WTF is this labyrinth BS????

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Turtledove wrote:
Plus the 15 minutes per labyrinth is a silly falsehood. When people avoid labyrinth and only play it for the points, it takes longer than 15 minutes. For example, the standard normal ladder median time is around 40 minutes. So 40 minutes is much closer to reality than the fantasy 15 minutes.


If you can't do the lab in 15 mins while being 10-15 lvl over the zone (which you should be if you hate it and want to get over it fast) and with all spoilers on the web on the daily layout, you should consider paying 2c to someone to do it for you.
Last edited by Dawmz#5618 on Sep 10, 2016, 8:37:59 PM
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mark1030 wrote:
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Turtledove wrote:
Plus the 15 minutes per labyrinth is a silly falsehood. When people avoid labyrinth and only play it for the points, it takes longer than 15 minutes. For example, the standard normal ladder median time is around 40 minutes. So 40 minutes is much closer to reality than the fantasy 15 minutes.
40 minutes is what it takes undergeared, underleveled, or underknowledged people to do it. 20 minutes is a slow run for people who know are prepared.


I'm sure you're correct. Guess what? I will never be a playing knowledgeable expert on labyrinth. Guess why? Because I hate playing labyrinth. This is the case for many, probably most on the standard normal labyrinth ladder. Many people will never learn it because they think it is horrible not fun crap. Forty minutes is the ladder median which proves that 15 minutes to do labyrinth is silly nonsense for people that don't like it.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Makes perfect sense. Why do something the easier way when you can hate doing it longer the harder way?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
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mark1030 wrote:
Makes perfect sense. Why do something the easier way when you can hate doing it longer the harder way?


That statement makes ZERO sense. You expect me (an others) to practice a horrible piece of shit so that we can eventually play it faster? That is so brain dead stupid that I really can't believe I'm understanding you correctly because I know you're not that stupid.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
No matter how fast or slow you run it, the design is flawed in regards to some instances like getting disconnected after getting to the final fight. I generally struggle with the Labrynth and dont really enjoy the tedious maze like layouts, while some seem to do it with ease I have always had to use a couple runs to get through, when your old or disabled even simple things can be a challenge but losing progress through no fault of the player due to server or connection issues or desync should never cost complete loss of progress. Whoever decided that check points would not benefit these ascendancy runs must not have figured in those unforseen times where player fault is not an issue. Getting penalized for a bad decision or not being prepared i can understand, but these awful DCs make this design bad imo, but im just an old man who is not a good ELITE player like many around here.
Remember when high end gear was really high end !
Classic Audio all the way,olderthandirt and twice as
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Last edited by Grizzledmoe#2265 on Nov 20, 2016, 6:06:09 AM
Lab is shit !

Like many, I am taking breaks from PoE.

WhenEVER I come back to play some, it usually lasts as long as finding an UberLab Trial in a map.

I run that, usually ending in me closing the client in total disgust of this desing failure.

Run, kill, run, kill, run, kill, and then...THAT totally different game within a game.


"Divisive content" is what they call it now.

I´d rather say "conversion machine", turns PoE lovers into disgusted anti-customers.

Half a forum filled with disgust, and it keeps piling up, yet it´s "just a bit divisise" and everyone complaining belongs to a "vocal minority".

I don´t have enough facepalms and swear words to really express how utterly disappointing this is, how much it turns me off and away from ever getting into PoE like I was into it before.

Well done, buddies, well done.

Will be a LIFE lesson for me to NEVER EVER support any games, EVER again.
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frenrihr wrote:
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Zaludoz wrote:
It doesn't sound like he's mad about dying to a strong box, but simply to the penalty involved when inside the labyrinth. ANY death in the labyrinth forces you to start the entire thing over again. This gets very frustrating. Hardcore players probably just laugh since they lose their entire character when this happens...

And it's not limited to just deaths in the labyrinth, any disconnection caused by internet instability, crashing client, crashing instance on server, any of those can cause you to restart the entire thing over again.

This is the issue, not death to a strongbox, and I agree that it's frustrating and I'd say a poorly designed game element for a game like this.



Its always nice to meet a person with a brain that is not rotten or that even has a brain, than you sir for understanding and not being a stupid fanboy.


We are few and the minority but we exist :)
I agree even though i always liked the lab. Starting all over sucks. There should be some checkpoints so that we can continue if we need to leave/take a break or if we get disconnected/die.

The rest are still arguing the death to the strongbox judging by the posts here.

Last edited by kompaniet#2874 on Nov 20, 2016, 7:48:16 AM
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frenrihr wrote:
Like... what?, there is a reason i dont play hardcore, because i HATE to restart over and you lock the Ascendancy behind this stupid BS???, like the labyrith is fun to be done but the whole RESTART from scratch IS BULLSHIT, like seriously, you could have put some checkpoints or something.

I didnt even died to a stupid trap i died to a stupid cluster of mobs that grouped around me and just killed me because i could not fucking move or kill them faster than they killed me... hell even the stupid boss let me pass because i could not kill him and i thought, cool this is the end, this was not that bad... and then another fucking shitty stupid maze but with lava... and then i got killed by the mobs i said... JUST A STUPID WASTE OF TIME, and seeing on youtube what awaits me at the end... another stupid battle with the same fucker BUT WITH TRAPS ALL OVER THE PLACE...

This is BS, no wonder im reading a LOT of negative comments about this crap, many players quited the game when you released this BS that should give you a hint about it.

Please tell me i can do this BS labyrinth later when i can actually fucking do something because if im forced to do it right now i QUIT, seriously fuck your game then.



You got it all wrong , the lab is there to teach you how to be good at the game . Looks like you're not good enough yet , so keep trying .
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Grizzledmoe wrote:
No matter how fast or slow you run it, the design is flawed in regards to some instances like getting disconnected after getting to the final fight. I generally struggle with the Labrynth and dont really enjoy the tedious maze like layouts, while some seem to do it with ease I have always had to use a couple runs to get through, when your old or disabled even simple things can be a challenge but losing progress through no fault of the player due to server or connection issues or desync should never cost complete loss of progress. Whoever decided that check points would not benefit these ascendancy runs must not have figured in those unforseen times where player fault is not an issue. Getting penalized for a bad decision or not being prepared i can understand, but these awful DCs make this design bad imo, but im just an old man who is not a good ELITE player like many around here.


Thank you for posting your opinion. You are not alone. I've added your name to the list of people that have expressed problems with the labyrinth. Over 270 threads discussing labyrinth problems with over 640 posters in support Regards,
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Having to redo something that takes 10 - 15 mins is really causing grief?

You are just doing it way too early, especially if you die to mobs (gl with izaro lmao).

I always do normal lab at the end of cruel and cruel at the end of merc (at somepoint to mix up dry lake farming). Merci lab later in maps for a change of pace, and uber when i finally RNG through all the trials.

I would wait even longer on HC character.

If you can reliably and safely kill Izaro, you should be powerful enough that the actual lab component really doesn't take longer than 15 mins max.

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