[DEAD in 3.0] DESTROY THE ATLAS! | 2H Dual Warchief Totem

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BigDRaidBoss wrote:
This build has been a great league starter and has carried me a long way. I'm starting to do T16 maps and feel like I have hit a huge wall in DPS. Gaurdians give me a lot of trouble and im not sure what I should do first to improve my DPS. Here is my gear:




Thanks for sharing this awesome build!


You dont have 6-link and use poison gem. We can assume, you have actually 4-link. Voidheart ring, 6-link armor (rapid decay and melee on full life) would be a good boost. With your gem setup beating guardians is very, very difficult. Damage is by far too low.

I think you can still use poison gem in 6-link (and melee on full life) and beat guardians. Then there is no need to use voidheart (and after nerf its not so strong and requires many passives, that we could skip when not using voidheart).

For chimera and hydra swap your posion gem for culling strike (they dont take any damage over time anyway). Actually im beating them with this setup, so with so good rolled disfavour its possible for sure. But melee on full life gem is a huge boost, you just need it for guardians.
Last edited by Sztefen1#1808 on Mar 11, 2017, 10:01:24 AM
What is rapid decay for? Do you have damage over time damage?
i've done this build last league, isn't the facebreakers one more powerful and a bit cheaper ?

to max out gear on this version of build is pricey af

i'm asking this because i never tried the facebreakers version but i seen some vids and it's powerful in early game and late game , 780% fb are around 10c now with a 4c bringer of rain , 1c meginord's belt , 2 rings with added phys and great old one's ward shield around 6c

compared to the 2h axe version where in order to be powerful u need insane disfavour , void heart and that vul on hit on gloves , pricey af

i have around 250c and a couple of exes cause i'm saving for a disfavour, currently with my gear i sit at 37k dps / totem with conc effect, i have more than enough to swap into the fb version, will i gain more from it?
Last edited by wintertale#0854 on Mar 11, 2017, 10:27:33 AM
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Archdreg wrote:
What is rapid decay for? Do you have damage over time damage?


We have bleeding form axe and poison from gem/voidheart. So yes, we have damage over time.

Rapid decay is most useful, when we play standard and have legacy voidheart. I'm really not convinced, if rapid decay is worth using with normal voidheart (max 40% chance to poison, we need to sacrifice many additional passive points, to get better poison chance). These points we can use for Wrecking Ball or Shamantistic Fury (these nodes double dips) and additional jewel slot near this passive. I think without legacy voidheart, poison gem is good idea instead of rapid decay + non-legacy voidheart.
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wintertale wrote:
i've done this build last league, isn't the facebreakers one more powerful and a bit cheaper ?

to max out gear on this version of build is pricey af

i'm asking this because i never tried the facebreakers version but i seen some vids and it's powerful in early game and late game , 780% fb are around 10c now with a 4c bringer of rain , 1c meginord's belt , 2 rings with added phys and great old one's ward shield around 6c

compared to the 2h axe version where in order to be powerful u need insane disfavour , void heart and that vul on hit on gloves , pricey af

i have around 250c and a couple of exes cause i'm saving for a disfavour, currently with my gear i sit at 37k dps / totem with conc effect, i have more than enough to swap into the fb version, will i gain more from it?


Facebrekers build is much more powerful, its impossible to get so huge damage with disfavour build. It is also cheaper, maybe really top-top version (tokuhama, good steel rings, great flat dmg amu) is more expensive, but im also not sure of that.

You can use curse manually, with both builds u need it really only for T16 bosses, Shaper. Disfavour build is much more comfortable in mapping (much greater range), has better movement speed and is not so squishy. We can use brass dome, determination aura with hatred (cos we have disfavour), what with lion's roar gives us huge amount of armour.
How is the area damage on this build after the changes? I was mapping with concentrated effect and it wasn't horrible, it definitely doesn't work well against large enemies like bears because you can only hit a few of them but I was thinking of replacing AoE with added fire. That brings me from 79k to 93k.

Also looks like bloodlust is better than melee damage on full life once we have Disfavour.
Last edited by Fizban140#1543 on Mar 12, 2017, 1:05:02 AM
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Fizban140 wrote:
How is the area damage on this build after the changes? I was mapping with concentrated effect and it wasn't horrible, it definitely doesn't work well against large enemies like bears because you can only hit a few of them but I was thinking of replacing AoE with added fire. That brings me from 79k to 93k.

Also looks like bloodlust is better than melee damage on full life once we have Disfavour.


Well, I even tried to use just conc to mappping, but can't deal with that mini-area. Inc. AOE just give so much clear speed, and with the right gear your damage is enough to do mobs. Just swapping to conc into bosses will do too. But, like I said, I prefer the clearspeed over overdamage into rare mobs. And the colors will do the job to easy swap.

About the bloodlust... You know that you can't deal bleed with the supported skill, right? So, you would have to use 2 setups and that's a pain greater than keep yourself full life.
Last edited by Darkkaos#6160 on Mar 12, 2017, 9:08:48 AM
Does hp loss while using Dome is really not a problem? got 6.5k hp with belly atm but with dome i will have 5.7k. Thats enough?
Do we still use rapid decay with a non-legacy voidheart?
Last edited by atheyd#3077 on Mar 12, 2017, 11:19:42 AM
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Darkkaos wrote:
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Fizban140 wrote:
How is the area damage on this build after the changes? I was mapping with concentrated effect and it wasn't horrible, it definitely doesn't work well against large enemies like bears because you can only hit a few of them but I was thinking of replacing AoE with added fire. That brings me from 79k to 93k.

Also looks like bloodlust is better than melee damage on full life once we have Disfavour.


Well, I even tried to use just conc to mappping, but can't deal with that mini-area. Inc. AOE just give so much clear speed, and with the right gear your damage is enough to do mobs. Just swapping to conc into bosses will do too. But, like I said, I prefer the clearspeed over overdamage into rare mobs. And the colors will do the job to easy swap.

About the bloodlust... You know that you can't deal bleed with the supported skill, right? So, you would have to use 2 setups and that's a pain greater than keep yourself full life.


It looks like bleed damage is minimal in this build unless I am missing something. I am just playing around with path of building. For example bloodlust brings us from 87k to 140k, that's 10k more full damage than Melee Damage on Full Life and you don't have to worry about being on full life.

I am new to this build so I may be missing something important but it looks like Bloodlust is a huge source of damage and bleed is incredibly minimal. Path of Building accounts for bleed damage, which is 5k, and removes it with bloodlust. Basically I think it comes down to this, Melee Damage on Full Life is replaced by bloodlust for the 6L when you have Disfavour or Melee Damage on Full replaces Faster Attacks or Melee Physical. Not sure which is better but with my current gear it looks like Faster Attacks offers the least DPS.

Also why do you say we would need two setups for bloodlust? Basically everything can bleed except Chimera and Minotaur so you swap out a gem for them.
Last edited by Fizban140#1543 on Mar 12, 2017, 11:53:04 AM

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