Carnage Mystery Box Videos and Chris on The Lioneye's Watch Podcast

Always enjoyed interviews of Chris. Thanks to the lioneye' watch team for securing this interview.
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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WiseGuard wrote:
Even tho i am not a fan of PT, he did proper job in this podcast.

It doesn't matter that GGG employees think that Life is better, what matters are facts. People can tank most dangerous hits with CI builds and live to tell a tale. That's something you cannot do with Life builds.

Chris did elaborate on a fact that devs might be working on some fixes, and thus they view Life as a better thing.

But the matter is - we are not playing on test servers or in devs heads. We are playing a game that is made available to us and thus PTs points are valid.


People can say what they want about PT but hes as straight as shit gets and hes not gonna sugar coat things or let anything slide by.

As far as the life vs ci debate theres no argument at all that getting 12K ES is just as easy if not easier than getting 6-7K life which thats nearly double the value. Now ofcourse you can consider things like Armour and such you can get more of with life much easier than CI and with CI typically all you have is that massive effective pool the thing is with armour for example the harder the hit the less it does so in a one shot situation most times that armour you stack on top of the life pool do nothing in the end for those one shots anyway.

Then you have to look at things like the new ES base belt... Yet NOTHING was added to help with getting more flat life. That Balt alone should have had two versions.. one for ES and one for Life so it keeps them closer together. But releasing more tool to push ES further while keeping life the same is what makes these discrepancies to begin with.

The Kaom's Heart fix or unnerf if you will is to me only a bandaid.. It still wont fix this issue either. All it will do is once again punish players who have invested sometimes EVERYTHING they have ever earned to save to buy this legacy item and give them the shaft while still keeping life where it is. All while making it so the only players who will benefit is players who use the chest. Not to mention the chest is rather limited who can use it. (2H only basically unless you want to run skills on a 4L) Not to mention the MASSIVE fucking shit storm we will see of pissed off players that their 100+ Exalt chest is now worthless effectively. (This is why i decided YEARS ago NEVER to buy into these legacy items to begin with because this can and will happen..)

I would much rather see some of the Tree Nerfs to % life fixed instead. There's enough Flat Life available to push life into good numbers but you can litteraly take every available life node on the tree and still not hit 300% life... While with CI 300% even 350%+ ES can reasonably be done. On top of there being even more flat ES available as well. AND you can still have more nodes left over to put into your builds damage in the end as well.

I played a CI build 2 or 3 leagues ago for my first time and the difference i found was staggering to me. Just how easy it was to get insane effective pools with ES compared to life and then thats not even considering tools available to me like Vaal Disc which is a huge game changer that nothing compares to with life based. On top of this i was still able to get the things that make life good like instant leech and such on my ES for a meager 2 nodes investment.. If i wanted i could have also speced it to get regen much the same. So you can even make ES function much the same as life with such a massive amount more of a pool.

There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Sep 19, 2016, 4:36:36 AM
I thought it was a great podcast, and props for chris for showing and answering what he could, about pt, many dislike him (Myself, i dont like him or hate him) but i think he wasnt rude, and asked some important questions, that us the community was thinking. Was great to watch live. *Cough* *Cough* Don't die on us Chris :p
Still waiting for Gloom MTXs. These boxes are killing the idea of "Microtransaction", where you literally say that players "choose" how to support GGG.

Nice to see the podcast, tho.
Make lab optional! Give us another way to get the ascendancy points we need.

#CantGitGudAtLab
GGG listen to community more = more people want to play POE best game ever

its easy as that :)
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Bringing Kaom's back to its old value ? o.O

That must be a joke.., besides destroying one of the most iconic legacy items of the game,
it helps nothing with the problem of life-based Chars.
It would only put Kaom's EVEN MORE mandatory, have it or die.
That just can't be healthy for the game.
With 1K Kaom's and Bloodmagic, one could reach 12k life without too much effort. Next league(hc) would be Path of Explosive Arrow, or whatever 2Hand Build works fine with no Auras.

Justifying that life is viable (or even better than CI) only because Kaom's is available (to the rich) is just plain stupid. Ci is viable without any Uniques (arguable Eye of Chayula, but that's not a t1 unique). All you need is good rares.

1k life Kaom's is op and just shits over every life build not using it.
ign: UpForJava
"
Demonoz wrote:
"
WiseGuard wrote:
Even tho i am not a fan of PT, he did proper job in this podcast.

It doesn't matter that GGG employees think that Life is better, what matters are facts. People can tank most dangerous hits with CI builds and live to tell a tale. That's something you cannot do with Life builds.

Chris did elaborate on a fact that devs might be working on some fixes, and thus they view Life as a better thing.

But the matter is - we are not playing on test servers or in devs heads. We are playing a game that is made available to us and thus PTs points are valid.


People can say what they want about PT but hes as straight as shit gets and hes not gonna sugar coat things or let anything slide by.

As far as the life vs ci debate theres no argument at all that getting 12K ES is just as easy if not easier than getting 6-7K life which thats nearly double the value. Now ofcourse you can consider things like Armour and such you can get more of with life much easier than CI and with CI typically all you have is that massive effective pool the thing is with armour for example the harder the hit the less it does so in a one shot situation most times that armour you stack on top of the life pool do nothing in the end for those one shots anyway.

