Path of Exile 2.4.0: Atlas of Worlds Patch Notes

All I wanted to play in this game - to play a decent melee char. Marauder (Juggernaut later) was my favorite, because of d2 WW barb nostalgia. I've played cyclone pure melee (no CoC shit or smth.) because above reasons. Nerfing EQ from 100% to 30% is what? Same shit if you nerf it to 1%, because it is now unpredictable. Period. You've made shitty mechanic to allow players faceroll content with various item/skill/support combinations, but what did you made to make melee playable? N O T H I N G. An idiot spell caster can clear maps x10 faster than pure melee. BTW why don't you fyourself with single target skills. SINGLE target LOOOOOL. Pls go bankrupt.
Sincerely
since beta player and ex poe member.
Bullshit makes the flowers grow
"
Manator wrote:
All I wanted to play in this game - to play a decent melee char. Marauder (Juggernaut later) was my favorite, because of d2 WW barb nostalgia. I've played cyclone pure melee (no CoC shit or smth.) because above reasons. Nerfing EQ from 100% to 30% is what? Same shit if you nerf it to 1%, because it is now unpredictable. Period. You've made shitty mechanic to allow players faceroll content with various item/skill/support combinations, but what did you made to make melee playable? N O T H I N G. An idiot spell caster can clear maps x10 faster than pure melee. BTW why don't you fyourself with single target skills. SINGLE target LOOOOOL. Pls go bankrupt.
Sincerely
since beta player and ex poe member.


Relax EQ will still be good, before the nerfs it was ridiculous, and the nerfs are very slight compared to what they did to incinerate (which I really enjoyed before said nerfs.) Not sure about juggernaut since I haven't played one, but I highly doubt it's that bad, and we all know juggernaut was ridiculous anyway.
Last edited by Huntss#4403 on Aug 31, 2016, 2:07:12 PM
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LBGxValor wrote:
haha good point

look at all the responses from our amazing game nerfers c how much they care?!? good to kno they wont respond or take away some of the nerfs.....


What are they gonna respond? They explained their reaons why, they nerfed stuff before, and they knew there will be a shitstorm. What is there to say?
I'm a bit confused about this. Say, I'm using Ice Spear+LMP+CoC+Cold Snap, would I get the Cold Snap proc on each projectiles on a crit or just only one?
"i think BV need go down to 5 Blades, 50 was tooo much ;)"

and CoC is not nerfed, just fully destroyed.

lol playing dat game since 3 years, ggg make more and more fails

observing more and more ppl quitting.

removing fun from game

letting ppl farm farm farm ... to get their dream build, to destroy them

creating more and more bugs/problems

.......

let's see how gg responds to all that metioned posts....

Last edited by veritaserum#2568 on Aug 31, 2016, 2:11:14 PM
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Bex_GGG wrote:
Engine Multithreading:
Other Technical Improvements:
  • The particle effects system has been optimised, especially for CPUs with AVX capabilities. Particle simulation is now up to four times faster if you're using a modern CPU. This can translate to double frame rate in high-particle situations such as Burning Ground.

Many of us have been waiting for this, can't wait to see the difference on my older CPU with 8 threads (4 cores).

"
Bex_GGG wrote:
Major New Features/Content:
  • Updated the Hall of Grandmasters with about a dozen additional Grandmasters and some replacements.


"
Bex_GGG wrote:
Minor New Features/Content:
  • Medium-size hideouts can now hold four Forsaken Masters rather than three. Large-size hideouts can now hold seven Forsaken Masters rather than four. Navali and Leo both bypass these limits.

FAN-FREAKING-TASTIC!!! Thank you! :-) Dailies will be some much better with more content to run. And now I have an excuse to play even more every day, since the wife knows I do my dailies.

"
Bex_GGG wrote:
  • The party user interface now shows what area your party members are in if they're not in the current area. Players who have recently disconnected are shown greyed out for a few seconds so that you can see that it occurred.

Helpful, thank you!

"
Bex_GGG wrote:
  • The spirit standing next to Haku now flies upwards when you complete the mission and get your reward.

