Path of Building: Offline Build Planner [v1.4.71]

does this program support trigger gems dps calculation?
Whenever I run this program my computer becomes extremely slow, it takes 1-2 seconds to do anything. This is the first time I've seen something like this happening, this computer is fairly top of the line.
Your speed is really incredible. Thank you for all your work and I look forward to using this tool for a long time.
Don't know why the values are a little off for my Lacerate Slayer

Path of Building:
Average Damage: 19448.6
Attack Rate: 6.00
Crit Chance: 50.25%
Crit Multiplier: 577%
Hit Chance: 82%
Total DPS: 116687.8
Poison DPS: 3846.6
Total Damage per Poison 7693.2
Total DPS inc. Poison: 154998.7
Mana Cost: 34

Ingame:
51.905.7 DPS
Chance to hit: 82%
Attacks per second: 5.1
Critical chance: 49,57%
Crit multiplier: 494%

Why is that? I imported all data from the same char, didn't changed anything, just selected Lacerate and that's all.
Last edited by GhostChronos#6112 on Feb 22, 2017, 1:30:38 AM
Elemental Equilibrium isn't buffing ignite damage anymore. It was working in previous versions, but now it seems that "hit by fire damage recently" is always applied to the ignite calculation even if unchecked in the configuration.
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FoolyCoolant wrote:
Whenever I run this program my computer becomes extremely slow, it takes 1-2 seconds to do anything. This is the first time I've seen something like this happening, this computer is fairly top of the line.


I have no problems, and my compouter is old.

Something else is happening on your pc.
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The_Reporter wrote:
Is there a way to paste in a build link without typing in the url manually?
Control + V works. I could add a Paste button, though.

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uit wrote:
Does it support Point Blank?
Not yet, but it's on the TODO list.

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Abrakadabra wrote:
does this program support trigger gems dps calculation?
Presently, the only trigger gem with full support is Cast while Channelling. For the others, any damage modifiers from the gem itself work, but it can't yet calculate the hit rate (and therefore DPS) of the triggered skills.

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FoolyCoolant wrote:
Whenever I run this program my computer becomes extremely slow, it takes 1-2 seconds to do anything. This is the first time I've seen something like this happening, this computer is fairly top of the line.
So your entire computer slows down, or just the program? If it's the whole computer I can't see how my program could do that; it isn't very resource-intensive.

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discobranson wrote:
Elemental Equilibrium isn't buffing ignite damage anymore. It was working in previous versions, but now it seems that "hit by fire damage recently" is always applied to the ignite calculation even if unchecked in the configuration.
Does your main skill deal fire damage? EE is updated after the hit damage calculation, according to the damage types dealt; although as of the next update you'll have the option of disabling that.

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GhostChronos wrote:
Don't know why the values are a little off for my Lacerate Slayer

Why is that? I imported all data from the same char, didn't changed anything, just selected Lacerate and that's all.
The sidebar stats displays your effective DPS, taking into account buffs, curses, etc. If you want to compare DPS with the in-game stats, you need to head to the Calcs tab.

In the Calcs tab, select Lacerate at the top left, then change the Calculation Mode to Unbuffed. You'll see that the DPS shown in the Calcs tab (not the sidebar) now matches the in-game number. I had to select Kraityn as the cruel bandit to get an exact match; note that the character import cannot import bandit choices.
Is there a feature that let copy an item into a sandbox? it makes it easier if you want to transfer it onto another character.

Great program, really loving all the numbers and details.

Detailed Growing Agony case for Viper Strike when? ;)
I know I have been asking for a lot recently, but of course all my requests can and should be answered and fulfilled at your convenience, not mine.

Yesterday, I've started working on an Ice Storm build, and I've been impressed by how well it works already, but I've noticed, that there isn't something like a "total damage" and / or "number of hits" display (or I've been too stupid / tired to find it). Especially because Ice Storm's duration additionally scales with int, it would be important to optimise it with regards to that as well for sustained damage against single targets (for trash a few hits would suffice anyway and the duration would hardly matter at all).

Moreover (even less important, since I've figured it out myself as well), you may adjust the tooltip of the Ice Storm skill set to mention, that only the first skill set that's socketed in weapon 1 is applied. I was working on a replacement for the existing skill set with cwc and I was confused for a while because no matter what gems I activated or deactivated in that set, they did not seem to affect the damage. It worked as soon as I deactivated / deleted the other set, that I had created first.

It's not urgent, since I don't plan on actually playing a Whispering Ice character anytime soon, but it would be nice to have for Ice Storm / Fire Storm builds in the future.

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