Path of Building: Offline Build Planner [v1.4.71]
"That's something I'm already planning to add, although you probably won't see it any time soon as I have a few other critical features to work on at the moment. "Fixed in the next update. |
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Discovered your tool from reddit.
Just wanted to drop a thank you ! In my opinion, it is really for now the most usable and customizable Poe Builder at the moment. Yes PoeSkillTree is more beautiful but it just can't compete when we talk customizations. It's so nice to be able to import entire chars with stuff and skills. Now I can remember for ever what I did play in the previous league + use the same item (for ex. when theorycrafting for CI, get "reasonable" Energy shield value etc). And so easy to import characters from forum topic and such. Being a developer myself, I know how hard it is to make something so complete, so thanks again for the invaluable work. I am sure spreading word of this nice software with everyone I'm playing with. |
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" Editing this because it's getting messy. I think there is a problem with projectile count. Using the most updated version as I type this... I can use all of my same gear, and only switch out bows. I made two custom bows. Both are 400% phys dps. 1 is a harbinger. The other is a reach. I made them from scratch out of the library so as to not mess anything up. Harbinger 400 dps = roughly 200k dps Reach 400 dps = roughly 200k dps Give or take 10k dps. Even if it's from the projectiles automatically bumping the DPS on the reach, it should greatly be amplifying the damage because I'm poison based. So it's 80% more projectiles for poison damage. --- I can do the same thing with a drillneck. If I swap between a normal drillneck and a +1 drillneck, the damage goes from 200k to 201k. Adding the +1 quiver should give much more than .005% dps increase... Last edited by humenbean#4536 on Feb 7, 2017, 1:42:53 PM
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Dual wielding support! Thank you!!
Awesome tool, please keep it up! $$ Stay Real - Stay Fresh - Stay Pro $$
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This tool is perfect, specially now with dual wield support!
I often wonder how you are able to gather so much insight on mechanics, calculations and metadata to pull this through. Congratulations. Looking forward to receiving further improvements. |
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"Path of Building doesn't currently factor in multiple projectiles when calculating total DPS, as doing so would require making unsound assumptions about how many hits a given target would take. I may eventually allow the user to guide the program by telling it which assumptions it can safely make (e.g by providing an estimate of what portion of projectiles will hit a target), or perhaps even add combat simulation to determine those parameters, but that's not something you're likely to see in the near future. " " "Thanks everyone :). You can look forward to lots more features in the coming weeks... |
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"Thanks everyone :). You can look forward to lots more features in the coming weeks...[/quote] I see what you did there. Thank you for your continued work. If ever you set up a donation system I would be more than happy to show my gratitude. IGN: Arlianth
Check out my LA build: 1782214 |
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Thank you very much for adding IIR/IIQ support.
For rarity seems to work just fine but the unique conditions of having 3 magical items isn't changing the actual quantity. Seen in; Thanks for the great work! Avy |
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openarl,among these features I advise you strongly to use better looking font.I tried your tool again,and again simply just can't look at it's so ugly font.In terms of readability and visual clearance PoeSkillTree wins hands down.
Seriously,how hard it is to use font 2 sizes bigger,and type with some wider glyphs,like idk,Times New Roman? |
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"A donation system is one of those things I can never find the time to get done. Maybe after I'm done with flasks... "The Ascetic only grants its conditional bonuses once, even if you have multiple items of the corresponding rarity. "What resolution/DPI are you using? I don't find it difficult to read on my screen, but then maybe I'm just used to it. I don't think the choice of font is the problem; most of the text is Liberation Sans, which is an Arial substitute. The fact that the font renderer used by the program doesn't use ClearType probably doesn't help though... I hope to replace it at some point, since it also doesn't support Unicode! |
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