[outdated] King of the Forest (Crit version)

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XeonioTheImmortal wrote:
Hello, playing this build in legacy at the moment, made character few days ago. I can say its really fun and interactive build, you need to keep up frenzy and power charges at all times. Using frenzy, barrage and lightning arrow. Its really fun build.

You can use blood rage for easier keep up of frenzy charges in mapping. Also if you don't have enough currency for snakbites with vulnerability on hit you can use this setup.

You are going to be attacking with frenzy (to keep frenzy charges up) on single target anyway. Cast on crit gloves are pretty cheap.


Also this flask is really good, probably best life flask you can get.



Picked up a pair of these gloves. This is fantastic for a budget option, thanks for posting.
Obviously if you're running 2 6L skills, it's going to starve you for gem sockets, though.

My version is running TS as both AoE and Single target, so this is perfect.
I found decoy totem was getting killed too fast when it mattered, so swapped over to wither and it feels much better. Not that we really need damage, but it makes hard fights a cakewalk.
how much of a dps boost would mings heart be? (if you could max resists and the life didnt bother you) Any idea?
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XeonioTheImmortal wrote:
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sendantes wrote:
true, i am not playing "this" build but it was a general question of why people take the 1 extra power charge path instead of taking the culling strike path... on the assassin class.

so basically the 8% per power charge to global crit is what greatly increases the the effectiveness?


8% per power charge is global critical strike multiplier, real reason people go for Deadly Infusion is that 0.5 critical strike chance per power charge. It adds 0.5 base crit chance for weapons or spells.

If weapon or spell has 7.5% base critical chance, with 3 power charges it will have 9% base critical chance. It makes capping or getting high crit chance much easier. That base critical chance gets increased by critical strike chance modifiers you get on gear and passives.



is there a setup where the culling strike would be deemed better? i run TS ranged totem/s and 8 frenzy charges and barrage for bosses. if/when i switch back to assasssin class, if i dont pursue the poisons route increases, is it better to go the deadly infusion route to have say 4 power charges and 7 frenzys or go the culling strike route? with all the other benefits that path provides.

when i had assassin i like the toxic delivery path even though i didnt have any dot or chaos dmg or poison support it still made a significant difference in kill speed.
Shitysushi - Arrow shooting build.
Sendeliriante - hollow palmer
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8% per power charge is global critical strike multiplier, real reason people go for Deadly Infusion is that 0.5 critical strike chance per power charge. It adds 0.5 base crit chance for weapons or spells.

If weapon or spell has 7.5% base critical chance, with 3 power charges it will have 9% base critical chance. It makes capping or getting high crit chance much easier. That base critical chance gets increased by critical strike chance modifiers you get on gear and passives.


i got this one



but the base crit is only 5% (my old 5L had 7.5%) and i fell from 89% at 4 charges (way too much) to 70% crit chance (little bit too low)

is 70% crit chance with diamond flask ok or do i need to change my jewellery? i tested a little bit and if i get ~80% crit chance somewhere else, i will be at ~78-80% crit chance at 4 charges (which is recommended in this guide)...

wat do? :D

// Edit: I could also go from 4*Frenzies/4*PowerCharges to 3*Frenzies/5*PowerCharge, that way i get 0.5 BaseCrit and 50% inc Crit... Should cap me again.

Is 3 Frenzies viable?
Last edited by DiabloAny1#0665 on Mar 31, 2017, 5:16:53 AM
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Lordzero2 wrote:
how much of a dps boost would mings heart be? (if you could max resists and the life didnt bother you) Any idea?

I tested a bit in Path of Building, according to it ming's heart is better than ring with flat chaos damage (craft from elreon), but worse than ring with increased chaos damage and flat chaos damage. So if you don't need life and resists you could change one of your rings with just flat chaos damage. For my build at moment it would increase barrage poison damage with all arrows by 1k and total damage of poison by 50k.

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sendantes wrote:

Is there a setup where the culling strike would be deemed better? i run TS ranged totem/s and 8 frenzy charges and barrage for bosses. if/when i switch back to assasssin class, if i dont pursue the poisons route increases, is it better to go the deadly infusion route to have say 4 power charges and 7 frenzys or go the culling strike route? with all the other benefits that path provides.

when i had assassin i like the toxic delivery path even though i didnt have any dot or chaos dmg or poison support it still made a significant difference in kill speed.

If you have no problem reaching high critical strike chance then go culling path. Usually for easier capping crit if you are not dot build we go for Deadly infusion and Assassinate.

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DiabloAny1 wrote:


wat do? :D

// Edit: I could also go from 4*Frenzies/4*PowerCharges to 3*Frenzies/5*PowerCharge, that way i get 0.5 BaseCrit and 50% inc Crit... Should cap me again.

Is 3 Frenzies viable?

Problem is not number of frenzy charges, we use them only to poison with snakebites. Bigger problem is that you will have short duration on frenzy charges because snakebites reduce duration per frenzy charge. That is why in build tree we take 1 frenzy charge but both duration nodes.

If you have no problem sustaining frenzy charges go for it.

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XeonioTheImmortal wrote:

Problem is not number of frenzy charges, we use them only to poison with snakebites. Bigger problem is that you will have short duration on frenzy charges because snakebites reduce duration per frenzy charge. That is why in build tree we take 1 frenzy charge but both duration nodes.

If you have no problem sustaining frenzy charges go for it.



Yes, its 30% reduced frenzy uptime, and i would take one increased frenzy dur note, which is only 14% i think...

I am just playing with Path of Building... if i use a diamond flask instead of 2 hp flasks, i can get to the same damage as with a 7.5% basecrit opus and can have culling :)

i need to do the math a little bot more i think!

Thanks for the answer!
Any tips for keeping the Golem alive? It's dieing very quickly and constantly resummoning it is very tedious
I'm 82 now, mapping away. Did some breach domains and my general feeling of the build is great fun in maps but so far annoying vs bosses. Then again I still miss my last ascendancy which should improve damage by a ton but having to keep up frenzy charges is driving me nuts. Thinking of bringing along 3x pacifism jewels just so I can do bosses easier
has anybody experimented with a Raider or even Pathfinder version of this build in the legacy? if so please share your experience and thoughts on it.
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Arodes wrote:
Any tips for keeping the Golem alive? It's dieing very quickly and constantly resummoning it is very tedious


You can put golem on your left click it will act as if you put "move" and if you want to summon your golem just hold shift and press left click. I don't know of any other ways, I agree golem dies too quickly.

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allana wrote:
I'm 82 now, mapping away. Did some breach domains and my general feeling of the build is great fun in maps but so far annoying vs bosses. Then again I still miss my last ascendancy which should improve damage by a ton but having to keep up frenzy charges is driving me nuts. Thinking of bringing along 3x pacifism jewels just so I can do bosses easier


You will eventually get used to it once you play a lot. I don't think its worth taking those 3 jewels. If you can by not sacrificing many points then do it, but 3 jewels can add a lot.

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itsT wrote:
has anybody experimented with a Raider or even Pathfinder version of this build in the legacy? if so please share your experience and thoughts on it.


This build is not good for raider nor pathfinder, because you would lose a lot of poison damage. If you want to play raider go for physical/elemental bow builds. There are 2 builds much more suited for those ascendancy classes.

Fastest clearing bow build
SignalShot™
Last edited by XeonioTheImmortal#6188 on Mar 31, 2017, 7:57:10 PM

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