[outdated] King of the Forest (Crit version)
do you have an uber lab video for this build? I have major issues navigating the traps in his last form while still tracking his movement to not get one shot (ya i'm bad but still)
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What would be the best self-found made quiver for this build, if we can't get a Drillneck ? I suppose the Spike-Point one should be the best, am I right ?
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hi, great guide, i wanted to know if this is a good league starter build if u rush for a deaths opus and use a lioneye's glare in the meantime ,ty in advance
When life turns its back on you grab its ass :D
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" You need a drillneck. Every other unique in the build is trivial next to the DPS of a drillneck. But yes, crit is probably the best quiver. El Psy Congroo. Last edited by Patchumz#7799 on Oct 12, 2016, 12:20:04 PM
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" i also remove void manip from the LA setup (my bow is 5L 6S so the gem does nothing anyways, i just had it in there for leveling) " with my gear opus and reach did the same dmg single target (in theory). if you dont have +2barrage helmet, dying sun and +1arrow drillneck, then reach is slightly better. " no i dont have a video, but decoy totem should be the solution. also in the last phase, you can stack up frenzies by shooting those trap things, so you can burst dmg with barrage right away without having to get frenzies first. " spike point with life, crit chance, crit multi, attackspeed. but be aware that this is ALOt worse than drillneck " yes and guys we got featured in todays community highlights video ! :D <3 https://www.youtube.com/watch?v=I6lvTfor3qg&feature=youtu.be&t=803 RIP King of the Forest view-thread/1738625 Last edited by cmphx#5486 on Oct 12, 2016, 12:55:34 PM
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What are the dps stat priorities on jewels? I know getting %life/capping resists is most important. Just trying to figure out what are the key stats in order.
(this is just an example) 1)Attack speed with bows 2)crit multi 3)chaos damage etc. I apologize if I have already missed someone mention this somewhere, but I believe this would be a great addition to your guide. Thanks again for the wonderful guide. Chuck |
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I had one minor thought about passive tree.
Oh and I haven't read first ~20-30 pages so it may have been already discussed, if thats the case sorry in advance. I'm looking at that 0.8 Life reg node near Marauders start. If you take it instead of 2 Scion life wheel nodes, you lose 6% life in exchange of 0.8% life reg (and whooping 6% Armour). So using stats posted in first page, defensive situation would change: Life would drop from 6452 (225%) to ~6333 (219%) and life reg would go from 348.4 (5.4%) to ~392.6 (6.2%). So in the end we would lose ~119 Life, but gain ~44.2 Life reg per sec. We would also lose some life leech. How do you think guys, is it worth it? " I would say: 1. Projectile Damage 2. Crit Multiplier 3. Chaos Damage 4-5 Attack Speed and Damage over time. In poe.trade just search life with projectile damage as "AND" and list other usable mods "COUNT" with 1. Then just choose good jewel, most likely you will buy jewel with 3 good mods. 4 good mods are just to rare/expensive. Last edited by Sarunastm#7759 on Oct 12, 2016, 1:55:23 PM
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Ops, brainfarted. Merged both posts...
Last edited by Sarunastm#7759 on Oct 12, 2016, 1:56:02 PM
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" Don't overlook the new marble amulet. Up to 1.6% regen implicit. If you can get your int requirement on a ring, or a flat roll on the amulet, you can use the marble amulet for a really nice boost. |
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" I'd say Marble Amulet is best amulet base for this build. In my case I'm using Lapis Amulet, which is also my Int source. Also being in Standard I dont have Essence's so Marble is not really an option for me. |
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