[2.4] CI/LL Blade Vortex Pathfinder
" You have Damage over Time with the Master Herbalist ascendancy node. Your chaos and physical damage will poison enemies during flask effect, and that's DoT. Timezone: GMT (+2:00) RST
"When you are in a map, find a Zana, go inside her mission and then you have to complete a mission for another Master and you feel like Leo DiCaprio on Inception" |
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" WHy do you say CI is superior? I have 10k ES with shavs and LL and can do shaper deathless consistently. All I see with CI is more ES and less damage. |
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" You forget 100% chaos res, for mapping CI is better than Low Life, only for Shaper is best LL but when you do T14-T15 with hard mods (-16% max res, vulnerability, ...), +15K ES is better than 11K ES. Sometimes i got >10K hits because of "Volatile Flame/Ice/Storm blood" in hard mods. Just got lv97 and went to Low Life, with 10.8K ES , T14 Shrine map with 98% inc. fire damage i hit a Volatile Flame Blood and 1 shot i was dead...that´s what i said you... (\ /) ( . .)♥ c(”)(”) Last edited by redix27#0903 on Nov 24, 2016, 12:40:54 PM
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rip bv/pathfinder?
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" From the first look at the patch notes, definitely. When I think a little more about it, it might still be viable enough, but I wouldn't go Pathfinder as the only real reason is flask uptime which isn't really achievable anymore. I most likely won't even update this guide, sorry for any inconvenience. My guess is that Assassin is a better choice now. If you wanna roll BV you probably want to look for a Assassin BV build instead of this one. BV itself will work, but you probably want to use Spell Echo + Faster Casting again just to manage the damage and hitspeed change to stacks. Hard to say if that's really neccessary, but you really want to stay at 12+ stacks and it's definitely not gonna be as easy to facetank as with prenerf BV Pathfinder which could make it a bit tricky to have constant 20 stacks in bossfights otherwise. When it comes to meta builds, it's Blade Flurry now. Blade skills all league every league. Last edited by Purexec#0078 on Dec 1, 2016, 4:29:01 AM
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Hi, trying something similar to this build. Do you think i'll work? Or am I better off playing playing another class?
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