Path of Building: Offline Build Planner [v1.4.71]

hi, could you add in 'have you crit recently' in the configuration settings?
mechanics like death's hand or assassin's more poison notable requires it to know if i did a crit
Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different."

-Path of Exile
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xrook wrote:
hi, could you add in 'have you crit recently' in the configuration settings?
mechanics like death's hand or assassin's more poison notable requires it to know if i did a crit
That option already exists, and will show if it is able to have any effect. Neither of those cases qualify though; for Death's Hand you must enable Unholy Might directly, and Toxic Delivery is automatically factored into the poison calculations without any user input required.
Running a Explosive Arrow Pathfinder so I have two bows with explosive arrow but it only shows the damage for the primary weapon slot even if I pick the other explosive arrow from the skill drop down.
IGN: Bonered
It doesn't seem as if collateral damage jewels are doubling the damage with two allocated within range of 40 dex.
Is there a way to customize what buffs are applied when selecting "buffed"? Maybe an option for Hideout DPS which removes buffs from Vaal skills etc? Most people rate or see improvements in their builds with "Hideout DPS" cos it's something that is always on and not situational like Power Charges/Vaal skills/ etc :) Cos right now I cannot get it to match what I see in hideout, and it's a bit hard to determine what passives I want to take :D

Thanks!
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Hey OpenArl,

I would like to contribute to you github, but I can't find my way in your code.
I can't even launch the program.

Would you mind documenting the project a little? Ex: how to build the solution, how to compile, version of modules, environment, etc.

This will take you a little time and the Return On Invenstment could be high.
When are we going to see resistances on jewels? I mean they are easier to find in perfect form than on gear and it helps out a lot to calculate how many jewel sockets you need to invest in to maintain a certain amount of unique items that have low resistances.
I just wanted to let you know that your Le Heup ring is still out dated. It's stats max at 20s but 2.6 upped everything to 30s.

I love your program. I load it every time I load POE. Great job on it!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Can you add the 70% minion damage by The Scourage? (have you hit recently)
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Ghostboner wrote:
Running a Explosive Arrow Pathfinder so I have two bows with explosive arrow but it only shows the damage for the primary weapon slot even if I pick the other explosive arrow from the skill drop down.
By "two bows" you mean with the weapon swap? The program doesn't support that yet.

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EvolveEH wrote:
It doesn't seem as if collateral damage jewels are doubling the damage with two allocated within range of 40 dex.
I haven't added support for the "X chance to deal Double Damage" modifiers yet (that's why they appear red). I can't say when I'll be able to add support for them; they require tinkering with the hit damage calculation code, which is already quite complex.

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linkstatic wrote:
Is there a way to customize what buffs are applied when selecting "buffed"? Maybe an option for Hideout DPS which removes buffs from Vaal skills etc? Most people rate or see improvements in their builds with "Hideout DPS" cos it's something that is always on and not situational like Power Charges/Vaal skills/ etc :) Cos right now I cannot get it to match what I see in hideout, and it's a bit hard to determine what passives I want to take :D
The only way to customise the buffs is to enable or disable skills in the Skills tab. You can disable entire socket groups, or just the relevant skill gems.

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theonepos wrote:
I would like to contribute to you github, but I can't find my way in your code.
I can't even launch the program.

Would you mind documenting the project a little? Ex: how to build the solution, how to compile, version of modules, environment, etc.

This will take you a little time and the Return On Invenstment could be high.
I've recently provided some details about the development setup in this GitHub issue. There's very little involved, as there's no compilation involved, nor are any required libaries or IDEs.

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Kamelkungen wrote:
When are we going to see resistances on jewels? I mean they are easier to find in perfect form than on gear and it helps out a lot to calculate how many jewel sockets you need to invest in to maintain a certain amount of unique items that have low resistances.
They aren't on the templates, since those aren't supposed to provide every possible modifier (just the common ones). You'll need to use the "Craft item..." option if you want access to all of them.

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triniparty wrote:
I just wanted to let you know that your Le Heup ring is still out dated. It's stats max at 20s but 2.6 upped everything to 30s.
It has definitely been updated. Are you looking at a copy of the item that you already have added to a build? Such items are never updated, for various reasons; you need to re-import it from the unique database to get the correct rolls.

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Nerd900 wrote:
Can you add the 70% minion damage by The Scourage? (have you hit recently)
This is already supported. Note that the "Hit Recently" condition will be enabled automatically if your main skill can trigger it; otherwise you need to set the option in the Configuration tab for it to apply.

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