Performance Improvements in 2.3.3
When can we expect it to be dropped?
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Loving it, great improvements coming!
Ciao!
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Vincent have my babies!
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Thanks for this vid. It looks very promising. Good explanation and it's nice to see that you showed us a map with burning ground which is one of the most performance stressing feature in the game right now.
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omg finally, multithreading hype!
Good to see you are finally getting rid of some significant technical debt in the engine and moving to d3d11 as well. Are we going to get a commandline option to see and toggle the debug overlay showing the thread utilization in 2.3 ? Can you configure the max # of threads poe is allowed to use? Does it do any extra logging of the multithreaded mode when it is running to a txt file that can be sent to GGG if we find bugs when running a map? Its really good for GGG to be more open and technically explain their performance improvements and plans like they did in this video. Educating your players on what the performance bottlenecks are with the game and showing them concrete information (like the performance profile display) is a good way to make them feel like you have a solid plan at addressing the problem. Lab is a chore
Delve / Harbinger / Incursion / Delirium best leagues. |
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I want it all! I want it now!
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Thanks Jonathan! Great video, well done <3
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Finally!
Good Job :) If I got a Dollar for every time PoE runs worse than Skyrim,
I could buy a rig that can run this pile of code smoothly. |
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So, I will be able to use my processor?! Neat! :D
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
you've earned my praise again..
GJ GGG, BJ NEW FROM SEA GARENA
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