I always thought that was odd, that the spirit sort of hung around afterwards. Thanks.

"
Bex_GGG wrote:
  • Zana, Master Cartographer has a new voice actor.

I didn't mind the old voiceover with the fake accent. It was sort of funny to laugh at. ;-)

"
Bex_GGG wrote:
  • Forsaken Masters that point to their objective now also have an arrow on the ground in that direction.

Awesome! No more wondering around the entire map to find where to do Vorici's mission. Because it's always the last place I look.

"
Bex_GGG wrote:
  • Flicker Strike no longer causes you to drop Haku's spirit.
  • Added some additional dialogue to Maramoa.

Can we also fix Phase Run which causes me to drop the spirit? I think all skills need to be checked.

"
Bex_GGG wrote:
  • Continued to incrementally improve the sound, art, effects and environments.

Revamp, whoot!

"
Bex_GGG wrote:
Prophecy Changes
  • Silver Coins now drop less often than before, as Prophecy is not the main league mechanic now.

Spoiler


"
Bex_GGG wrote:
  • The sealing cost for most Prophecies has been slightly reduced.

Ok, that might make up for the coin drop reduction then.

"
Bex_GGG wrote:

Triggered Skill Improvements:
Since we introduced trigger gems...
  • Cast on Critical Strike now has a 500ms cooldown, and will now only trigger one spell per frame when you critically strike.
  • ...Cast on Melee Kill now has a 250ms cooldown.

Yup, we all knew CoC would be nerfed. It was only a matter of time. So glad I didn't play a CoC-based build in Prophecy. I avoided it for that very reason.

"
Bex_GGG wrote:
  • Many skills have had their damage increased. The increases start out low at lower levels and taper upwards. Here are the increases at gem level 20:
  • Frost Blades: 15% more damage.
  • ...Reave: 12% more damage. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at the fourth stage.

YES! Thank you!

"
Bex_GGG wrote:

Unique Item Balance:
  • Reach of the Council: Its added damage has been lowered from (25-40 to 100-115) to (15-30 to 70-95). Its local increased physical damage has been reduced from (50%-70%) to (40%-50%). Given the large number of additional projectiles this bow provides, it doesn't need the incredibly large damage bonus. It essentially has a built-in GMP which you could use a damage support in place of.

Yup, we knew that nerf was coming too.

"
Bex_GGG wrote:

Monster Balance Changes:
  • Monster life has been increased in tier 4-12 maps.

>:-( ...why make the end-game even more tedious? That's a bad move, because it only serves to make lower DPS builds even more unpopular, thus reducing build variety. Or is this change only a slight difference. GGG, could we get some real numbers on this change? Thanks.

"
Bex_GGG wrote:
Other Balance Changes:
  • Tier 1 maps now drop from level 58 onwards in Merciless.

Thank you.

"
Bex_GGG wrote:
  • The cost for Vorici to guarantee three specific colours of sockets has been reduced to 120 Chromatic Orbs.

This was my bane during Prophecy... unable to get even a 5L ES body armor to 3 red, 1 green, and 1 blue. Never happened and 3 red doesn't guarantee 1 green, so 300-some chrome for that with no guarantee was a freakin' waste of time. So, thank you! And...


"
Bex_GGG wrote:
  • The chance of finding a Unique Strongbox has been doubled again.

Thanks, but I fear this still isn't high enough. In Prophecy it took me 82 levels and grinding like mad (chance on base types, as well as running strongbox-only maps) and I still didn't find any unique strongboxes until the second to last day of Prophecy. Double that chance and I would find only one by level 80, before I did all of the grinding. Players should be able to see at least a few of these unique boxes before end-game. Right now that's only going to be ever seeing one before end-game with chances doubled from Prophecy.

"
Bex_GGG wrote:
  • Tormented Spirits can no longer possess Vagan, because sometimes he cannot die.

Glad I never experienced that, but I can imagine it would be like giving Superman powers to the most arrogant person you know.

