Path of Building: Offline Build Planner [v1.4.71]
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Last edited by Warthoger21#6638 on Mar 10, 2019, 12:39:26 PM
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Hey everyone!
I have a problem to understand some calculations in my PoB-Build and hopefully someone here can help me to clarify it. I'm playing with 2 Wands: Wand A Wand B Following problem: Removing Wand A gives me -2475.4 Total DPS, so that wand should have a dps of 2475 for my build, correct? Eqipping Wand A over Wand B will give me +253.1 Total DPS, so Wand B should have a dps of 2222.3. Now when I hover over Wand B, it tells me that removing that item would give me -3968.1 Total DPS (??) and equipping it over Wand A gives me -4206.1 Total DPS (???). What am I doing wrong? I used PoB for similar comparisons in the past but this is new to me. Here is the https://pastebin.com/r86rgRBS to my build. |
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I have a similar problem to above, sceptre thats a clear upgrade for my build is showing minus dps when i craft it, but if i actually equip it my damage shows higher dps numbers like expected
pastebin aswell: https://pastebin.com/jS8Kr4gq |
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PoB doesn't show the AoE Radius of Flameblast... i can see radius of other skills though. Bug ? :(
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I am playing divine ire ignite using malevolence aura and a watcher's eye for it. Pob Doesn't seem to reflect a dps gain for ignite here.
Damaging Ailments you inflict deal Damage 15% faster while affected by Malevolence. here is my character and setup https://pastebin.com/vNSkDTWW |
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" Same issue here. I'm using Vaal BV as main spell. The calculations based on elemental damage, fire damage, fire damage to spells and spell damage increases seem totally messed up. I just couldn't belive my eyes when I loaded a far better sceptre into PoB and it showed -13k dps |
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Same as the few posts above this. Caster weapon DPS calculations are off.
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POB wont save my settings.
i have to setup the saved builds folder location every time. when i try to create a new folder in POB is says something about invalid argument. |
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Can you add the sources of Damage Over Time Multiplier in the calcs tab? The other three (increased, more, and effective damage) have sources listed from tree, gear, gems, etc. I know there's two types, cold and non-ailment chaos, so it might be tricky maybe to implement.
Unless I'm not seeing it somewhere. |
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The new watcher's eye mod,
"Damaging Ailments you inflict deal Damage 15% faster while affected by Malevolence" doesn't work with the newest update. Can we get this fixed? Should be pretty simple since its just a 15% more modifier right? |
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