Path of Building: Offline Build Planner [v1.4.71]
" It was both, the version I've loaded and what it showed in the corner; and even a manual 'check for updates' showed no positive at this point. Now it messaged me as 1.4.56, and also found the recent 57 version to update, succeed and 'issue' solved - thanks! invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" Totally makes sense now, thank you for the explanation! I instantly resolved the issue by giving enemies resistances. PoB now shows it tripling my DPS :) In case you don't hear this often enough (doubtful)... TY FOR CARING ABOUT US, you rock! |
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Hi,
it looks crazy after i import a pastebin link build for my scion :( here a screenshoot http://i.imgur.com/mndc5hm.jpg and here the pastebin link https://pastebin.com/SS4LC1wV with the version 1.4.58 is the same issue |
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Minor bug: Storm cascade (from harbinger unique sword) cannot be supported with spell echo since it's a triggered spell
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Hello! I'm trying to use PoB to import my slayer, but every time I enter my account name to import it gives me a 403 error. What am I doing wrong?
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Elemental Damage with Attacks Affects SRS now? Cause its saying so...
Edit: Ruthless Support also '-' Last edited by DiegoWeiller#0404 on Aug 9, 2017, 3:11:01 AM
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deleted
Last edited by smuggl3r#0944 on Aug 9, 2017, 8:04:02 AM
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Thank you for a fast answer Openarl.
Can you add a Config options for Vinktar and VLT for Effective DPS calculations according to 3.0 patch notes and Shock changes? Like: [] Is enemy affected by Vessel of Vinktar's shock aura? (*1.1) [] Is enemy on a shocked ground from Vaal Lightning Trap? (*1.15) https://pathofexile.gamepedia.com/Version_3.0.0#These_changes_affect_the_following_sources_of_Shock Last edited by Sitnave#3076 on Aug 9, 2017, 8:53:51 AM
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" Hey, Openarl. I see you added a charged dash button. Your option has a flat 0-100% more modifier based on travel distance that scales linear. Is this based off assumptions or actual datamining? steady increase vs a flat 100% more, only at the end. Also, the rest of the charged dash calcs are totally wrong. The current system can't really handle it. https://www.desmos.com/calculator/cmnwc3vaky I dont know if his calcs are 100% accurate, or if there assumptions. but it seems pretty close to in practice. Charged dash has breakpoints for attack per channel. raw attacks/sec means nothing. With 0 movespeed, 3.55-4.26a/s will attack 6 times over the dash. Any increase between attack speeds in that range, has no effect. 4.27-4.96 will attack 7 times, etc. Increased move speed then of course has a negative effect on attacks per channel. That calc does give us the important charged dash calcs. attacks per channel, and max channel duration. The visualizer does help us, understand how many of our hits will actually land, when spread out. |
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Does PoE builder properly calculate CoC spells or corpsi's in general?
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