Ascendant orb

"
Miazga wrote:

One requires being good at frogger type games nad have nothing to do with the core of what poe is ARPG[...]so for you chance to get some really OP enchantment on your gloves, boots and helm that can not be acquire anywhere else than in lab, is not enough of a reward to do it? In my humble opinion its really worth its risk, if you are up for the challange.

- No it doesn't
- PoE has always had in some boss fight timing based mechanics and element to dodge.

And PoE is PoE, and now the lab is part of it, period.

OP enchantment ?
Those enchantment are completely optional things, and are miles away from being as OP as the ascendancy points.

PoE has become too much of an easy game with too many assisted-like elements, I really hope that the ascendancy points do not follow the same path ( and they most likely won't ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 9, 2016, 7:53:55 AM
+2 tornado shot/barrage
40% more shield charge damage
40% more bladefall damage
or even 90% more crit chance for bladefall

are all of these, and many many more are not OP enough?

also learning bosses mechanic is something completely different to traps in lab. which, especially in uber lab, are hard to predict, when you have multiple effects overlap on each other blocking the ground view to make up the patterns.
YES I support the game, NO I don't agree with many GGG decisions

Lab still sucks balls.

I miss Zana already.
OP is a solid suggestion that could be tweaked by GGG as they see fit.
Online delenda est:
When the lifecycle of PoE will draw to an end many years from now,
there needs to be a final patch making it available offline.
"
Miazga wrote:
+2 tornado shot/barrage
40% more shield charge damage
40% more bladefall damage
or even 90% more crit chance for bladefall

are all of these, and many many more are not OP enough?

also learning bosses mechanic is something completely different to traps in lab. which, especially in uber lab, are hard to predict, when you have multiple effects overlap on each other blocking the ground view to make up the patterns.

Traps always follow the same pattern, at the exact same spot in the pattern, bosses are less predictable.

multiple effect overlapping ?
Want to talk about Malachai maybe ?

Unless the wiki is wrong, there are no such things are "more" modifiers for the enchantments.
They are strong, and since they are ridiculously hard to obtain they probably should be, but they are not OP, ascendancy points are on a completely different level.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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