"
Bex_GGG wrote:

Zana League Mods Available During 2.4.0:
  • There's now explanatory hover text on the map mods that Zana offers, so that you can see this data in the game client.
  • Level 2: Invasion (Cost: 2 Chaos Orbs, +20% IIQ, adds one Invasion Boss/Pack)
  • Level 3: Beyond (Cost: 3 Chaos Orbs, +20% IIQ, Beyond)
  • Level 4: Anarchy (Cost: 3 Chaos Orbs, +20% IIQ, adds three Rogue Exiles)
  • Level 5: Torment (Cost: 3 Chaos Orbs, +20% IIQ, adds three Tormented Spirits)
  • Level 6: Perandus (Cost: 4 Chaos Orbs, adds three Perandus Chests, chance for Cadiro to spawn)
  • Level 7: Domination (Cost: 4 Chaos Orbs, adds three Shrines)
  • Level 8: Ambush (Cost: 4 Chaos Orbs, adds three Strongboxes)

Thank you for that convenience! I had to always look up what was what when I wanted something specific.

"
Bex_GGG wrote:
One-time Passive Skill Reset:

As always, thank you GGG. And to all of the newbies who were afraid of choosing the wrong passives for their build: see, I told you so. ;-)

"
Bex_GGG wrote:

Bug Fixes:
  • Fixed a bug where you couldn't swap Sealed Prophecies around by clicking one onto the other.
  • Fixed a client crash that could occur in predictive mode related to Molten Shell.
  • Fixed two instance crashes.

Thank you!

"
Bex_GGG wrote:
  • Fixed a bug where minimap quest icons would reappear when they shouldn't.

That was always a little annoying, thanks.

"
Bex_GGG wrote:
  • Fixed a bug where you could gain permanent Blade Vortex stacks if you had superhuman timing. Or a macro.

Crap, how did I miss finding and utilizing this exploit? I miss all of the good stuff! ;-)

"
Bex_GGG wrote:
  • Fixed a bug where Voll would drop a Deshret's Banner while still having one visually attached to his body. Now his copy is hidden. The illusion is complete.

I enjoy seeing a little humor by the devs now and then, hehehe.


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▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244
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falagar112 wrote:
As a player with..

CoC chars, juggernaut mjolner char, Reach of the Council chars, poison chars & probably every other char that was ever FotM....

... Amazing patch notes, much love. Don't listen to the whiners, they need to learn some math skills and not blindly read patch notes and shout "nerfed to shit". Hint: brought in line with other skills =/ nerfed to shit.

People will always find new FotM builds, and GGG is doing an amazing job of giving YOU, the playerbase, the oppertunity to play ANY skill you want - because they are all decent. Not OP, not garbage, but competive enough to clear all content in game with a reasonable investment.

This patch brought many new options to the table, while all nerfed builds are STILL good enough to clear anything you want. CoC sounds like a nerf on paper but (if you adjust and dont use discharge) is an actual buff at the cost of less shiny graphics.. So maybe you won't be instabooted from parties for destroying other peoples FPS.

PS. They still got some skill buffing/adjusting to do, they are not there yet, but they do try, and that is important.


I appreciate the positivity and please don't take this the wrong way, but I think you might be mistaken about CoC being buffed. I'm not saying the changes weren't needed, but you mentioned math and I'm not sure you included all the factors in yours. Specifically, did you notice the 500ms cool down? This limits spells to a maximum of 2 casts per second, which is lower than most people get from self-cast. I realize CoC now has a damage mod, but if you ran self cast you could just put a damage support in that spot... AND a damage support in the spot that had your triggering skill. I.e. self-cast does more damage per cast and casts faster. I'm not sure how the cast per frame thing will play out so it may be possible to do, say, two casts per second per spell and then combo it up with EE (alternating spell types) but you're still looking at a significant reduction in damage particularly from the cool down limitation.

Again,im not saying the changes weren't justified. Just suggesting that maybe your claim that it is a buff isn't accurate.

Thank you nonetheless for the support for GGG. I dont play a lot of CoC but I have been focusing on a mjolner juggernaut for some time, and I'm estimating a 70-90% reduction in dps and defenses from the upcoming patch... but that's fine. I'm not thrilled, but GGG devs are working hard to balance the game and I appreciate their efforts.
Last edited by thurmack#0592 on Aug 31, 2016, 2:13:25 PM
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Sure_K4y wrote:
"
Kastmar wrote:
My nerfed builds. All my own created never copied. All of those build cost a fortune and most important lot of TIME!!!! to build it and save currency.

