Path of Building: Offline Build Planner [v1.4.71]

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elderi wrote:
where can i find my chance to bleed

There's a bleed section under Calcs.
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CoolColJ wrote:
I believe summon skeles have an innate 20% Block chance according to GGG

https://www.pathofexile.com/forum/view-thread/1876213


Don't see this in POB
Minions aren't fully updated yet, for technical reasons. I can add the block chance, though; it'll be in the next update.
How do I edit a ring to have the Elreon prefix. My google-fu is weak.
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vifoxe wrote:
How do I edit a ring to have the Elreon prefix. My google-fu is weak.


add this when manually editing an item:

-X to mana cost of skills
http://cb.poedb.tw/us/quest.php?c=bandit

PoB is missing passive points, total quest bonus is 24
Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different."

-Path of Exile
Any chance of a bleed calculator for the new node? Something like "Damage at maintained stacks" plus an estimation of how many stacks we can maintain based on chance to bleed + aspeed, etc?
I'm not familiar with the 3.0 supports, or how the program decides what supports work with what skills, so forgive me if this is on GGG's end and not your own. I was playing with Deaths Oath when the latest update went through and am trying out supports on the Aura skill.

Now granted, there aren't a lot I expected to work, but I'm noticing Efficacy not doing anything and by the wording on Deaths Oath, and Efficacy I'd have thought they would.

Death's oath states.

'The chaos damage-over-time aura is now a skill that activates on equipping Death's Oath, and is modified by socketed support gems as well as modifiers that affect auras, area of effect, damage over time and chaos damage.'

and Efficacy's stated requirement is

'Supports any skill that deals damage or has a duration."

Death's oath Aura IS now a skill that deals damage, so it should qualify. Again, I have no idea if you have to manually 'link' the supports to new skills or the program does it automatically.

I might expect whatever Rapid Decay's named skill is to work as well but it keeps getting changed so who knows.

hey, probably a problem on my end but for some reason on one of my builds, golem buffs don't seem to be applied to the stats on the sidebar/calcs section. i've looked in my skills to see if one was somehow toggled on but couldn't find anything and i'm not sure what else could cause this

happens on two different computers (i'm using dropbox to share builds between them but the actual installations are separate), and other builds work with golems just fine

here's my build if it helps: https://pastebin.com/UEdFUd7g

thanks as always for all your amazing work!
Last edited by The_Wuggly_Ump#7426 on Aug 4, 2017, 11:13:51 AM
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The_Wuggly_Ump wrote:
hey, probably a problem on my end but for some reason on one of my builds, golem buffs don't seem to be applied to the stats on the sidebar/calcs section. i've looked in my skills to see if one was somehow toggled on but couldn't find anything and i'm not sure what else could cause this

happens on two different computers (i'm using dropbox to share builds between them but the actual installations are separate), and other builds work with golems just fine

here's my build if it helps: https://pastebin.com/UEdFUd7g

thanks as always for all your amazing work!


You have them connected to Spell Totem. Make another skillgroup with golems only, then it will work. Or link golems to CWDT on separate skillgroup. I don't think totems can summon golems, that's why it doesn't work in PoB
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xrook wrote:
http://cb.poedb.tw/us/quest.php?c=bandit

PoB is missing passive points, total quest bonus is 24
I have no way of knowing if that list is accurate or not; I'm probably going to wait for the patch to go live before changing that.

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Skyl3lazer wrote:
Any chance of a bleed calculator for the new node? Something like "Damage at maintained stacks" plus an estimation of how many stacks we can maintain based on chance to bleed + aspeed, etc?
There's some technical issues I need to sort out before I can fully support that keystone, unfortunately.

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Amber_Clad_ wrote:
I'm not familiar with the 3.0 supports, or how the program decides what supports work with what skills, so forgive me if this is on GGG's end and not your own. I was playing with Deaths Oath when the latest update went through and am trying out supports on the Aura skill.

Now granted, there aren't a lot I expected to work, but I'm noticing Efficacy not doing anything and by the wording on Deaths Oath, and Efficacy I'd have thought they would.
The program determines the compatibility of support gems in exactly the same way the game does, using exactly the same data. If PoB says a support can't apply, then the same will go for the game. The data for Death Aura could change between now and the actual release, though.

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The_Wuggly_Ump wrote:
hey, probably a problem on my end but for some reason on one of my builds, golem buffs don't seem to be applied to the stats on the sidebar/calcs section. i've looked in my skills to see if one was somehow toggled on but couldn't find anything and i'm not sure what else could cause this

happens on two different computers (i'm using dropbox to share builds between them but the actual installations are separate), and other builds work with golems just fine

here's my build if it helps: https://pastebin.com/UEdFUd7g

thanks as always for all your amazing work!
Spell Totem normally disables buffs, as they would usually apply to the totem instead of the player. I will make an exception to that for Golem buffs though, as they would still apply under these conditions.

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