Particle Effect Optimisations in 2.4.0
God Mode confirmed.
Next league name. |
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"All this from a non-supporter pfffft |
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Damn, I cant wait for this patch....
The Broadwell E CPU will chew this right up using the AVX 2.0 extension. hmm. Out of curiosity though. What system was this tested on Spec wise. CPU, Ram and Mobo? |
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" If the game engine is not multi-threaded then there's no way it could use 100% of your CPU unless you're running an old single core CPU. If your CPU can only utilize one of its cores to run the game, that core becomes the performance bottleneck: even if your GPU is awesome, it can't receive any additional rendering instructions from the CPU, because the CPU is limited by the engine to processing a single set of instructions. SO: you should be excited about any improvements involving multi-threading, because that will allow your CPU to process more instructions at once, which will allow your GPU to render more at once, which will.....get you more frames per second. |
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Can we expect graphics improvement in the near feature due to the optimisation/multi-threading?
Like better models, textures, effects, and so on... |
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neato
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"Oh, the irony... And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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Quick Question:
If i have SSE4 (not 2) will this implementation work on my end? Im guessing the SSE4 is the newer/better version of SSE2 |
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I am having fps problem with multithread on from 100 to 10 with multithread off no fps problems ,but i deleted the comand line from2.3.3 for the multithread beta.pls help
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is the particle effect improvement up?
firenovamine and the aoe ascendancy from the saboteur causes a big fps drop for me. from 200 till almost 10 fps. evry time i detonate mines. i5 2400 + 750ti + ssd |
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