Then you have to look at things like the new ES base belt... Yet NOTHING was added to help with getting more flat life. That Balt alone should have had two versions.. one for ES and one for Life so it keeps them closer together. But releasing more tool to push ES further while keeping life the same is what makes these discrepancies to begin with.

The Kaom's Heart fix or unnerf if you will is to me only a bandaid.. It still wont fix this issue either. All it will do is once again punish players who have invested sometimes EVERYTHING they have ever earned to save to buy this legacy item and give them the shaft while still keeping life where it is. All while making it so the only players who will benefit is players who use the chest. Not to mention the chest is rather limited who can use it. (2H only basically unless you want to run skills on a 4L) Not to mention the MASSIVE fucking shit storm we will see of pissed off players that their 100+ Exalt chest is now worthless effectively. (This is why i decided YEARS ago NEVER to buy into these legacy items to begin with because this can and will happen..)

I would much rather see some of the Tree Nerfs to % life fixed instead. There's enough Flat Life available to push life into good numbers but you can litteraly take every available life node on the tree and still not hit 300% life... While with CI 300% even 350%+ ES can reasonably be done. On top of there being even more flat ES available as well. AND you can still have more nodes left over to put into your builds damage in the end as well.

I played a CI build 2 or 3 leagues ago for my first time and the difference i found was staggering to me. Just how easy it was to get insane effective pools with ES compared to life and then thats not even considering tools available to me like Vaal Disc which is a huge game changer that nothing compares to with life based. On top of this i was still able to get the things that make life good like instant leech and such on my ES for a meager 2 nodes investment.. If i wanted i could have also speced it to get regen much the same. So you can even make ES function much the same as life with such a massive amount more of a pool.




This CI urge was also explained as part of this essence easiness of crafting, it was never just as easy to get that ES pool versus life, the gearing would be somewhat complex financialy -or at least a meta further in the league.

It's like your saying, build your game as only a part of the player community sees fit and fire your devs :P they have an insight we cannot grasp; life builds don't come up only on BM setups, both hybrid and MoM trees are able of pools much higher than those 7k.

While there's clearly an unbalance inbetween a pure life build (hence Kaom) and a es one, it just scaled of some also unbalanced ascendancies - cough flasks - items and league. This is not your everyday game, some things will always appear too short for someone to see at this concept level.

And legacies, it's not as if part of a description or flavour test says these will never be revisited; there's at least one other case where it had several versions. Noone is making people invest in such items, it's a risk and not a reason to stop improving your own game.
Back to The Melee (Reaving Insight): view-thread/1240462
Fusion Skill Engineering: view-thread/1095291
"
Demonoz wrote:

The Kaom's Heart fix or unnerf if you will is to me only a bandaid.. It still wont fix this issue either. All it will do is once again punish players who have invested sometimes EVERYTHING they have ever earned to save to buy this legacy item and give them the shaft while still keeping life where it is. All while making it so the only players who will benefit is players who use the chest. Not to mention the chest is rather limited who can use it. (2H only basically unless you want to run skills on a 4L) Not to mention the MASSIVE fucking shit storm we will see of pissed off players that their 100+ Exalt chest is now worthless effectively. (This is why i decided YEARS ago NEVER to buy into these legacy items to begin with because this can and will happen..)
game.


"
Upforsale wrote:
Bringing Kaom's back to its old value ? o.O

That must be a joke.., besides destroying one of the most iconic legacy items of the game,
it helps nothing with the problem of life-based Chars.
It would only put Kaom's EVEN MORE mandatory, have it or die.
That just can't be healthy for the game.
With 1K Kaom's and Bloodmagic, one could reach 12k life without too much effort. Next league(hc) would be Path of Explosive Arrow, or whatever 2Hand Build works fine with no Auras.

Justifying that life is viable (or even better than CI) only because Kaom's is available (to the rich) is just plain stupid. Ci is viable without any Uniques (arguable Eye of Chayula, but that's not a t1 unique). All you need is good rares.

1k life Kaom's is op and just shits over every life build not using it.
IGN PPPPanddddaPPPPanicccc

still waiting for that 'Chris Wilson-director's cut' version

oh wait, I finally got it. Thanks team!
PT restrained himself for the most part but had to clarify that low life vs. CI thing since it's such an important distinction. It would have been better if they had more time or had another dev with him so they could do more follow up on the balance and skill discussion. Chris said afterwards that he had fun so he wasn't scared off by the fact that Project doesn't stand for bullshitting. The fact that CI can get double the life pool as life is something that's going to have to be addressed, but how to do it without bricking things or just introducing new mandatory items that not everyone can acquire.
Life builds are in a good spot versus ci? Game devs actualy think this way?
And what will kaoms going 1000hp will do for life bulds that use daggers wands or any one handed weapon?
It will kill build diversity even further.
I hate it when a game developer makes so many mistakes when he talks about his game.
He should know it better than any player,not getting corrected on such crucial things.

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