Path of Building: Offline Build Planner [v1.4.71]
smileyhb,
Yes, it works in PoE. In fact, you can build an animate weapon with the same links that a SRS (and it's easy to find the different 6L combinations for a SRS). Do you try to switch swift affliction for melee physical damage ? It's very strong and less risky to run out of time vs a boss. The owls are not what they seem.
My suggestions : 1) Repeatable quest for threshold jewels : https://www.pathofexile.com/forum/view-thread/1992137 2) Party Self Found leagues : https://www.pathofexile.com/forum/view-thread/1964558 |
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"I do understand, but what I'm saying is that with that setup, there's no way that swapping out Melee Physical Damage for a level 20 Added Cold Damage could result in such a large damage decrease; the only explanation I can think of is that you used a low level Added Cold Damage when testing it in-game, because I'm quite sure there's nothing wrong with the program's calculations. "It isn't quite that simple; it is affected by the enemy's mitigation, so it requires its own separate damage calculation. I would also need to add a new section to the Calcs tab to detail the calculation. "The resistance penalty activates when you defeat Kitava, and remains active wherever you go, including in your hideout. So your resistances are indeed massively overcapped. "That stat is functioning perfectly, as far as I can tell. Note that it does not increase your overall Leech rate cap, as only modifiers of the form "+X% of maximum Life per second to maximum Life Leech rate" do that. So "increased Life Leeched per second" modifiers only allow you to hit the Leech cap more easily, and if you are capped, then they merely cause your Leech to ramp up faster when you take damage. "The base damage modifier on Animate Weapon is just a generic "more Damage" modifier, and should apply to all damage dealt by the minion, including Decay. |
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The top bar where you change class/accendacy/levels is cut off for me. does anyone know how to fix this? |
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"The only confirmed cause of that is a bug in the driver for Intel HD Graphics; however that bug is fixed in the newest driver version (15.46). |
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" That was it. thank you! |
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Has anyone reporting the bug that the unshattered will archon kite shield didnt affect channeling skill (the inc. dmg part) ?
here's my build link if anyone want to check: https://pastebin.com/wyuxm0zg Thankyou |
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My in-game spell totem cast rate doesn't seem to match up with that in PoB, not sure where the discrepancy is. Tested with Dark Pact and Lightning Warp, using spell totem support and the one granted by Soul Mantle, with and without faster casting and Ascendant guardian cast rate buff. In-game simply reports it as being faster.
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It seems Elemental Focus affects Poison in builds that convert elemental damage to chaos. Is that a bug? I thought ailments are always derived from base + added damage now, before multipliers like Elemental Focus are applied.
Account inactive since Tencent majority share acquisition.
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" This was changed in the recent DoT rework. If you convert elemental damage to chaos the base damage of the poison uses damage scaling mechanics for conversion like for hits. It's the same case when non-chaos damage types are given the ability to poison such as with Volkuur's Guidance (causing increased damage of the element and generic elemental damage to affect its inflicted poison) or physical damage (causing physical damage increases to affect its inflicted poison). same name in-game
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Spoiler
I seem to have an issue with vulnerability curse, I'm playing a Poison/DoT build and when I try add the Vulnerability curse to my build, Path of building tells me I will lose 438k dps if I do, any idea of why that is?
EDIT: Nvm figured it out. Last edited by Timmpah#2444 on Aug 30, 2017, 9:38:31 PM
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