Detailed Atlas Mechanics
" Agreed. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244 ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ |
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" Yes, it's allowed, as per conversations between Chris and the community a long time ago. Provided you're not automating those accounts, it's allowed. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244 ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ |
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" +1 |
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" You need a new email adress. GGG is ok with mule accounts. |
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" True. I guess even gorge-run-players would open entire Atlas just to feel up new maps, new bosses. But the IDEA that doing any map would not be SMART for your chosen playstyle ripping my heart to pieces. I want to play all maps in any order and I dont want to REGRET for it. |
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" ya this is the question. As far as I can tell theyre saying maps drop per tier, so if you have nothing unlocked between T2 and T11 when the game would normally have dropped a map in that range you are surely either getting nothing or a T1, theres no way its going to upgrade itself. But which is it? " you can already skip T2-T9 maps. Go into your item filter and add a line that hides T2-T9 map drops. It will effectively stop them dropping for you, only difference is that if you do that right now you are not messing up your T10+ map drop quantity the way you will in Atlas. So actually this tactic will be hurt by these changes, its more beneficial to use this tactic right now via item filters. |
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We'll just have to wait and see if not opening t2-9 on atlas results in more t10+ drops,or is the same like hiding them with filter as you say.
I have a feeling that though logic says it will be the same,it won't be. It's GGG we're talking about here.. |
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And imo there shouldn't be a bypass to atlas. The right thing would be that in order to run a map for the first time,that map should have dropped for your character. Then you could buy them.
What's the point of a new map progressing system through discovery if i can just buy a t15 and skip the whole thing? |
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" Yeah, see...Here's the issue I have with that theory. I want to progress at a reasonable pace, meaning I want to actually complete the Atlas, fight the overtuned bosses at the end, and die a little more inside when they drop vendor trash. Problem is, under this "completely new" system it sounds like that's going to be just as absurdly impossible to achieve as it currently is. The main complaint among people like me who want a natural progression is that next-tier maps just don't drop. The theory was that Atlas would fix that problem and allow for a steady progression from one tier to the next. Instead, we have a system that all but laughs in your face as you actively poison your own drop pools. Literally all they need to do to fix this system is to remove the "drop any previously-completed map" bullshit. If someone is running a T10 map, they should be limited to getting T9-11 drops. That way you have a realistic chance of progressing to the next stage, or you can stay where you are until you feel ready to move on. This is a buff™
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Two problems I see right offhand:
" It should be. Each map location should also be a container, but only show the quantity on the tooltip when you mouse over it. Let us take the damn maps out of our stash. " This is a huge glaring issue. If I 'shape' a tier 1 map (level 65?), it - and ALL SUBSEQUENT drops of this map are now level 70. This is great for my level 80 character, but all new characters I'm bringing up now have to deal with a tier 1 map that's a level 70. Or I have to trade for un-shaped versions of that tier 1 for the character to run until he can manage whatever tier 2s I have not shaped. There should be an option to put a tier 1 'shaped' map in the map device and have the shaping removed - from THAT MAP. An inexpensive option - f/e: Tier 1 + two transmutes = remove level increase. Double this for tier 3 (four trans), double again for tier 5 (8 trans), ect. So that characters I'm leveling up can run the map without the +5 level. " Simple fix here would be to have the same limits below as above. Currently you can have +1 drop from normal mobs, or +2 from rares(?) or bosses. The same should apply to maps below the LEVEL of the one you're currently running. So if you're running tier 5 or level 70 (shaped) normal mobs should be limited to dropping tier 3-6 or level 68-71 (-2/+1). Rares and bosses -1/+2. Patch Notes 3.15: Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. Last edited by BlaqWolf#1151 on Aug 24, 2016, 5:10:22 PM
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