Path of Building: Offline Build Planner [v1.4.71]
Where is "on full life" checkbox please?
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I found a bug! Yay! :)
If you connect a path, then route via another path, then respec out of the first connection, and attempt to despec from another point along the old path, it will try to void all the reconnected points. Guess Ill have to rebuild the wrongly despecced part of the tree. |
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Trying to install, but both the exe and the zip installations give me a black screen window. Nothing loading, I don't see anything inside the window, just black. I can move the window around etc but nothing inside it, and a bit laggy to move it around. Will leave it on for longer but its been on for a couple minutes already.
Any ideas? Thanks! |
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"As far as I'm aware GGG have never given the exact scaling formula for Far Shot, so I can't factor it in. "Is 1.4.53 the version shown in the bottom left corner? Or is that the installer version you used? The program updates to the latest version during installation. "The program doesn't assume that you'll always be on Full Life; you need to set the "Are you always on Full Life?" option in the Configuration tab (it will only show up when you have Damage on Full Life linked to your main skill). "That error means that some of the program's data files are missing, which means you probably set up the program from the source .zip. You need to download of the installers from the releases page. "Not yet; it requires quite a few modifications to the skill code to allow it, so it may be a while before I get around to adding it. "The next update corrects the passive point total; I was awaiting confirmation before updating it. "Added in the next update. "There's a few QoL features planned for the passive tree, but I won't have time to work on them for a while. "[Removed by Support] "It doesn't yet; I'm not sure how to handle it, as it scales according to distance. "Indeed; it's a rather tricky case to handle, as it's the only case of a buff from a support gem that applies to the minion if linked to a minion skill, so it'll have to wait until I have time to work on non-essential stuff. "In the General section of the Configuration tab; but like most options it doesn't show unless it can have some effect (e.g if you have Damage on Full Life in your main skill). "Are you able to reproduce this consistently? Because I can't manage to reproduce it at all, and what you're describing shouldn't be possible at all. "The only thing I can suggest is updating your graphics driver (the program uses OpenGL to render its UI, so out-of-date drivers can cause issues). Last edited by Stacey_GGG#0000 on Jul 24, 2018, 10:14:42 PM
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Hey Openarl, could you add a button near Save / Save us, which would allow to roll back build changes until the last save of the build? So we don't have to close PoB and open again to get the previous version of the current build - without recent changes if we don't want them. Cheers.
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" In that case, may I suggest using the enemy distance calculation like you did with Point Blank? Afaik the max distance is 60 units from the player so it could be a similar value that you just fill in. Obviously it's not as straightforward as "enemy is within x units" but worded like "channel released after x units"? |
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blade flurry now has
20% more Damage with Hits and Ailments for each stage EDIT: nvm, 'release at 6 stage' simply doesnt show the average damage boost compared to just setting it to '6 stage' Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different." -Path of Exile Last edited by xrook#3956 on Aug 7, 2017, 7:02:18 AM
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Hey just wondering if you have any thoughts about the interactions between the ruthless support gem, crimson dance and the bleed damage calculations. My assumptions,
- Crimson Dance stacks up to 8 "active" bleeds, the largest 8 of all possible during their duration. - 60% increased bleed duration to simply this example, so 8 second bleeds. - 3 attacks per second - 100% chance to bleed on hit - Without ruthless it's just the 8 bleeds from whichever damage rolls are highest and you have 8*3=24 instances of bleed to pick from. - With ruthless and three attacks per second you have 1 "ruthless blow" and 2 regular attacks per second for an average more multiplier of 0.37. However in this example since you have 8 ruthless blows and 8 instances of bleed ruthless should actually be a 1.13 multiplier for your bleed dps. you hit 24 times total per 8 second window, the biggest of which will be the 8 ruthless blow hits which will have a 1.13 multiplier. With sufficient attack speed the more multiplier for ruthless is always 1.13. With insufficient it should be something like (actualAPS * bleed duration/24)*1.13 ... I think (only for the bleed component!) Anyway I might be completely wrong on alot of those assumptions, if not Ruthless is a craaaaazy good bleed damage multiplier Edit: This is a little poorly worded. My understanding is bleed always picks the biggest instance which does damage, my main assumption is that with crimson dance the 8 biggest instances are counted as doing damage. So with 24 attacks(causing bleeding) within your bleed duration window, with the ruthless support gem, the 8 biggest will be the 8 ruthless blows. So with sufficient attack speed the support gem has a 1.13 multiplier on bleed dps only. Edit2: Assuming level 20/0 gem above. Also, I guess without Crimson Dance allocated the situation is the same, provided normal aps and bleed duration the "Ruthless Blow" will always be the active bleed. Anyway, thanks for an amazing tool!! Last edited by Fiended#7540 on Aug 7, 2017, 8:08:33 AM
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" I have made a humble donation for your amazing work. You should make this visible somewhere as I think most people would prefer to donate to you directly. I believe patreon takes a large amount of your earnings and the recurring bases my turn some people away. IGN: Arlianth
Check out my LA build: 1782214 |
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Hi, im loving the program so far it has helped me to understand my RF build alot more but i have 1 issue. once i imported my character it is missing exactly 60% of all resistances, i assume this is because for some reason the program thinks my level 38 toon has completed act 10 and and received the corresponding debuffs to all res. is there a way to change the res calculations or just edit the resists ?
Last edited by doctruscott#0926 on Aug 7, 2017, 3:05:01 PM
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