R.I.P. [2.6] Explosive Arrow - Elementalist Build Guide (multi class + version, in depth theory)

Thank you for really good build,oneshotting pretty much everything
my gear
Spoiler

think need to craft a better second ring
Hey just a quick question.

After the AOE Nerf what is better, Beacon of Ruin or the Ele Prolif Gem?

Considering I only have a 5L and play on HC.
Ign: Stevii
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Stevii wrote:
After the AOE Nerf what is better, Beacon of Ruin or the Ele Prolif Gem?

Considering I only have a 5L and play on HC.


Definitely Beacon. The Elemental prolif gem is only usable on a 6 link with Grand Spectrum. And even with all that you can still have problems with some tough mobs in T15+.

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dperls wrote:
Hey GreenGroove, when do you think is best to swap in/out chance to ignite into a 4/5 link setup? I just switched over to EA at 50 in a4c and still have all my labs to do etc so I know I have a bunch ahead. Should I use ignite until I get conflux/quality on EA? Or is it always use ignite for all non ignite immune bosses? Also, is your LMP vs GMP decision based on overall damage output and ability to have additional arrows on quiver?

Also, you have CWDT at level 20, which requires something like 3k+ damage to trigger. Does that happen enough to always keep your golems up? It seems like a lot of life to loose to have to have it go off. Is the thought that you are clearing so fast otherwise that only on big hits will your golems prob already be dead?

thanks for the build, excited to keep pushing with it. stuck at work so can't try any of the above :)


The 4 link was explained in the Leveling spoiler.

Your basic EA setup is:

Explosive arrow > Fire penetration > Greater / Lesser multiple projectiles > Slower projectiles / Chance to ignite

I would always use Chance to ignite personally. Conflux is not really reliable. The GMP is better for general clearing. If you have Beacon of ruin LMP may be good enough. In the end it's a matter of preference, but also depends on damage.

You can level the CWDT with your golem gems. In the endgame they should stay up pretty much all the time. In hard maps it is not too hard to get hit for 3k damage in a single hit sometimes.

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MastermindPK wrote:
My one suggestion for the guide is that you should make it clear that opal rings can be easily crafted with essence of anger for fire damage. Shrieking essences of anger are like 3c early in the league, and you can expect a usable Opal ring with ~50% total fire/elemental damage in about 3 crafts. Opal rings with good rolls are super expensive, so it people don't know you can craft them it can look like its not worth it.

Also, I'm not sure if this is explained somewhere in the comments, but what do you think about rearguard corruptions? I have one with additional arrow and one with fire leech, and they both feel lackluster to me despite being the most expensive items I have. Is the best use of these to run an additional arrow in your AOE set up and switch GMP to LMP?


Glad ure having fun. Yes It is definitely good to craft opal rings. But remember that it's RNG. You need life on them. Provided that you have other GG gear that give you enough of resistances. Also remember that you need 170 to all resist for red ele. weakness maps.

That is why in the end I decided to take a rare quiver with life and lot of resists instead of Rearguard.

As for the +1 to arrows it depends. You can use the +1 arrow with LMP at first. In the enddgame, when you have a lot of damage I would use the +1 arrow on my single target. That way it is MUCH easier to target the boss even off screen.
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mertsan wrote:
Thank you for really good build,oneshotting pretty much everything
my gear
Spoiler

think need to craft a better second ring


I would try and craft more rings indeed. The ones you have are gg for es based builds. You could sell them for a good profit or keep them for future es based characters. ;)
Greengroove's Loot Filter Scripts: poeurl.com/OMs
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Greengroove wrote:
The 4 link was explained in the Leveling spoiler.

Your basic EA setup is:

Explosive arrow > Fire penetration > Greater / Lesser multiple projectiles > Slower projectiles / Chance to ignite

I would always use Chance to ignite personally. Conflux is not really reliable. The GMP is better for general clearing. If you have Beacon of ruin LMP may be good enough. In the end it's a matter of preference, but also depends on damage.

You can level the CWDT with your golem gems. In the endgame they should stay up pretty much all the time. In hard maps it is not too hard to get hit for 3k damage in a single hit sometimes.


Thanks, once I got home I as able to look closer and see that. Rolling through merc now, detouring first thing tonight to pick up my normal lab points. Dropped my first ex last night as well so that will prob go to a 5L quill rain to free up my armor as a 5L single target setup till I can afford kaoms.

Looking forward to the progress.
Last edited by dperls on Mar 9, 2017, 9:01:36 AM
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dperls wrote:
Thanks, once I got home I as able to look closer and see that. Rolling through merc now, detouring first thing tonight to pick up my normal lab points. Dropped my first ex last night as well so that will prob go to a 5L quill rain to free up my armor as a 5L single target setup till I can afford kaoms.

Looking forward to the progress.


Gl and grats on the EX. I personally try to link my gear as I can also get a 6 link. Although I never do...
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Thoughts on Elemental Equilibrium in the light of this post?

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Mark_GGG wrote:
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Blocko_Bro wrote:
regarding Elemental Equilibrium. Assuming my previous method is correct. If I have EE (with cold attack dmg) and GMP and I shoot a full stack of 25 into the ice wall and before they blow up I hit the monster with cold EE will:

a.) All arrows blow up simultaneously all getting the benefit of the lowered fire resistance

b.) 1 arrow blows up first and proccing fire EE lowering the damage of all the others.
Only one explosion can benefit from the Elemental Equilibrium debuff. It then applies a new EE debuff with the elements it hit with, which will impeed further explosions.
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dosteorias wrote:
Thoughts on Elemental Equilibrium in the light of this post?

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Mark_GGG wrote:
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Blocko_Bro wrote:
regarding Elemental Equilibrium. Assuming my previous method is correct. If I have EE (with cold attack dmg) and GMP and I shoot a full stack of 25 into the ice wall and before they blow up I hit the monster with cold EE will:

a.) All arrows blow up simultaneously all getting the benefit of the lowered fire resistance

b.) 1 arrow blows up first and proccing fire EE lowering the damage of all the others.
Only one explosion can benefit from the Elemental Equilibrium debuff. It then applies a new EE debuff with the elements it hit with, which will impeed further explosions.


No this was known to me. And it's also the reason why I suggest to everybody to test the mechanic in a safe environment. EE is only really needed for boss kills (single target). The trash will die regardless. You always need to re apply the effect after the explosion.

That being said, the burn last for 4 seconds. So if you re apply the effect after the explosion you are fine. With the way EA is played it is a very high probability that you will re apply the effect without thinking.
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Greengroove wrote:
No this was known to me. And it's also the reason why I suggest to everybody to test the mechanic in a safe environment. EE is only really needed for boss kills (single target). The trash will die regardless. You always need to re apply the effect after the explosion.

That being said, the burn last for 4 seconds. So if you re apply the effect after the explosion you are fine. With the way EA is played it is a very high probability that you will re apply the effect without thinking.
Fair enough. While not alongside the primary intent for this guide, I feel that Pathfinder version may potentially benefit from Veteran Bowyer over Master Surgeon/Elemental Equilibrium even for single target, in retrospect on this information from Mark_GGG.
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dosteorias wrote:
Fair enough. While not alongside the primary intent for this guide, I feel that Pathfinder version may potentially benefit from Veteran Bowyer over Master Surgeon/Elemental Equilibrium even for single target, in retrospect on this information from Mark_GGG.


Veteran Bowyer will fuck up youe Elemental Equilibrium. You can only use that if you drop elemental equilibrium.

http://pathofexile.gamepedia.com/Veteran_Bowyer

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Gain 10% of Physical Damage as Extra Damage of a random Element
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