[outdated] King of the Forest (Crit version)

do you have an uber lab video for this build? I have major issues navigating the traps in his last form while still tracking his movement to not get one shot (ya i'm bad but still)
What would be the best self-found made quiver for this build, if we can't get a Drillneck ? I suppose the Spike-Point one should be the best, am I right ?
hi, great guide, i wanted to know if this is a good league starter build if u rush for a deaths opus and use a lioneye's glare in the meantime ,ty in advance
When life turns its back on you grab its ass :D
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Shimaran wrote:
What would be the best self-found made quiver for this build, if we can't get a Drillneck ? I suppose the Spike-Point one should be the best, am I right ?


You need a drillneck. Every other unique in the build is trivial next to the DPS of a drillneck.

But yes, crit is probably the best quiver.
El Psy Congroo.
Last edited by Patchumz#7799 on Oct 12, 2016, 12:20:04 PM
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gm08872 wrote:
@op you said you remove vaal haste/golem/decoy for hard boss fights, whats the 4th gem you remove, since you replace them with wither/faster/spell totem/duration, do you remove arctic armour or just not used duration on the wither totem


i also remove void manip from the LA setup (my bow is 5L 6S so the gem does nothing anyways, i just had it in there for leveling)


"
NoobPlayerHere wrote:
Has anyone tested whether Opus or Reach does more barrage single target damage with this build? I am playing a barrage-only build with Volley Fires + Opus atm, and want to know whether it is worth getting a reach or not.


with my gear opus and reach did the same dmg single target (in theory). if you dont have +2barrage helmet, dying sun and +1arrow drillneck, then reach is slightly better.


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soujiro707 wrote:
do you have an uber lab video for this build? I have major issues navigating the traps in his last form while still tracking his movement to not get one shot (ya i'm bad but still)


no i dont have a video, but decoy totem should be the solution. also in the last phase, you can stack up frenzies by shooting those trap things, so you can burst dmg with barrage right away without having to get frenzies first.

"
Shimaran wrote:
What would be the best self-found made quiver for this build, if we can't get a Drillneck ? I suppose the Spike-Point one should be the best, am I right ?


spike point with life, crit chance, crit multi, attackspeed. but be aware that this is ALOt worse than drillneck


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kaostherapy1 wrote:
hi, great guide, i wanted to know if this is a good league starter build if u rush for a deaths opus and use a lioneye's glare in the meantime ,ty in advance


yes






and guys we got featured in todays community highlights video ! :D <3

https://www.youtube.com/watch?v=I6lvTfor3qg&feature=youtu.be&t=803
RIP King of the Forest view-thread/1738625
Last edited by cmphx#5486 on Oct 12, 2016, 12:55:34 PM
What are the dps stat priorities on jewels? I know getting %life/capping resists is most important. Just trying to figure out what are the key stats in order.


(this is just an example)

1)Attack speed with bows
2)crit multi
3)chaos damage etc.



I apologize if I have already missed someone mention this somewhere, but I believe this would be a great addition to your guide.

Thanks again for the wonderful guide.

Chuck
I had one minor thought about passive tree.
Oh and I haven't read first ~20-30 pages so it may have been already discussed, if thats the case sorry in advance.

I'm looking at that 0.8 Life reg node near Marauders start. If you take it instead of 2 Scion life wheel nodes, you lose 6% life in exchange of 0.8% life reg (and whooping 6% Armour). So using stats posted in first page, defensive situation would change: Life would drop from 6452 (225%) to ~6333 (219%) and life reg would go from 348.4 (5.4%) to ~392.6 (6.2%).

So in the end we would lose ~119 Life, but gain ~44.2 Life reg per sec. We would also lose some life leech.

How do you think guys, is it worth it?

"
Smoknum wrote:
What are the dps stat priorities on jewels? I know getting %life/capping resists is most important. Just trying to figure out what are the key stats in order.


(this is just an example)

1)Attack speed with bows
2)crit multi
3)chaos damage etc.



I apologize if I have already missed someone mention this somewhere, but I believe this would be a great addition to your guide.

Thanks again for the wonderful guide.

Chuck


I would say:
1. Projectile Damage
2. Crit Multiplier
3. Chaos Damage
4-5 Attack Speed and Damage over time.

In poe.trade just search life with projectile damage as "AND" and list other usable mods "COUNT" with 1. Then just choose good jewel, most likely you will buy jewel with 3 good mods. 4 good mods are just to rare/expensive.
Last edited by Sarunastm#7759 on Oct 12, 2016, 1:55:23 PM
Ops, brainfarted. Merged both posts...
Last edited by Sarunastm#7759 on Oct 12, 2016, 1:56:02 PM
"
Sarunastm wrote:
I had one minor thought about passive tree.
Oh and I haven't read first ~20-30 pages so it may have been already discussed, if thats the case sorry in advance.

I'm looking at that 0.8 Life reg node near Marauders start. If you take it instead of 2 Scion life wheel nodes, you lose 6% life in exchange of 0.8% life reg (and whooping 6% Armour). So using stats posted in first page, defensive situation would change: Life would drop from 6452 (225%) to ~6333 (219%) and life reg would go from 348.4 (5.4%) to ~392.6 (6.2%).

So in the end we would lose ~119 Life, but gain ~44.2 Life reg per sec. We would also lose some life leech.

How do you think guys, is it worth it?


Don't overlook the new marble amulet. Up to 1.6% regen implicit. If you can get your int requirement on a ring, or a flat roll on the amulet, you can use the marble amulet for a really nice boost.
"
nEgativezEro89 wrote:
Spoiler
"
Sarunastm wrote:
I had one minor thought about passive tree.
Oh and I haven't read first ~20-30 pages so it may have been already discussed, if thats the case sorry in advance.

I'm looking at that 0.8 Life reg node near Marauders start. If you take it instead of 2 Scion life wheel nodes, you lose 6% life in exchange of 0.8% life reg (and whooping 6% Armour). So using stats posted in first page, defensive situation would change: Life would drop from 6452 (225%) to ~6333 (219%) and life reg would go from 348.4 (5.4%) to ~392.6 (6.2%).

So in the end we would lose ~119 Life, but gain ~44.2 Life reg per sec. We would also lose some life leech.

How do you think guys, is it worth it?


Don't overlook the new marble amulet. Up to 1.6% regen implicit. If you can get your int requirement on a ring, or a flat roll on the amulet, you can use the marble amulet for a really nice boost.


I'd say Marble Amulet is best amulet base for this build. In my case I'm using Lapis Amulet, which is also my Int source. Also being in Standard I dont have Essence's so Marble is not really an option for me.

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