Path of Building: Offline Build Planner [v1.4.71]

how do i add SOLAR GUARDS spectre in path of building? (if u add solar guards, i will donate) :D
Anyone else not getting it updated? Still don't have the newer items from 3.0. If you haven't implemented them yet could you? Need some of them for builds and it'd be nice to have them there.
Hello, I am unable to save a build I've either imported or created myself on Path of Building (v.1.4.63 Windows 10 OS)

It throws me this error.



I have made sure the folder is writable and it exists.

Any suggestions?
-Ox
I'm playing a Dual Strike build with the threshold jewel Might and Influence, which provides an AoE Tag for the Offhand Damage through the Splash Damage if I investigated correctly.

Using AoE support gems is not considered in the damage calculation for that as it seems (Inc AoE/Conc).
I noticed the 3.0 mobs are missing from the Manage Spectre menu.

Would be incredibly useful to be able to calculate solar guard or any other 3.0 spectre dps/life
Thank you for the great software.

Missing option for crafting jewel :

Prefix: +(15-18)% to Critical Strike Multiplier while Dual Wielding


When importing an item with this stat DPS is calculated correctly, so just add this option to the Jewel crafting prefix drop down menu.

Thank you and keep up the good work.
"
vexbrazil wrote:
Getting this error out of nowhere:
Looks like one of the program's files has been altered or corrupted somehow; you'll need to reinstall.

"
deadlydoze wrote:
Hi, I have trouble with updating PoB I hope you might be able to help.

It started a few days ago, up till then PoB Auto Updated every time just fine. Now I am getting this https://i.imgur.com/MlDSbVg.png every time.

I tried everything to my knowledge to no avail. (things like adding Firewall exceptions, Reseting router/adapter settings, run with admin right, downloading a different version etc)

The only thing that might of caused on my end, could be due to me deciding to randomly run CCleaner and perhaps it removed some service/registry (although it backs up the registry and I tried the backup also checked my windows services, there are only a few disabled and they don't really have anything to do with this to my knowledge). But this would be my best guess, because around the same time PoEtrademacro started failing to start as well - it just hangs on 'Initializing Script'. So if they share something in common, that might be it.

Apart from these 2 issues, I have no problems with accessing any websites or updating any other soft/game.
That's quite unusual. You may well be correct about CCleaner being responsible, but I have no idea exactly how it caused the issue; Path of Building uses an external library (libcurl) for networking so I can't really help, unfortunately.

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Philkingz wrote:
1)When using Ruthless the average damage increase is 113/3 => 37%. Hence you multiply the bleeddamage by 1,37, but since a ruthless blow increases the bleedamage by 113% and weaker bleeds are inactive so long a stronger bleed is active the actual bleed dps should be different after getting out a ruthless hit: (FormerBleedDps/1,37)*2,13 or just taking ruthless out and multiply the bleed dps by 2,13. Is that a correct way of estimating "ruthless bleed dps"?
That should give a reasonable estimate; although if you also crit then the calculations can become a little trickier.
"
2)When using cleave Mark said this:
https://www.reddit.com/r/pathofexile/comments/6ond14/30_dual_strike_and_cleave_can_only_bleed_of_one/dkjs5g1/?context=3

Your bleed-damage-calculation while dualwielding is summarizing 50% of the damage from each hand to come up with an average value, which would be correct for skills that alternate between Mainhand/offhand. But when using cleave/dualstrike the damage of both hands is combined. According to marks post this is also true to bleed damage, if both hands afflicted bleed damage. Hence, with a 100% chance to bleed, both hands would apply bleed and their bleeddamage would be combined into one bleeding instance. As a result the bleed-dps should be doubled (when using the same weapon in both hands) to estimate real bleed dps. Am i correct again?
Path of Building isn't able to correctly handle Cleave/Dual Strike at the moment; they are quite difficult to simulate correctly. But again, your method should give a reasonable estimate.

"
Xanoth wrote:
Am I missing a way to make The Scourge add the 70% minion damage?

I don't see anything in the configuration for "hit recently" and the damage otherwise isn't being calculated.

For now, I've just edited the item to give a perma 70%, but it feels like I'm missing something.
As far as I can tell it is working as intended. With it equipped you should see a "Have you Hit Recently?" option in the "When in Combat" section of the Configuration tab; however it is not necessary to enable that option if your main skill is capable of hitting, as the program will then assume that you have Hit Recently.

"
dantven wrote:
Wondering how to accurately model malachai's artifice. I know it is not supported yet in PoB, but would it be an accurate representation to just manually offset two of the target's resistances by -37.5 for the same effect ?
That should be correct.

"
edahoo wrote:
I've been working on a burn build recently and am a bit confused about Emberwake. With the recent update, I noticed there isn't any burn stack support for the item anymore. I've been manually doubling my burn dps with Emberwake to calculate my DoT damage. Am I misunderstanding the way the ring works, or is this something that just hasn't been implemented yet?
The program doesn't currently support additional ignite or bleed stacks; simulating them accurately isn't as simple as multiplying the current Ignite/Bleed DPS output, as that number isn't representative of your average Ignite/Bleed DPS over time (which is exceedingly difficult to calculate).