1. Incinerate nerf. I had low life with Shavronne's Wrappings cost me 70ex to buy 6L long time ago.
2. Bino knife build with huge life regeneration.
3. Mjolner (legacy) got it 2 weeks ago. (all build gear +/- 100ex)

What I don't get, WHY they introduce unique items without testing. So they have to nerf it after while, when players base show them how stupid they are.



When Bino's was made, poison support gems did not exist. So, obviously after they added poison mechanics to the game, a nerf to the item was necessary, and the poison prolif still is pretty strong if used with a properly designed build. A regen of +5k per second is OP, so it gets nerfed, no further elaboration required.


It was before poison gem was introduced. In the tree was option I think 60% to poison enemy on critical strike. It was based on this point. It got nerfed as well.

I was referring to cost of build just to show how much time it take to save such a amount of ex in standard. (i'm not playing league. No time to start again and again. I just hate it)
So a word for you all to start thinking logical !
ANY AND I MEAN ANY build that was published gets nerfed !

An easy game will be not played long !
The point is nerfeing to try something new and play again !

if you are so ignorant so just watch youtubers !
any buuild of a proud youtuber was nerfed !

START THINKING !

you bore me up with your crying !
i let never copy or make my builds public ! and no matter what nerf comes, if you know the mechanics how to act so you can be still powerfull !

So stop crying and post builds to get nerfed lol

realy funny you are :)

Start finaly thinking logical !

(mega facepalm)
If you not affraid of the Devil.. then you dont need a GOD !
"
LBGxValor wrote:

all that u wrote is irrelevent garbage since no one cares wut u say u prolly joined a month ago...clearly u havnt supported shit in this game just milk it for free.. arent WE feeling entitled


Yeah, I got all my 104 stash tabs for free, and my MTXs are exclusively race rewards... It's not like there's a way to spend money on this game outside of supporter packs, right? And you know what? That guy I refered to also has no supporter packs, so what was your point again? Oh, right, you had none.

"
Kastmar wrote:
"
Sure_K4y wrote:

When Bino's was made, poison support gems did not exist. So, obviously after they added poison mechanics to the game, a nerf to the item was necessary, and the poison prolif still is pretty strong if used with a properly designed build. A regen of +5k per second is OP, so it gets nerfed, no further elaboration required.


It was before poison gem was introduced. In the tree was option I think 60% to poison enemy on critical strike. It was based on this point. It got nerfed as well.

I was referring to cost of build just to show how much time it take to save such a amount of ex in standard. (i'm not playing league. No time to start again and again. I just hate it)


For what it's worth, I can understand that it sucks for you. That's not the point. The point is that games like these have their changes, buffs, and nerfs. If you play something that obviously is stronger than, let's say 90% of the builds available, chances are it gets hammered.

And it is at that point that feel like it's best to just let it go and figure out something new. In all honesty, if you were able to create these builds on your own, don't waste your time here, look at the new items, wait for the new skill gems, and build another gamebreaker, if you want to. It's way better than complaining all the time.

Well yeah, there was that adder's touch node, right. But that's I drop my anchor again in saying this should have been adressed earlier. The biggest reason people were upset about this was that it existed for so long that it was taken for granted, and thus abused a lot. If GGG adressed this like 3 months after they released Bino's, people would have been less upset.

The fact of the matter is, that over time some rather broken things accumulated which are now getting nerfed step by step. Now we got nerfs to CoC-Discharge, EQ and bladevortex, among other things, prior to that they nerfed vaal molten shell and vaal spark, prior to that they nerfed other skills or gems, like flameblast, ele-prolif, incinerate and so on... It's just normal that these things happen.
[quote="ScrotieMcB"]It's just, like, people's opinions, man.

But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote]

Mors edited this post first.
Last edited by Sure_K4y#1656 on Aug 31, 2016, 2:31:04 PM

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