Chat Improvements in 2.3.2

Could you also add these features that lacks me and possibly a lot of another players?

- Last online timestamp: When you hover your offline friend in friend list, show the last online time and date ... for example to know when your friend (for example possible seller) was last time online to know when you can possibly reach him?

- Offline messages - I think a lot of ppl will appreciate this feature. You don't have to create whole mail system but some offline buffer (like answering machine) would be nice. It don't have to remember all messages because of lack of memory but for example some amount of messages. This would be good for trading communication also:

"

Player A:
/offline I'm offline, for buyers I will be online again tomorrow at 10 CST

Player B:
@to A: Hi, I would like to buy your Headhunter for 1 chaos in Standard league
@from A: Player A is offline. His offline message is: I'm offline, for buyers I will be online again tomorrow at 10 CST.
@to A: Ok, I will ask later...

[Player A connected]
@from Answering machine: You have 2 messages, for pickup write /pickup [n]
/pickup
@from B: Hi, I would like to buy your Headhunter for 1 chaos in Standard league
@from B: Ok, I will ask later...

[Player C connected]
@from Answering machine: You have 102 messages, for pickup write /pickup [n]
/pickup 1
@from D: Hi bro, I need to use your Elreon 8 services, my ring suck... I will be in game during the night, so please let me know when you will be here.


Another possible way is stack messages into some cache and after some time send them via mail to target player... I think that is much simplier for implementation than whole mailbox system.

I see only possible problem with linking of items...
Not to poop on progress, but how's about getting some tabs in chat? And also being able to interact with the links without pressing Enter? For example, I should be able to right click on a name in Chat to send an invite without having to hit Enter first. Or if I hover over a linked item, that should show me what it is without having to hit Enter.
cool

________________________
Immo_scion - Lv 100 solo - Playing in partys is too easy - solo for life :)
epic fail on the simulated trade. no party invite to allow random person to join your hideout. :) cant wait for this update. loving the timestamp for pm's. will allow you to see how long ago they message you and whether it would even be worth messaging them back unless its an item that is not easily obtainable from others.
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2016 game company can only come up with time stamps... I think you guys need to go back to phone apps and learn some basics. Just being honest.
wow. They been teasing this minor patch endlessly.
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
player trading interaction just got 300% better
MFJonesHC
This is the "player interacion" we always dreamed, not t4t gl ty
"
Luxiel wrote:
"
pootie3030 wrote:
Maybe this is a dumb question but is there a way to change the time stamp for those of us that aren't in the military?


What are you talking about? That is the main way to write a timestamp in most countries in the world. HH:MM, having the hours be 24h based, intead of that AM/PM nonsense...

It is a almost universal and instantly undertood system... The only country I can remember that doesn't default to this is the USA, which are always out of sync with the rest of the world when it comes to measuring units and notations.


You know, that small country, the USA has quite a few players. I'm one of them but fortunately I can read military time.
Last edited by theslap#2527 on Jul 14, 2016, 8:40:10 PM
Was thinking about this today, well done.

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