"
IsJustWrong wrote:
Is the calculator correctly getting duration for skeleton summons? Using the queen's escape and To Dust don't seem to be updating the duration.
Fixed in the next update; those Skeleton Duration modifiers were applying to "Summon Skeletons", which is no longer the correct name of the skill.

"
mytus123 wrote:
Did you considered to add custom accuracy or evasion rating for monsters? Reflect can be evaded if it's caused by attack and it seems like attacker's accuracy is taking main role here, so I would like to change monsters accuracy and match it with mine own and by doing that I will find out, whats my chance rate to evade+dodge+block reflected hits.
I'll consider it. I think a more useful option though would be a separate calculation for "self-evade" chance which uses your accuracy and evasion.

"
enkrone wrote:
POB worked as it should 4-5 versions ago, but suddenly I'm having some scaling (?) issues.
In order to click on different buttons, I have to hover my mouse over the button under it (if I "click" where it says Tree, I actually click on Import/Export build. If I "click" on Items, I will either go to Notes or Configuration, depending on where I click horizontally). When I open POB from scratch, it looks like this:

And If I somehow find the right button, that I can not see, it looks like this:
"
nikolakolani wrote:
Spoiler

when i turn on the program , its offseted to the left and up...
Is that cuz of my screen resolution? (1680x1050)
Also
Spoiler

Cursor is where the red circle is, its also the same offset i guess...
Is there a specific resolution that can fix this or i am stuck like this?
cuz right now i cant change class xD stuck with scion xD
That's caused by a bug in certain versions of the Intel HD Graphics driver; however the 1.4.64 update adds a possible workaround for the issue.

"
LoloTwingo wrote:
I have an RF LL build, and try to see how it would work adding MOM.
I saw that net mana degen was implemented, but i don't see it.
I searched why and just found that it is not displayed because of zealot oath (i sustain RF with it and a lot of life regen).
Indeed, if i add MoM and remove zealot oath in PoB, net mana degen is displayed in the left pane and in "calcs". If zealot oath is selected in the tree, net mana degen is not displayed anymore.

I think it's a bug, or maybe i missed something ?

Here's my current build : https://pastebin.com/xmuQ9vdR
1 - select MOM in the tree : no net mana degen appear
2 - unselect zealot oath : net mana degen pops in
That is entirely intentional. MoM only protects life, not energy shield, so if you are sustaining RF using ZO then MoM will have no effect whatsoever.

"
Enhok wrote:
how do i add SOLAR GUARDS spectre in path of building? (if u add solar guards, i will donate) :D
"
Cemmo wrote:
I noticed the 3.0 mobs are missing from the Manage Spectre menu.

Would be incredibly useful to be able to calculate solar guard or any other 3.0 spectre dps/life
I am not able to add any new spectres yet, as 3.0 introduced a new scaling system for monster skills that I haven't been able to reverse engineer.

"
LazyBoiFruit wrote:
Anyone else not getting it updated? Still don't have the newer items from 3.0. If you haven't implemented them yet could you? Need some of them for builds and it'd be nice to have them there.
What version are you running? The new uniques were added in 1.4.58, which was released almost 2 months ago.

"
Nowaydude85 wrote:
Hello, I am unable to save a build I've either imported or created myself on Path of Building (v.1.4.63 Windows 10 OS)

It throws me this error.

I have made sure the folder is writable and it exists.

Any suggestions?
I've only heard of that error occurring as a result of the user profile being corrupted. Changing the build save path in the Options dialog should allow you to save builds, but the option probably won't be saved if you close and reopen the program, as the settings file itself may not be writeable either. Regardless, the error is occurring because Windows is denying the program's request to write that file, so there's nothing I can do to fix it; if you cannot resolve the issue, then I'd suggest switching to the standalone version, which saves everything inside its folder.

"
ol_baid wrote:
I'm playing a Dual Strike build with the threshold jewel Might and Influence, which provides an AoE Tag for the Offhand Damage through the Splash Damage if I investigated correctly.

Using AoE support gems is not considered in the damage calculation for that as it seems (Inc AoE/Conc).
Might and Influence doesn't allow Area Damage modifiers to affect the direct hit damage of the Offhand; only the splash damage is affected, and the program doesn't currently calculate that.

"
tasemagu wrote:
Missing option for crafting jewel :

Prefix: +(15-18)% to Critical Strike Multiplier while Dual Wielding

When importing an item with this stat DPS is calculated correctly, so just add this option to the Jewel crafting prefix drop down menu.
That affix is most definitely there, although it is much further down the list than the other Critical Strike Multiplier affixes; the affixes are ordered according to the order their stats appear on items in-game, so I can't change that.
Thanks for all your generous replies!!
Thanks for your notions and the confirmation that im not totally on the wrong track with my estimations.

It is admirable how you take all the time to respond to everyone's concern.
Last edited by Philkingz#3638 on Oct 1, 2017, 3:18:49 PM
I cant seem to get proj travel distance working on the calculations tab, is it currently not working?

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