matters the most. But at the same time, many builds these days are so hyper-mobile that these things are non-issues anyway. So I'm honestly not sure what exactly your complaint is. " I kinda like the randomness since it keeps the map pool fresh, but progressing through the Atlas is a bastard if RNG isn't on your side. I wouldn't mind easier progression. " Only masochists, racers, and completionists go for level 100. 90 is the cutoff point for, well, 90% of the playerbase. By level 90 you can probably do whatever you set out to do to the fullest potential and those extra 10 passive points probably won't make a huge difference. " Oddly, melee has the best mobility skill in Whirling Blades. What I agree with is the fact melee is underwhelming without the liberal use of totems. After all, why put yourself in danger when you can do just as much damage in just as huge of an AoE from a distance? " The basic skills have to be visually and mechanically simple because of what you can make them do with support gems and uniques. That one simple arrow you fire at level 1 can easily turn into a spray of 5 arrows, each of which chains to 3 other targets on impact while firing cones of ice across half the map from each one. I will agree that Flame Dash in particular has dodgy responsiveness, especially if you're not in range. Honestly, what I see from this post is a player who only made 2-3 characters, never really put the time in to learn the intricacies of the game, hit the wall of Merciless Act 4, and is now quitting because the game is too hard without even trying to solve their problems. I used to feel the same way until I buckled down, spent some time on the wiki, and really learned how to do things properly. Now I'm doing much better, though I still have a long way to go. |
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Comment above me says it all.
Also, you can tell he has little to no characters since he has 8 challenges in essence. Last edited by pierceeee#1346 on Sep 27, 2016, 7:46:10 PM
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" 4k life + 1k es is a damn lot on a lvl 71 char! | |
itt: 3 pages of white knights telling you your decision was wrong. It's your time, not theirs. I'm in the same boat and uninstalled, nobody is going to convince me otherwise.
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" it's slowing down mass trading and flipping due to the time investment needed. i think trading is in a good spot right now, it serves it's purpose: most players can get the items they need for their build. one can make quite a deal from time to time if lucky, even with modest time investment. " you can advertise your items for free by making a forum post containing them or use public stash tabs. selling stuff ingame is completely independent of prior monetary support. " also not true, poe's api interface returns the online/offline state of players to selected external sites independent of your ladder position for some time now. don't want to comment on the rest, it's a mixture of probably intended game design to make the game harder or more fair for different player types. age and treachery will triumph over youth and skill!
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" 805 hours on steam, another 500 before I merged my account POE still sucks my two cents count, been on 3 years and made an epic dual striker https://www.pathofexile.com/forum/view-thread/1533986 this game suffers from no plot, bad voice acting and Fascist RNG that was make Stalinism look fair also this game is steaming manure Going back to GTA5, Metro and Witcher 3 Dual Striker Leech Tank, creator since 11/2014 https://www.pathofexile.com/forum/view-thread/1533986/page/1Umbra_the_Wolf Last edited by Umbra_the_Wolf#0636 on Sep 28, 2016, 5:19:16 AM
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" Wow, you played steaming manure for 1305 hours. Are you by chance locked up in some siberian gulag? - "no plot" -> barely anyone cares about plots in ARPGs - "bad voice acting" -> barely anyone cares about voice acting in ARPGs - "Fascist RNG" -> the staple of ARPGs, tho overdone in some places yes, because PoE is balaced around trading GL with whatever your gulag comissar will force you to play next... :P When night falls
She cloaks the world In impenetrable darkness |
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