Path of Building: Offline Build Planner [v1.4.71]
when will Vessel of Vinktar 10% shock effect get updated?
My summoner guide: https://www.pathofexile.com/forum/view-thread/1765329
My shop thread: https://www.pathofexile.com/forum/view-thread/1748967 |
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Seige Ballista with Iron Commander bow does not seem to be adding the 1-3 phys to attacks per 25 dex
(edit: seems like it actually does add in the dmg, not completely sure though.) Last edited by znubz#1659 on Aug 31, 2017, 11:29:32 PM
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If I have 2 totem setups with different gem levels (in different pieces of gear, obv) PoB shows the same totem HP for each gem group. Should be different because, y'know, different gem levels.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much. Last edited by silumit#4080 on Sep 1, 2017, 3:00:48 AM
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After picking "Powerful Precision" from Deadeye, the pierce count always show "All targets" even if projectile travel distance is set to 500.
Thank you for your nice work. (╯°□°)╯︵ ┻━┻
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Weird, instaled this program but i dont have all option or maybe i'm blind...i have import/export, Notes and Configuration.
so where is option like Back, Current build... |
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This unique has a special effect that isn't accounted for when calculating damage:
https://pathofexile.gamepedia.com/Ryslatha%27s_Coil Editing away the lines... 20% more Maximum Physical Attack Damage 20% less Minimum Physical Attack Damage ...does nothing. |
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Last update (1.4.62) "deleted" evade % line
was like:
Spoiler
Evasion rating
inc evas from tree chance to evade attack and now it gone | |
Assassin's Mark seems to only be giving 1% crit chance currently, as opposed to 5-9%.
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"Fixed in 1.4.62. "The cast time shown in-game for skills supported by Spell Totem Support does not include the Cast Speed penalty; it is a very old bug, and something GGG are aware of, but is apparently quite difficult to fix. PoB's displayed cast rate does include the penalty though, so it is correct in this case. "As iao explained, that is actually supposed to be the case. "When I get the time to overhaul the program's Shock handling. "It does indeed appear to be functioning correctly. "I can't manage to reproduce this. Make sure you are selecting the correct skills in the Calcs tab, as the main skill selection there is independent of the selection in the sidebar. "I can't really fix that, as I don't know what distance "nearby" is in this case. "The only confirmed cause of that is a bug in the driver for Intel HD Graphics; however that bug is fixed in the newest driver version (15.46). "I haven't bothered adding support for those modifiers yet, as their net effect on your DPS is negligible. "I think you are mistaken; it is definitely still there, and I didn't make any changes in 1.4.62 that could account for it disappearing. "It seems to be working fine for me. Do you by any chance have the "Is the enemy a Boss?" option set? If that is set to Shaper/Guardian then the curse effect reduction will reduce the bonus crit chance to 1%. |
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" fixed. thanks mate! stupid fuking bug...tried so much...for a few weeks:( I can't believe it was just a stupid bug from intel...the next upgrade will be definitely from AMD! Last edited by BeneTleilax#7421 on Sep 2, 2017, 1:17:09 AM
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