Path of Building: Offline Build Planner [v1.4.71]
" Fair enough, no I haven't tested it but assume the wording would make it the same. If Totem Duration is different from Totem Skill Duration then it doesn't work, my bad. |
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Hello, is there a way to disable the curse from Witchfire Brew? It seems that the Vulnerability curse is still on even if I have another curse running (Temp chains on Blasphemy). Thanks!
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The calculations for the projectile parts of Molten Strike and Lightning Strike don't take melee-only attack speed bonuses into account.
Have you done something awesome with [url=http://pathofexile.gamepedia.com/Sire_of_Shards]Sire of Shards[/url]? PM me and tell me all about it!
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Looks like ignite damage is modified by spell dmg but ignite dmg should not be modified by spell sources as stated here
http://pathofexile.gamepedia.com/Ignite |
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"The next update will overhaul the buff/debuff handling, which will fix this issue, and many others relating to buff/debuff stacking. "The attack speed calculation for parts other than the melee hit shouldn't be relied upon; for all intents and purposes the projectile parts of those skills are projectile skills, not melee skills, and their attack speed is calculated accordingly. Ideally the melee part's attack rate would be used for the projectile part too, but that's not easy to do. I'm planning to do an overhaul of the skill calculation code which will allow this to be fixed, but it may be a while before I get around to it. "I've checked this, and spell damage definitely isn't applying to ignite by default. What skill are you using? Certain skills, such as Vortex, allow spell damage to apply to their DoTs (including ignite). |
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Great tool. Thank you!
I'm not a pro or anything, but I still really appreciate all the work that went into this. You may already have been informed, but Explosive Impact is in the wrong spot on the skill tree. Not a big deal. It certainly doesn't make the tool less useful for me, but I am a programmer during the day, and I would want to know :) Thanks again. |
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"Huh? I checked, and it's in exactly the same spot as it is in-game; and all the connections and minor nodes are identical. Anyway, I just use GGG's own passive tree data, so I have no control over the layout of the passive tree in the program. Last edited by Openarl#5558 on Mar 20, 2017, 2:41:40 AM
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right now im using program on 1280 1024 res and its kinda fcked up is thrre any way to fix this rather then use fullscreen?
RIP English :D
GMT +4 |
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Really great tool. Very nicely made and easy to use.
I've been toying around with it over the past few days after Mathil casually mentioned that you could turn his new ST build into a CI character... to get anything remotely viable I had to gut most of it and completely change all the gear (including the claw), but I've noticed something weird with voidheart, it doesn't seem to add the poison chance in the calculations. it only shows 11-12% from Noxious Delivery (and similarly only 30% bleed chance, again ignoring the 40% from Voidheart). Image added below
Spoiler
Not sure how viable the build is, as it's already needing level 97 at the point shown in the image above. |
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"I am aware of an issue affecting users with 1280x720, where the program appears to be in pseudo-fullscreen; is that what's happening to you as well? I don't have a fix for the issue quite yet, but I hope to have one soon (perhaps in the next update). "Spectral Throw is a Projectile skill, not a melee skill, even though it uses a melee weapon. Voidheart's chance to poison/bleed only applies to melee hits, therefore it cannot work with Spectral Throw. |
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