[2.4] CI/LL Blade Vortex Pathfinder
" Added Fire gives more tooltip, but people say Empower great for bosses, so i use it (and just because i had lucky to get it after exped my first x6 emp3). But i dont feel difference tbh :o maybe Empower a little bit better... Also with Added Fire may arise troubles with ele reflect maps i guess. Your classic setup with 1G+5B have worked well too, But the main feature of this, is to have permanent Red socket on armor, to put Increased Duration on general mapping (and someone use Life Leech gem here, but i didn't see the need for this). DPS in solo with Inc Dura still enough, and with aurabot it still 100k+... thit 4sec duration makes game really more relaxed :) | |
" Yeah, the phys damage increase sounds pretty good. A lvl4 could even be superior to Cont Des, but I don't know. I didn't really see a need for Effect Duration. Some people like to take the other Duration wheel as well, but it's just quality of life in the end. It strongly depends on the playstyle. I got used to the ~7sec duration and do fine with just that, but then again I'm a solo player and the playstyle with an aurabot is a little different. Last edited by Purexec#0078 on Oct 10, 2016, 11:24:38 AM
|
|
Why do you use temporal chains isnt assasin mark\ele weakness a better option?
|
|
" It's more of a defensive option. Assassin's Mark would just give some crit (You need Skyforth to run dualcurse so you don't need the power charges from that, which you wouldn't get without killing monsters anyway) Ele Weakness could be a good idea. Not sure how worth it would be for T15+ I'm gonna do some testing on that. Edit: Ran a few maps with a lvl20q10 Ele Weakness. Didn't really feel like much of a difference. I mean, if you really don't need/want TempChains/Enfeeble go for it. Maybe I'm missing something, though? Last edited by Purexec#0078 on Oct 10, 2016, 1:34:43 PM
|
|
Got Empower 4 from corrupt and tested. Empower 4 is 1k dps less without flasks and 1k dps more with.
Probably Empower 4 will be better against bosses because of physical damage (most of bosses have 40% resistance from fire). Done Shaper deathless with Added Fire 20/20. 9.5k ES / 41k conc effect dps, no skyforth. Got another gloves. No problem with ele reflect maps and Added Fire even with only Atziri's (without Vinktar's). Last edited by Marmiađoise#7599 on Oct 11, 2016, 8:12:46 AM
|
|
Any conclusions on the added fire damage versus controlled destruction thing? Im playing with controlled destruction and feel tempted to trade my Shavs to try added fire.
|
|
What do you think about using shadows and dusts in CI version worth it? I`m asking cause i`m not sure about spending few exalts for it.
|
|
I just got all my Guardian fragmetns and I want to try Shaper. What Flask/Aura setup would you recommend?
Do you think my char is well geared enough? (please check my profile) I don't have a conversion Vinktar or Taste of Hate. Also I'm currently playing with Stone of Lahzwar and Rainbowstride so I got 75/75 with Rumi's. Does this help vs. Shaper or should I just ditch spellblock? I have 10K ES and ~150K dps with power charges (without diamond flask) Just go for it? |
|
Lets say you can't afford a headhunter lol, have you considered using this? and if not why?
its activated if we use it in the jewel slot nex to the power charge one Also I am using this atm What do you prioritize more crit multi or spell damage? and crit chance is a must? can't find any with all 3 and increased max es Last edited by Vexorr#5170 on Oct 11, 2016, 2:51:35 PM
|
|
" Controlled Destruction is better for T15+ in my opinion " It's good. I'd favor it over Facebreaker " Shaper isn't really a problem for this build if you're doing it correctly. Activate vortexballs at the outside and have Vinktar up to facetank. Pretty much just that. If you feel safe with Guardians you can try Shaper. I'd really recommend Overflowing Chalice. I wouldn't really do it without it. " I'm using it just for fun at the moment, actually. It's not really worth it damage wise but it's fun, so. For the amulet: That one is pretty good. I'd just try to get spelldmg and critmulti. More critchance is nice, but not really necessary I feel like. I think both spelldamage and multi are pretty equal, but I'd focus more on spelldmg for the LL variation since we get 30% more. |
|