Detailed Atlas Mechanics
so, basically do not "complete" a map you dont want to drop for you. if you want to run only gorge (bo-ring) then just buy that map, complete it, and keep running it.. only t1, gorge and the connected maps will drop for you.
I think this is bad and in order to play t10 you should leg it there needing to unlock a path first but whatever. This is not what I ll be doing but I like the idea that those who only want to play a certain subset of maps can partially limit their map drops to that subset. and if you hate/your build cannot handle a map , just dont complete it, dont play on the ones connected to it and it will never drop for you, and you will get something else instead. that said, GGG might want to add an expensive way to "uncomplete" a map... or maybe a quest item dropped by one of the big bosses can do this? if I play 2 builds, the maps I " like" with one might be very different from the ones I " Like" in another. now this all is cool, but want to know skill changes/*much* needed nerfs for next league to plan new build...:) have finally gotten used to the lab... I dont hate it anymore.:)
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" Wait, what? So I can just buy Gorge and get it's drop many times increased? If I enter some map, I will start to get this maps dropped. Before there was little to no reason to enter 99% of maps, except Gorge, Plateau, etc - now it will just ruin your character because you will start to get more of this maps. So doing anything except your lovely Gorge maps - is deadly and forbidden. It was pointless before and with Atlas GGG forces you to avoid most of the maps. What the actual fuck? Why I would run anything else if I will only decrease drop of certain maps with these?...I have no reason actually explore Atlas now. And if different character's share same Atlas, then it kills premise of explore ENTIRELY. It is worst new so far. I am just speachless...dissapointed beyond believe. There should be a way to avoid undesired maps to get increased drops. I certainly love drop system we have now more. Last edited by SunL4D2#6224 on Aug 24, 2016, 6:28:01 AM
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" No, when you shape a map, the original stops dropping. So you can indeed "lock" yourself from the map you want to play. E: " When night falls She cloaks the world In impenetrable darkness Last edited by morbo#1824 on Aug 24, 2016, 6:31:31 AM
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" Almost right. It will ruin your account, not just the character. |
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1. I still haven't seen how the Atlas screen is actually accessed. It doesn't matter until it's made available anyway, but I'm curious.
2. Will the maps we've already done be translated to the new system (automatically unlocking them without us doing anything) - or will all current map completions be "reset" (so we have to unlock them "again")? 3. Assuming that the new map drop dynamic really will punish those who farm specific maps and unlock maps they don't want to have dropped, then instead of making the lock / unlock status of a map a toggle (as suggested in a different comment) what should be made a toggle is if an unlocked map contributes to map drops or not. Last edited by Sintactical#0765 on Aug 24, 2016, 6:37:24 AM
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" A regret-like orb for this would be nice, especially for the permanent leagues. |
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^ You can un-shape a map, with a meagre investment of 20 chisel + 5 regrets
When night falls She cloaks the world In impenetrable darkness Last edited by morbo#1824 on Aug 24, 2016, 6:35:32 AM
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" I wonder if you buy a low tier gorge will it go up to the tier you "own"? Edit: Nevermind, gorges are tier 12 and can't be upgraded to a higher tier. Last edited by KRUHKS#3423 on Aug 24, 2016, 7:20:22 AM
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Can't be arsed with the forcing "most efficient" path on the atlas . I may brick my account , but gating myself from game content sounds no fun at all.
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" I am bit confused. I still can vendor 3 Dark Forest to get Gorge or it can result in random Tier 9 map with terrible layout? |
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