Chat Improvements in 2.3.2
I have one question. I sometimes sit in 820, which is very busy. It winds up scrolling the chat so far that trade requests can be lost fairly quickly.
Could you store @ # % channels separately so my client could remember the non-# channel much longer? (E.g., if i momentarily uncheck global chat, I should see @tells from quite long ago even if there has been a flood of # chat in global 820). |
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Nice! I was waiting for these changes, it's such a quality of life improvement!
As someone with not perfect sight, I have to admit these arrows were pretty annoying. |
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" Control-enter. :) |
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You can also press Ctrl-up/down to select the person you want to respond to.
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Remove checkbox, only leave red/green dot...
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" What are you talking about? That is the main way to write a timestamp in most countries in the world. HH:MM, having the hours be 24h based, intead of that AM/PM nonsense... It is a almost universal and instantly undertood system... The only country I can remember that doesn't default to this is the USA, which are always out of sync with the rest of the world when it comes to measuring units and notations. |
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These changes are pretty pointless but the teasers seem exciting.
My supporter items: Victario's Charity and The Forsaken
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so we are getting oasis map huh I saw that spoiler :D
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So this is what you came up in 5 years , slow clap .
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You meant this game has a chat function? I thought it was a single-player game :)
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