Particle Effect Optimisations in 2.4.0
I haven't been pumped for a long while. This looks good
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GG
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ARE YOU SURE ABOUT THIS, THOUGH?!
Releasing another performance upgrade during patch launch. REALLY?! SRSLY? Hi!
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God mode enabled.
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This is possibly the first real world instance where my Westmere i7-980X begins to show its age.
I'll wait and see how the SSE implementation works, because thus far going from Gulftown at 4.2GHz with QPI and Triple Channel RAM to a current gen i7 has been an inconsequential upgrade considering the system rebuild involved. |
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It might've been mentioned elsewhere in which case I am sorry for asking it again, but how many cores/threads can PoE make effective use of now? Does performance and stability increases linear with amount of utilized threads?
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Only for super computers. Right?
All of the "optimizations" so far, has made the game increasingly hard to play, for me. Last edited by Laminar_Flow1#3399 on Aug 27, 2016, 11:21:44 PM
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Finally something actual work for me. THanks for multi thread
[3.2]Muh Sprinkler - /view-thread/2117962
[3.2]Muh Poet's pen elementalist - /view-thread/2105455 [2.6]Unethical Voltaxic -6mans shaper - /view-thread/1882958 [2.4]LULFinder CocDischarge - /view-thread/1753207 (sucks now) [1.3]JustAnotherCritMjolner - /view-thread/1181110 (relics of the past) |
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This isn't available for testing, in the same manner we are able to test the multithreading option line is it ?
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My wife came back to me
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