Path of Building: Offline Build Planner [v1.4.71]

Is it normal, that 1-h sword's implicit mod gives 40% MORE accuracy with PoB, despite being described as "40% INCREASED accuracy rating" in PoE?
If it's a bug, then maybe it's time to fix it? It stands there for quite long time.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Oct 2, 2017, 11:26:48 AM
Hi OpenAI, thank you for making this amazing application.

I'm just here to report a bug/missing feature for the unique The Taming. https://pathofexile.gamepedia.com/The_Taming In PoB it does not calculate increased ailment damage for every freeze/shock/ignite on an enemy, but only the initial hit damage. I'm not sure if it has not been reported yet but I would love to calculate the damage for the ignite build I'm making.

Also, Sources of Farshot/increased damage for proj distance traveled(Lioneye's/DeadEye/Ascendant's Deadeye) do not increase the damage, but I think that has been stated already countless times in this thread.


Thank you again!
Bug: With Starforge equipped, any Chaos damage is not calculated at all into DPS (poison or otherwise)
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ShenanigansFox wrote:
I cant seem to get proj travel distance working on the calculations tab, is it currently not working?
What interaction(s) with travel distance are you using? Far Shot for one isn't supported due to a lack of information on the precise scaling used.

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MortalKombat3 wrote:
Is it normal, that 1-h sword's implicit mod gives 40% MORE accuracy with PoB, despite being described as "40% INCREASED accuracy rating" in PoE?
If it's a bug, then maybe it's time to fix it? It stands there for quite long time.
It is actually behaving as "increased", but like "increased Physical Damage" it is local to the weapon, and therefore multiplicative with "increased Accuracy Rating" modifiers from other sources, and additive with any other such modifiers on the weapon itself.

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ThLorax wrote:
I'm just here to report a bug/missing feature for the unique The Taming. https://pathofexile.gamepedia.com/The_Taming In PoB it does not calculate increased ailment damage for every freeze/shock/ignite on an enemy, but only the initial hit damage. I'm not sure if it has not been reported yet but I would love to calculate the damage for the ignite build I'm making.
Ah, looks like I forgot to update the wording to add "with Hits and Ailments"; that's fixed in the next update.
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Also, Sources of Farshot/increased damage for proj distance traveled(Lioneye's/DeadEye/Ascendant's Deadeye) do not increase the damage, but I think that has been stated already countless times in this thread.
I can't do anything about that, since as far as I'm aware the exact scaling parameters for Far Shot haven't been publicised.

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Icykirby wrote:
Bug: With Starforge equipped, any Chaos damage is not calculated at all into DPS (poison or otherwise)
Are you sure you don't have Brutality linked to your main skill? Starforge definitely isn't disabling Chaos damage on its own.

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dantven wrote:
Thanks for all your generous replies!!
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Philkingz wrote:
Thanks for your notions and the confirmation that im not totally on the wrong track with my estimations.

It is admirable how you take all the time to respond to everyone's concern.
You're welcome :)
Does the tool take into consideration the 35% penalty for discharge when linked to trigger gems ? (it doesn't seem to show on cast while channeling).
[edit] Nevermind - I found the option in calcs.
Last edited by Sethypie#6487 on Oct 4, 2017, 12:32:30 AM
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Openarl wrote:

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LoloTwingo wrote:
I have an RF LL build ...

That is entirely intentional. MoM only protects life, not energy shield, so if you are sustaining RF using ZO then MoM will have no effect whatsoever.

I thought it has been changed along with the 3.0 "all type of damage" MOM change.
Indeed it has not.

Thanks for your reply :)
SSF for ever :)
Sorry if this has been mentioned, with Necromantic Aegis keystone, Tempest Shield's block chance is still added to total block chance even though the wiki said that it will be lost. Is this a bug or the wiki is incorrect?
Thanks once again for this great tool.

I'm sure I am not understanding resists and the Inquisitor correctly, which I have never played, so I do not understand why
- activating / deactivating "Righteous Providence" and "Inevitable Judgement" ascendancy nodes seem to have no impact whatsoever on elemental DPS output.
Doesn't PoB consider chances to crit and elemental resistance penetration?

Basically, I wanted to see what the difference was between utilizing, say, crit Frostbolt totems on an Inquisitor with these Ascendancy choices and crit Frostbolt totems on a Hierophant using Elemental Equilibrium and a proccer for it. Do I just need to use my imagination for the Inquisitor?

thanks for the help
Underrated stats: Basic human decency, small quantum of respect, microportion of compassion
[Bug]

since a while, PoB assumes ancestral protector only uses the mainhand just like ancestral warchief, but protector alternates weapons

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