[outdated] King of the Forest (Crit version)
Alright, so what about the Jewel Volley Fire then.
I realized I still needed to add my Jewels, and just with 2 I'm already up to ~13k Hideout DPS on Barrage. Since you guys are claiming the extra projectiles are so important, Volley Fire adds around 4 projectiles and is easily obtainable without any loss to passive tree nodes if you are overcapped on int (which I am) |
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@jdotjdot7 it was answered multiple times, and even in FAQ:
Q: What about Volley Fire Jewels for Barrage? A: They are useless. volley fire adds projectiles to the sides, not into the straight line. so volley fire adds an AoE effect to barrage, which we don't need. We use Lightning Arrow for AoE clear, which is far better than volley fire barrage. We only use barrage for single target. |
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Have a question, I got this amulet:
Want to replace my current amulet with it. I'm losing about 10% barrage dps by doing that, but I think 1 additional curse worth it, how do you think? And what additional curse would you use? I'm using Temporal Chains snakebites (can't afford Vulnerability gloves yet), so thinking to add either Vulnerability or Enfeeble. Would Enfeeble save me from anything (I mean bosses like Shaper\Chayula\Guardians)? Or better go with additional DPS from Vulnerability (or even some other curse)? |
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" how in the world did u spend 24ex without barrage enhance, additinal arrow and dying sun? the whole build costs around 30ex |
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" 1.5ex to respec from prior build 8ex for queen of the forrest 6L 1 ex on boots 5 ex on 5L Reach of the council ~4ex on Rings/Ammy ~1ex on rest of gear ~1ex on divines 2ex for 21/21 Added Chaos ~0.5ex on Jewels Total: 24 Ex Cost of +2 Barrage Helm - 11ex Cost of +1 Drillneck - 4ex Cost of a second 21/20 Added Chaos - 2ex Cost of Vulnerability Gloves - 11ex Cost of Dying Sun - 4ex Total Cost of Extras: 32ex So... Total cost of perfect build is somewhere around 56+ex (depending if you want a 6L Reach, could be more) Last edited by jdotjdot7#6931 on Dec 27, 2016, 3:08:18 PM
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To be honest, I don't see why your jewellery can cost 4ex, I won't even get it 1 ex. And such boots I usually sell to vendor. I crafted A LOT of rings with Envy and your rings are maybe 20-25c combined, amulet also nothing special. Together with 40c from crafting flat chaos it's maybe 1ex combined. So:
1. 7ex for queen 2. 5ex Reach of the Council (which you don't really need and can go with 5L Opus for 40c). 3. 2ex for 21 added chaos (luxury). 3. 1.5ex the rest of the gear. No offense, just your post might scare someone off this quite good build. |
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Which bow better before reach: 5L Opus or 5L Glare?
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" 1. 25%+ Chaos + Open prefix + High Accuracy + Resist Ring + (BONUS LIFE) = EASILY 50C, then 13 chaos for the craft 2. 25%+ Chaos + Open Prefix + High Accuracy + 30%+ Crit Multi + Life Amulet - >3ex (Which is why mine isn't a %chaos one) Then 13 chaos for the craft 3. Boots are minimum 50C (if you're lucky) 4. Belt is minimum 50C (if you're lucky) All of these are not taken from imaginary land like, they are taken from reality in Breach Market prices. A few of them might be a bit more expensive, like the 6L Queen because of the time when I bought them, but the cost of the optimized build WITHOUT all of the +1/+2/Dying Sun, is easily in the 20ex range. With the extras, its' over 50ex. You're biased to underestimate because as you said, "You're afraid the post will scare away new players" Go and price check these things on poe.trade, you'll find my estimates are correct. I invested in good rares so that I would not have to get resists on jewels, sure you can get by with worse rares, but you definitely don't know what you're talking about if you think those boots/belt/jewlery is <20c ea Last edited by jdotjdot7#6931 on Dec 27, 2016, 3:59:20 PM
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" Opus. | |
So I hear tornado shot and barrage are comparable single target dps, is there any reason not to just use tornado shot then for aoe and single since you would only need one 6L and could use the other available gems for other things?
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